Krait Krait II, or Three

Artemis:


Lara:



Kait:


Artemis was the first, she took me to Beagle Point during DW2, but I wasn't participant. She is retired.
Lara is a bit stronger version of Artemis, had many trips.
Kait parked in Colonia, her original purpose was to have a Phantom there too. Then I decided to build a more powerful explorer, with able to land on higher G planets, also to visit every single regions on the Galaxy map. On her first real trip started from Explorer's Anchorage. Traveled to Dryman's Point, then headed to up and around in the outer regions. Visited Beagle again, then continue in outer regions, visited The Void, Aquila's Halo, and from Kepler's Crest I returned to the Bubble. It was about a 3/4 circle around. Tenebrae is the goal, I think that trip with my FC will come. Also, Kait became my main explorer. To have more power and strenght, was acceptable sacrifice on the jump range.
 
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Very interesting thanks a lot. Your ships definitely have the street cred after what they've seen.

Does Lara use lightweight mod on stock alloys? Is that for resistances? Why did you choose that modification if I may ask?
 
Very interesting a real keeper this thread for us Krait fans

I think its because theres no mass penalty with light alloys 0x0=0

Yes, but in that case you use heavy duty, not lightweight. Since stock alloys have no mass, lightweight saves none and heavy duty adds none. Lightweight does however add resistances.
 
I had a Python for ages, but basically only flew it if I wanted to do a delivery mission to an outpost. It worked fine, but it always felt functional and dull to me.

I sold it about a month ago and bought a MkII, which I've named Ghostrider after the AC-130J gunship. I'm building it to be fast, tough, well-armed and basically the quintessential multi-purpose ship. Most importantly though, I'm enjoying flying it and building it way more than I ever did my Python.

Of course it's all subjective, but there's just something intangible about the MkII that works for me and how I play. The coffee maker is a nice touch too, although as a Brit I've engineered mine (with Broo Tarquin, obvs) to produce tea instead.
first few combats went excellent. the PD doesn't even drop, i can put 2 pips into it and keep more in the other pips. i'm in love. still got a few things to change around, but the weapons and PD are amazing. thx
 
Nice. Have a look at what super conduits on the PD does to your TTD. I think you could run that build with no WEP pips and be OK :)

That ship carries a lot of fuel. Whats your thinking there?
 
Nice. Have a look at what super conduits on the PD does to your TTD. I think you could run that build with no WEP pips and be OK :)

That ship carries a lot of fuel. Whats your thinking there?
that's just cuz i hate fuel scooping with that fuel scoop and all i've been doing is hyper spacing across the bubble gathering mats, unlocking god damn fujin tea 3 trips thank you very much, and the fuel scoop was wearing me down. that's not a final build, just i was very happy to finally have the new MC's and beams all engineering. previously i had 3 large MC's and 2 pulse mediums, and i was very eager to try something new out. when i tried to be conservative on ammo the fights took quite awhile, so switching to a more laser focused build was a priority.

i left Broo Tarquin and went straight to undermining didn't bother to get my modules. I rarely drop shields doing undermining anwyay, i think those NPC's are mostly wimpier than regualr BH
 
Ive just finished with my first bought of Engineering have all (4) my 5A,s FSD at 5 with Mass Manager and my Cobras 4A Cutter 7A

My 6c Bi Weave at 3 and my OA shield boosters (6)at 1 Heavy Duty and Thrusters at 3 Dirty Drive + Drags on my combat Krait and the Cutter

Time for murder and mayhem of the riff raff

 
Nice Krait, mate. That's a multi-purpose build covering a lot of bases. Good shields, good integrity.

I would need to work a GFSDB in to it, probably by removing the MRP, and downgrading the HRP to class 4 and then putting a 5H GFSDB in to that slot, raising jump to 32. But then I value jump range and it's more convenience than necessity, and not everyone has those unlocked. If you go full G5 efficient on your beams, the TTD jumps from 13 seconds to infinite.
 
havnt really started on beams and PD mats is now what I need then a visit to Tod for autoloader

I dont do planets yet all my mats come from combat ,scanning ,mining and trading up GFSD is a bit of a leap for now
 

This is where I'm up to with mine.

I'm currently in the midst of unlocking Selene Jean to be able to continue engineering the Hull Reinforcement Packages and the Military Grade Composites, then through her I'll get access to Didi Vatermann to finish up the Shield Boosters. After that, the only significant piece of engineering will be a trip to Palin to get the Thrusters to G5.

The optional internals that I've listed are my standard ones, but obviously they switch around if I want an SLF, SRV, more cargo racks etc depending on what I'm doing at any given point. At the moment, it's full of mining equipment while I'm unlocking Selene.
 

This is where I'm up to with mine.

I'm currently in the midst of unlocking Selene Jean to be able to continue engineering the Hull Reinforcement Packages and the Military Grade Composites, then through her I'll get access to Didi Vatermann to finish up the Shield Boosters. After that, the only significant piece of engineering will be a trip to Palin to get the Thrusters to G5.

The optional internals that I've listed are my standard ones, but obviously they switch around if I want an SLF, SRV, more cargo racks etc depending on what I'm doing at any given point. At the moment, it's full of mining equipment while I'm unlocking Selene.
I did the same but got bored with mod swopping so now I have another 200T armed trader just waiting to go if needed for a mission
 
The optional internals that I've listed are my standard ones, but obviously they switch around if I want an SLF, SRV, more cargo racks etc depending on what I'm doing at any given point. At the moment, it's full of mining equipment while I'm unlocking Selene.

Nice Krait Kirk. Great jump, shields and firepower. When the thrusters are done she's boosting over 500.

The part of your post I quoted is one of the Krait's best things isn't it? You can just swap this and that and quickly reconfigure it for any number of roles. Or even just mix it all in at the same time haha. That's how Poison Whiskey started, being used for all sorts of things. It didn't take long to see the value in starting to specialize. I knew this was the ship. So that's when I built the mining Krait. I wanted the ability to go explode some cores without needing to swap modules and re-do priorities and fire groups. Adding one Krait worked so well I did it again, and well, Krait II, or three. Four feels right around the corner.
 
And I forgot to add that the shield resistances look real nice too. Finishing the HRPs will do the same for hull resistances. That Krait will have excellent survivability. Nice one.
 
In the haz rez for the first time since all the upgrades wow turns like a Cobra such a difference and not using chaff anymore the extra resistence in the shields gives me time to use a SCB
 
Im not a fan of scb. It seems like all they do is heat my ship exponentially. Now if i were engineered with the experimental beams that increases dmg based on my ships heat i could maybe understand that it just seem like op beams with thermal vent and hull reinforcements work better for me. My shields almost never deplete anyways though so i could probably lose the hr too
 
Im confused. Is this suggesting phantom > python ?

No, but the other Krait, yes. :)

But we in the Collective Krait Club are an inclusive bunch and welcome our misguided Python-skipper friends to join us in the assimilation.

About the SCBs, I don't use them either, but if you like the fit and what they offer, why not?
 
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