After to reveal what are your thoughts

Meh, doesn't seem like it would be worth the faff for me.

We'll see, maybe I'll get one eventually if I feel I have to to compete for BGS points.

Should be good for expedition support or repairing damaged stations, CGs & other situations where players need to deliver large quantities of goods to a port, plenty of gameplay in that but I don't see me needing to be the one that owns & maintains the thing.

But better to have the choice than not ;)
 
Can't carry my fleet out of the box without an upgrade, no UC contact so can't generate profit in deep space, still no mention of how "massive" the debt ceiling is before it's scrapped, support ships have been scrapped but i can spend arx on it
gLxhVBz.gif


Only positive was the sound design which is just recycled from the capital ship jumps, an overwhelming meh to be honest
 
My first thought after the stream was,......ugh!!!

A mobile trading station aka lots of management screens.
That's all it is, great for people who like management games but with the best will in me I can't think of why Fdev thougt this was what ED needed.
After two and a half years they come up with a mobile trade/management platform that can't compete with stations.

That new Era is starting to look bleaker by the moment.
All convidence I had in Fdev has dissipated by now.
100% agree. Seems like practice for F1 simulator. What the hell is going on at FDev? I just watched some of the original Kickstarter videos David Braben made many many years ago... that game looked freaking awesome! I can’t imagine what has happened at the company to bring us to where we are now.
 
My first thought was, hooray! Microsoft flight sim is out this year.

Yep, I'm thinking it may be time to move on from Elite Dangerous. Frontier just wants to make a different game than I've been trying to play it as.

I'll get my exploring fix from flying around the world in Microsoft Flight Simulator rather than Elite's New Era, because honestly I feel like whatever the New Era turns out to be, it will likely poop all over explorers yet again. If it even considers us at all.
 
My first thought after the stream was,......ugh!!!

A mobile trading station aka lots of management screens.
That's all it is, great for people who like management games but with the best will in me I can't think of why Fdev thougt this was what ED needed.
After two and a half years they come up with a mobile trade/management platform that can't compete with stations.

That new Era is starting to look bleaker by the moment.
All convidence I had in Fdev has dissipated by now.
Yes a mobile trade/management system that nobody will visit and use because it can't be price competitive when you add your tariff.
 
Yes a mobile trade/management system that nobody will visit and use because it can't be price competitive when you add your tariff.

Let alone find a customer when you're 10.000 ly in the black wanting to buy a ship, modules or biowaste.
You'd need that for the 10+ million upkeep each week.
 
I must admit that the prospect of FDs has seriously shattered my confidence in FDev. I am not gone yet, but the anticipation of the new era was yesterday. It seems that I have to adjust my relationship with the game, and that's a pretty bitter pill to swallow...

I stopped playing a couple months ago but am still trying to get that pill down my throat.
It's realy sad, I truly loved this game, ugh!
 
Still waiting to see what changes, if anything, after the betas, but for right now, FC's are just not for me. Even as trade or mining hubs, they just are not going to make their upkeep costs without constant micro management or high player traffic, or used and supported by a squadron. Which sort of makes sense, considering they were originally meant for that. I am sure there are plenty of reasons for someone to want one, and I am sure some will figure out how to make Cr. with them. It prolly will not be me. I did want one to be sure, but I don't see it happening currently.

One of the cases where it might make money without huge player traffic, is if you were at Borann, or someplace similar, buying LTD @ 700-800K a ton and selling @ 800-900K a ton. People might sell and resupply due to the reduced travel time and the reduced risk that goes with that. But the risk is pretty high for a trader to fill their hold with those. One misstep, one interdiction gone wrong, and they are out hundreds of millions. If you just buy, and are unable to sell, you will have to ferry to best sell yourself and, well, you would have made more just mining yourself with that time.
 
I must admit that the prospect of FDs has seriously shattered my confidence in FDev. I am not gone yet, but the anticipation of the new era was yesterday. It seems that I have to adjust my relationship with the game, and that's a pretty bitter pill to swallow...

<pat> <pat> there there...

