Newcomer / Intro Modules To Engineer

So there are two points. New blueprints (only one per engineer) replace previous ones and you have to start again completely if you want the old one. And secondly if you engineer an engineered module then the original engineering disappears and the new one takes it 's place. So store the old one and engineer a new module?
 
I suspect the answer is yes, but what's EE?

You can pin one blueprint and apply a different mod to a different module on a single visit, yes, if that answers the question.
 
I am a bit stuck as to what EE to put on my clean drives with sedesi? I dont want the overheating problems I had with dirty drives and drag drives EE with Palin.
 
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Also she is showing grade 3 access after I sold a lot of data with her station. Does this mean I get to skip G1and2 on my thruster mod?
 
Clean Drags? Or Clean Thermal Spread I reckon.

The difference will be small. I suggest you go dirty and reduce your heat elsewhere in the build. Clean drives might reduce heat a couple of percentage points and then only when maneuvering or accelerating or slowing down. When cruising or resting it's the same. Chain boosting though shows the dirty heat.

On top of that, clean drives draw more power than dirty, essentially cutting in to the thermal load you are saving.

The best way to make your ship run cooler is to reduce it's power draw. Clean drives just are not worth it in my view, and believe me I know as a former clean disciple that loves cool ships and has re-done all his ships with dirty drives.
 
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I noticed I overheated my DBX when fuel scooping with dirty drives and drag drives EE. I dont want that again. I put standard thrusters back on this build and dont even know why I am modding the thrusters on this DBX . I want the clean thrusters for my mining python to stop overheating when scooping on a run. But that wont be getting any EE anyway. Perhaps I will go with thermal spread for this DBX?
 
My DBX rests at 18% heat, and scoops around 300 at 60% heat near the star. Make the ship run cooler and you'll scoop more. I don't think you will see the benefit of clean drives while supercruising? But go with what you like, that's half the battle and nothing needs to be optimal or even have a reason. Sometimes it's good just to like what you've done with the ship :)
 
My DBX rests at 18% heat, and scoops around 300 at 60% heat near the star. Make the ship run cooler and you'll scoop more. I don't think you will see the benefit of clean drives while supercruising? But go with what you like, that's half the battle and nothing needs to be optimal or even have a reason. Sometimes it's good just to like what you've done with the ship :)
Can I see the build please?
 
I am scooping 340 at 65% at the moment and resting is about 23%. This is a slight increase from around 63% since modding my power plant to G4.
 
Sure thing. Last grab I have of it was just before setting sail for Colonia a few weeks back. It may run a touch hotter with the deep dive doodads like the hangar and AFMU.

DBX Deep Diver
 
I am a bit stuck as to what EE to put on my clean drives with sedesi? I dont want the overheating problems I had with dirty drives and drag drives EE with Palin.
If it's an explorer build, you want the stripped down EE to save weight and increase your jump range.
 
I am scooping 340 at 65% at the moment and resting is about 23%. This is a slight increase from around 63% since modding my power plant to G4.
Don't forget that when travelling, you should switch everything off that you don't need. That's Power distributor, cargo hatch, shields, limpet controllers, shield boosters, AFMUs, docking computer, SRV etc.
Here's my 73 LY DBX, which has no problem with heat when scooping. Switching those things off makes a massive difference.
 
Cant open the link?
Inara is off-line again/

73lydiamond.jpg
 
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