Elite IS too easy

Conflict between actual people, even within a game, is a very different matter to taking on NPC ships. It has many psychological and social elements that would otherwise not be present.

This makes Open more interesting, but not what makes it more dangerous. What makes Open more dangerous, to the point that it isn't really fun, is that players can maximize the alpha damage on their ships to a degree that NPCs do not. If you get jumped by an NPC ship, they aren't going to pop you like a balloon within a minute of the fight starting. The battle is usually drawn out and you have time to think, strategize, and possibly escape. Even the nastiest of NPCs won't kill you that quickly. But an engineered player PvP ship? Holy crap. Unless you're in a very well armored and engineered PvP ship as well, that burst damage is going to wreck you before even finish typing "wait I'll pay" into chat lol
 
This makes Open more interesting, but not what makes it more dangerous. What makes Open more dangerous, to the point that it isn't really fun, is that players can maximize the alpha damage on their ships to a degree that NPCs do not. If you get jumped by an NPC ship, they aren't going to pop you like a balloon within a minute of the fight starting. The battle is usually drawn out and you have time to think, strategize, and possibly escape. Even the nastiest of NPCs won't kill you that quickly. But an engineered player PvP ship? Holy crap. Unless you're in a very well armored and engineered PvP ship as well, that burst damage is going to wreck you before even finish typing "wait I'll pay" into chat lol
At the risk of derailing the thread, those who fly G5 FDLs play ED on the easiest "setting" available (regardless of mode). Real men fly shieldless Dolphins, LOL :p
 
At the risk of derailing the thread, those who fly G5 FDLs play ED on the easiest "setting" available (regardless of mode). Real men fly shieldless Dolphins, LOL :p

This is why I like the off-ships, like Keelback and Alliance Challenger. The less people who fly it, the more of a POS I know it is and the more I want it to be my ship! =D

Tho for real, the challenger is a great ship and I love it.
 
This is why I like the off-ships, like Keelback and Alliance Challenger. The less people who fly it, the more of a POS I know it is and the more I want it to be my ship! =D

Tho for real, the challenger is a great ship and I love it.

I wouldn't call the Challenger a POS by any means. Some ships are good in their own right but have the unfortunate fate of being overshadowed by close competition.
 
And I just bought game for space, and its beauty. Although always tempted by space sim bcus spaceships and space flight (faoff for life). I havent seen any "dangerous" (except name obviously) advertisemets, was on sale so i gave it a try.

I mean, diffrent people have diffrent approaches to the game. I guess quite lot of buys it expecting it will be space engine with joystick.
Someone likes PVP? cool have fun in open.

But why advocating to remove pg/solo and force everyone to play pvprs game? Obviously if solo/mobius ppl would have no choice, they'd just quit. To NMS or some other.
Why OP has problem with others playing game how they want? Are they affecting you in any way (plz dont start with bgs )?
Meaby elite has been created to be dangerous, but turned out it is appealing to people that are looking for relaxing game. SO WHAT?

Also, on side note, what is dangerous in jumping on newbie? Shouldnt you try attack spear or something?
 
Honestly, any game is easy if you've played it for years. EQ1 was very dangerous with NPCs ready to attack everywhere, but after a few years you learned to waltz through dangerous areas safely. It's pretty hard for a game to remain challenging to people who have played it for five years.

As for Thargoids, they were a real danger in previous games but you could reload from a save in those games too.

The only big problem I see with challenge in this game is the wild imbalance due to engineering. Engineer up a ship and you're pretty much in PvE god mode.
 
And I just bought game for space, and its beauty. Although always tempted by space sim bcus spaceships and space flight (faoff for life). I havent seen any "dangerous" (except name obviously) advertisemets, was on sale so i gave it a try.

I mean, diffrent people have diffrent approaches to the game. I guess quite lot of buys it expecting it will be space engine with joystick.
Someone likes PVP? cool have fun in open.

But why advocating to remove pg/solo and force everyone to play pvprs game? Obviously if solo/mobius ppl would have no choice, they'd just quit. To NMS or some other.
Why OP has problem with others playing game how they want? Are they affecting you in any way (plz dont start with bgs )?
Meaby elite has been created to be dangerous, but turned out it is appealing to people that are looking for relaxing game. SO WHAT?

Also, on side note, what is dangerous in jumping on newbie? Shouldnt you try attack spear or something?
Try reading the op before you beat a dead horse that’s not at hand
 
To be fair, thargoids aren't exactly completely invisible as they did successfully evict me from one station I was using. And people did gather to push them back but to your point that was people seeking it out rather than being sought out by what was touted as a sort of existential crisis.