:D S
 
My thoughts on Fleet Carriers.
1. Two hours for 500 LY is to much time.
2. As a Fleet Carrier CMDR i need to be able to allocate storage to other CMDRS.
In essence splitting the storage is like splitting the reward.
3. Extended Fleet Carrier voyages need Cartography
to maintain cost or what is the viable solution.
Conclusion i was hoping to charter a voyage into the black with a small group of CMDRS
They could go out exploring and mining along the way after returning to the Bubble they would cash in there mining cargo and Discovery Data for a Billion credits 😊
 
Looking like a hard pass.

I was excited at first, but to be honest, the punitive 'mechanics' being put in place changed that to 'meh...'

I knew when they sold their souls to Tencent that FDev had given up on us as anything other than sheep to be fleeced. The Arx idiocy proved that beyond all doubt, This just reinforces the point that we're not players or fans, we're meant to be mindless zombies, assimilated into the grind collective.

No thanks. I play to have fun. Sometimes I take some time away and go do something else. I don't feel like I should be penalized to an extreme simply because I didn't feel like playing for a bit.
 
My thoughts? The carriers are a little more complex than I feared, but exactly as useless and alienating as I expected as well.

I wasn't expecting you to have to stock the markets yourself, which does at least get around the problems that allowing people to undercut the local background simulation would have created; except now they have absolutely no use at all. Why would you just not fly to the same source yourself and get them at the original price?

5 billion purchase price, a minimum of 10m per week maintainence costs, damage caused on each jump, 2 hours between each jump (taking you 260+ hours to get to Beagles Point), fuel to mine or purchase to make the jumps, all are terrible, terrible ideas.

Oh, and one I've not seen mentioned yet; let's say you move your own smaller ships onto it. But then can't afford the maintainence. What happens when your FC is scrapped with your other ships aboard it? Do they get scrapped as well?

The only good thing I've seen is being able to store your own resources. Maybe that will be useful for rapidly boosting Naval or local faction rep via deliveries. Except if you've already got 5 billion floating around it's extremely unlikely you'll need to do those grounds except for roleplay purposes. It would prevent people easily overthrowing a player faction if they don't have a FC and you do, I suppose.

Crew for a FC could have led to wider gameplay, imagine being able to host NPC vs NPC fighter fights, or... but no, they're just a lock on the modules actually working, a way to add more costs, and pay lip service to yet another badly designed feature, this time "Multi Crew".

I mean no ill will to the developers, I've worked in the industry myself (and used to live next door to Super Dav in Ultima Online, hi Dav!) but I think unless the next paid expansion is either out of this world, or has a new game engine which allows them to do more than this creaking one, my time with Elite is probably done.
 
I'm quite happy. The one thing I was looking for was if it would support cargo storage, which it did.

I will most likely only get the basic version; upkeep is quite low, much lower than expected. Feed it 1bil and it will last for 100 weeks without me ever having to login again during that timeframe. Of course I will login and use it for storing mined commodities. :) I will also, probably, use it for things like Project IDA.
 
I was so excited to get a FC, now after the reveal I must ask myself just why.

1) no Universal Cartographics can be sold so that rules out using one for exploring
2) Why buy Ships or Modules off FC and pay a tariff when one can go to LI Yong-Rui and get a 15% discount and no tariff or go to Shinrarta Dezhra where all is in stock and 10% discount.
3) when selling a Commodity like Low Temp Diamonds we look for the station that sells for highest price, don't see a FC competing in Commodity Market.
4) if you park your FC in the Borann System and you load up on LTD and can sell them at your FC or any FC for the galactic average price of 550.000 credits per ton or fly 6 jumps and get 1,2000,000 per ton, what would do.

There over 50,000 stations in the bubble and I have only been to maybe a couple of hundred of them In 3 years, I just can’t see FC competing with them

I just wanted an mobile base I could jump around and do some Fleet Maintenance & Exploring sell some Cartographic data without all the upkeep.

Fdve has given us more of a store front instead to a personal mobile base.

This is going down more like Multi-Crew
I like the idea of something massive like this to manage with crew and inner workings. It's the closest to a Station CMDR we have so far. I'm curious to how to make money with the carrier. There is a lot that wasn't shown so dare I say it...I'm actually going to play the beta and see how it goes then revisit all the posts.
 
Back
Top Bottom