News Community Update (01/05)

Oh, do you know how a short teaser differs from the details?
I'd be happy to tell you. :)
Oh, look. In the short teaser you are shown some beautiful clip of 10-15 seconds that usually does not show anything concrete, and the official name of the product.
And the presentation of details, includes a more or less complete list of project content.
Now, you know how they differ.
And now, you can look back and see that the details of fdev's content were never disclosed more than 2 months before the release :).
Why would you want full details disclosed before then? What happens if something turns out to not be as possible as they thought? Should they just let people know that part of what they said won't be coming? The forums would be a pretty place then... Or should they just delay the launch however long it takes to implement an idea that could end up taking 50% of their development time?

Or maybe they should just announce full details when they're very close to ready to ship them?
 
Information about Horizons was given four months before 2.0 launched.
Information about Beyond was given four months before 3.0 launched.
Oh, do you know how a short teaser differs from the details?
I'd be happy to tell you. :)
Oh, look. In the short teaser you are shown some beautiful clip of 10-15 seconds that usually does not show anything concrete, and the official name of the product.
And the presentation of details, includes a more or less complete list of project content.
Now, you know how they differ.
And now, you can look back and see that the details of fdev's content were never disclosed more than 2 months before the release :).
Horizons information in August 2015, four months before 2.0 launched:
(Twitch VoDs from that week are not available)

Beyond information at FrontierExpo 2017, four months before 3.0 launched:
Source: https://www.youtube.com/watch?v=5MYuX9vrP_o

Source: https://www.reddit.com/r/EliteDangerous/comments/74xf77/new_features_and_qol_improvements_shown_frontier/
 
Last edited:
When the NMS community imploded and was toxic (game launch), Hello Games went radio silent while working on small updates. Updates 1.1 to 1.3 arrived to barely any fanfare.

Then two years after the game's launch, with HG continuing their radio silence, the 2.0 NMS Next update arrived and changed the community perception. Throughout all this, and afterwards, HG only give info on upcoming updates a month or so before they arrive.

You appear to be suggesting that FDev spend two-plus years working on a massive update for the game (spoiler: they are, it's nicknamed New Era), and should go radio silent during that period - thankfully, FDev ignore that and communicate with us on interum updates, community events, livestreams etc. Info on New Era is coming this Summer, over six months before the paid-update arrives.

I'm glad FDev are already working on a big update (just like you suggest) while refusing to go radio silent (counter to what you suggest),

I think you missed the point. The point is Sean Murray took one of the most disastrous software events gaming may ever see and turned it a complete 180 degrees. This isn’t a game that was sold through Kickstarter, then went to full release, then sold an expansion, then went on a constant downward spiral with each release. NMS is a game with a horrendous release and first year of life. But the difference between the leadership driving development of ED and Sean Murray is Sean listened to the criticism and took action. He didn’t placate the crowd, he just listened, learned, and acted.

The point is that it’s not about what you say, it’s about the results you produce. Sean and company turned their company and their franchise around. In that same time, FDev have continued to foster a divided community. The ED community management team seems to not have much to do with their job title because we seem to only hear from them when they want to tell us something really exciting is coming, that exciting thing is delayed, or someone has decided to quit employment at FDev. Only recently have the community managers been involved in actually revealing the exciting news, but their massive disconnection with the community just revealed a feature that drew a lot of criticism and puzzlement from players. Yes, I know the CMs also get involved in various charities and local community events. Good on them for that. However, those deeds are not replacements for interacting with the rest of the community. I think they can do both.

So yea, Sean and company have been kicking donkey while FDev have been sucking donkey. I don’t even care for NMS, I have no skin in that game, but I give credit where credit is due and criticize where criticism is due.

ED has some amazing features and, yes I’m going to say it, massive potential. Let’s work to help FDev make it better.
 
Last edited:
By waving an empty bag?

That his game is a mess doesn't bother me, or how happy the community is, or how the last 1% of the steam reviews are. He is selling something different now that he did back then. He hyped a game by sitting in front of a screen fiddling with a controller, pretending to play a game that did not exist during sneak preview. His quasi hysterical answer he gave about what the endgame of that... game should NOT look like was build exactly the way he ridiculed. He calls it a mistake himself, its hilarious...
I’m not a fan of the game, but I own it. You clearly have no idea of its progression over the last few years.

As for Sean during the development of NMS, mistakes happen. It’s how you rise up from them that reveals your character. Sean has shown strong character, learned from his mistake, and came back in a way no one would have ever expected. FDev have done... well, I guess they’ve fostered this divided community.
 
This is an interesting turn of phrase for Frontier to use. If the cause of the delay was just the effort of transitioning from an office to home working environment it makes sense, as the productivity of the team was temporarily halted rather than reduced.

Though I hope Frontier aren't going to do to 'slightly' what they did to 'soon', stretch the meaning way beyond the commonly accepted definition of the term.
How about "excited"?
 
I’m not a fan of the game, but I own it. You clearly have no idea of its progression over the last few years.

No, but I do have an idea about its regression though. I even have the save editor installed somewhere, the thing I needed to fiddle with in order to keep the POS on the road after an update because the story line was borked again, and again.

As for Sean during the development of NMS, mistakes happen. It’s how you rise up from them that reveals your character. Sean has shown strong character, learned from his mistake, and came back in a way no one would have ever expected. FDev have done... well, I guess they’ve fostered this divided community.
He openly and willingly deceived his early buyers (the material is there, for everyone to see), countless of times and calls it a mistake. He has as much character as the game he made...
 
Last edited:
It does not change the equation much in terms of the deception discussion tho. The succesful pre-sales and sales on release were all heavily influenced by Murray´s "messages" prior to release.
Oh I agree. It was also in the days 'Strong Character Sean' asked 60 euro's for that lie.
 
It does not change the equation much in terms of the deception discussion tho. The succesful pre-sales and sales on release were all heavily influenced by Murray´s "messages" prior to release.
I suspect the pre-release videos played a part as well, but I don't have access to the data that you clearly do.

However, this is a distraction, NMS started from a bad place and has made good. Elite: Dangerous started from a good place, but as yet has failed to deliver on the list of features 'trailed' in the KickStarter.
 
Last edited:
It does not change the equation much in terms of the deception discussion tho. The succesful pre-sales and sales on release were all heavily influenced by Murray´s "messages" prior to release.

You mean kind of like all the talk about space legs and atmospherics during KS? ;)
 

Viajero

Volunteer Moderator
You mean kind of like all the talk about space legs and atmospherics during KS? ;)

Well, not exactly no. In one case people actually paid for the content in pre-sales and during release based on actual statements by the developer about what the game would contain in that specific original release. On the other case the statements about that content you mentioned were clearly caveated as part of future releases and to be paid separately (except minority of LEPers) only when released at a non determined point in the future, and subject to the company views on its viability.
 
Last edited:
Back
Top Bottom