At the same time it didn't help that most equipment that people invested in was useless against the larger variants.
 
you beat a dead horse
Honestly i consider you as the one who keep repeating "its mean to be dangerous its meant bo be dangerous" in quite few threads.
Well if my post appear too anti-griefing then let me put it simply - apparently people enjoy Elite Safe. Want to make it dangerous for you? Stop using OP engineering. For example.

@EDIT: typo + additional thought

Another example is flying faoff all the time. Surely I dont do it always although as often as possible - gives feeling of flying actual space ship when u are docking fa off, heavier ship the better.
 
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Honestly i consider you as the one who keep repeating "its mean to be dangerous its meant bo be dangerous" in quite few threads.
Well if my post appear too anti-griefing then let me put it simply - apparently people enjoy Elite Safe. Want to make it dangerous for you? Stop using OP engineering. For example.

@EDIT: typo
I can see argument that seeing as how it’s currently elite:safe the people who haven’t quit either like it that way, or are holding hope for the future. That doesn’t mean that there’s not an even larger number of people who’ve played a large number of hours who’ve stopped playing because it is elite:safe.

it’d be like saying the people that are still playing anthem are the ones the games future needs to aimed at, and not the ones who’ve left dissatisfied
 
I think it's the optionalitis (or optionalism?) that the game suffers from. It's certainly well meant when nobody is forced to take challenges that not everyone has the skill or the mood to take. That's perfectly fine, but the way ED delivers these options is simply too primitive. It should be possible to avoid the Thargoids, but rather by fleeing systems (the galaxy is big!) than by optionally chosen USSes. This 'solution' undermines the believability of the whole Thargoid story almost into a running gag or a sports field for our youngsters who want to show what skilled heroes they are.

That turned an initially interesting and promising story aspect (there could have been peaceful, communicative aspects as well) into some cheap canon fodder. What a waste. But that's just a very blatant example. The whole game always did and still suffers from the lack of interesting, highly variable, reasonable and meaningful risk-reward ratios. The devs have made it too easy to themselves by delegating all risks into an almost unregulated Open mode, which is (who wonders) optional and w/o any decent risk-reward ratio like anything else - and even has to in this case, but that's another, more technical story and can't be the solution anyway.
Yeah you nailed it. The way they let people avoid the things they want to avoid, neuters the risks. The galaxy is indeed big, and the fact the sheer volume isnt leveraged as a mechanic to let people avoid danger, safe/risky systems, is a missed opportunity.
 
That doesn’t mean that there’s not an even larger number of people who’ve played a large number of hours who’ve stopped playing because it is elite:safe.

Noone forced them to spoil their own game by using some OP features. Also most of people just master the game. I cant think about game that i considered hard after some time (I assumed dealing with enviroment/NPC + not being limited by agility or sth).

I ahvent played game for that long to discuss how certain updates affected playerbase. Here you have chart, why dont u mark updates that could explain these changes in popularity of the game. So we can all see how easy updates driven away playerbase.

1587678680983.png
 
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Noone forced them to spoil their own game by using some OP features. Also most of people just master the game. I cant think about game that i considered hard after some time (I assumed dealign enviroment/NPC + not being limited by agility or sth).

I ahvent played game for that long to discuss how certain updates affected playerbase. Here you have chart, why dont u mark updates that could explain these changes in popularity of the game. So we can all see how easy updates driven away playerbase.

View attachment 170775
Nice chart. Show me that overlaid with players by hours played. Also, tell me who in that chart prefer elite as it is vs elite with a more dynamic sandbox

in fact. Shouldn’t consistent content updates over time have a net gain in player base rather than holding more or less steady? New people come to the game for x update, % stay, playerbase grows.
 
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I overall agree with this, though I believe that more than anything there' s a danger "imbalance". I would expect in very high security, "core" sectors to an empire, that it will keep me safe. If a player tries to kill me, police will save me. If Thargoids try to kill me, the military will save me. I will be in danger, but ultimately I stand a better chance of getting rescued than not. This is contrary to the current position of Thargoids just not coming anywhere near me, or incursioning at all into our space, and players popping people like a balloon while the police show up to do the paperwork after.

As you move out of core space, you should be entering dangerous territory. It should be scary out there. At the same time, it shouldn't be miserably dangerous, to the point where you feel like the game is just bullying you lol. Not everyone wants to deal with that.

Ultimately, I feel very safe in ED when I'm in Mobius or solo, and I feel like quitting when I'm in open. I feel like there's no middle ground. I'd like a middle ground, where I feel like I'm in danger (and may actually be), but don't feel like the danger is more akin to a jump-scare that you can't protect from and just get annoyed with after a while.
Totally agree: if they really want to keep things separate, then go the whole hog and separate the BGS on two separate servers, one for solo/pg and one for open, it would solve various balancing problems in one go.
 
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