Newcomer / Intro Engineered Laser Mining Python

I am going to to do a bit of LTD laser mining in my trusty Python.
It has a long range FSD + mass manager EE.
I can put clean 6A drives on her but no EE.
I can engineer the 4A PP but dont know what is best.
So what should I do or should I just leave it as is?
 
Click the wrench for "Modifications"
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Why the overcharged and stripped down power plant? The additional 5 tons for a stock 5A won't change anything (not with >800 tons loaded mass), but will run cooler. If you want to save some mass, you could step down the thrusters to 5A, or the PD to 6A - even a 5A might work with two mining lasers, but I'd suggest 3 lasers and a 6A charge enhanced PD.
 
This looks like a rather standard starter Python build. How much engineering you do on it depends on how much materials you are willing to farm. A fully engineered "starter" build would be something like this. Later you have to experiment with number of lasers and collectors, because that will be somewhat personal and nobody can give you a build that will fit all in terms of min-maxing.
 
I am limited by the engineers I have unlocked so far. Farseer, Palin, Sedesi. Qwent and Martuk.
I believe I want the longest jump range I can get and to not overheat too much when I scoop as well as more maneuvreability when I fly between roids.
I know I can do it properly when I unlock more engineers and understand engineering better but for now I want to get the credits and so I am returning to LTD laser mining for a bit and so must use what I have done so far with engineers.
 
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I believe I want the longest jump range I can get and to not overheat too much when I scoop as well as more maneuvreability when I fly between roids.
Add heat sinks. You will not need to scoop more than once or twice and having heat sinks to drop will allow you to scoop at a high rate without overheating. I have a high ammo heat sink on my mining Python. I never scoop more than once on the way to the sell location and dropping the heat sinks allow me to scoop essentially at 0 heat as well as engage the FSD close to the star.
 
Should I engineer the 5A PP?
Power plants are particular. You generally want to engineer them to have just enough power to run your build. There are very few power plants that I have engineered to G5. My mining Python could be run with a 5A G2 overcharged PP with thermal spread, but I am running three lasers and core mining equipment. Always do the PP last and check in Coriolis how much power you need.
 
Should I engineer the 5A PP?

You can do a grade 1 or 2 - Armoured for a slight increase in mass you get increased power, better heat efficiency in addition to the increase in intergrity - you can do stripped down experimental to more than offset the increased mass.

Have you engineered your PD at all? I see you have not unlocked The Dweller but you can go to G3 with Qwent - increasing charge rate (charge enhanced with super conduits) will enable you to be more effective with mining lasers.
 
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I would get rid of the fuel scoop and put another collector limpet controller in that slot. Each time you go to Borann, stop off at Caereddi. There's an outpost there where you can refuel right next to the star (thanks Orodruin), where you can fill up. That will give you enough fuel to do a complete mining session and travel to the selling point. You can store your fuel scoop there and buy the collector limpet controller there, so if you have an exceptionally long way to go to sell, you can stop there to change over on the way, but I never had to. The time you save not scooping compensates for the time to stop at Caereddi to refuel and you mine quicker with the extra 2 limpets.
 
I would get rid of the fuel scoop and put another collector limpet controller in that slot. Each time you go to Borann, stop off at Caereddi. There's an outpost there where you can refuel right next to the star (thanks Orodruin), where you can fill up. That will give you enough fuel to do a complete mining session and travel to the selling point. You can store your fuel scoop there and buy the collector limpet controller there, so if you have an exceptionally long way to go to sell, you can stop there to change over on the way, but I never had to. The time you save not scooping compensates for the time to stop at Caereddi to refuel and you mine quicker with the extra 2 limpets.
Just to add that I also throw in a FSD booster at the same time while I am in the outfitting screen. It takes an extra 10 seconds and saves several jumps if the sell station is far. (If it is not far - like for the last two days - you can reach it without a fuel scoop or FSD booster and don't need the trip to Caereddi.)
 
Have you engineered your PD at all? I see you have not unlocked The Dweller but you can go to G3 with Qwent - increasing charge rate (charge enhanced with super conduits) will enable you to be more effective with mining lasers.
Good suggestion, but I'd go weapons focused rather than charge enhanced. That would allow him to add another laser for even more efficiency. I think you need grade 5 for 3 class 2 lasers, but grade 3 weapons focused should at least be able to manage 2 x class 2 + 1 x class 1. With the limpet suggestion I made above, the limpets will be able to keep up.

Edit. I just checked my Cutter, which only has a level 3 weapons focused legacy PD, and it can just manage 3 class 3 mining lasers., so a level 3 weapons focused with super conduits should manage the three class 2 lasers easily.
 
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