Click on the little wrench icon (bottom right of the module slot) on those modules that can be engineered after adding the module to the ship.How do you put engineered modules into Coriolis?
This looks like a rather standard starter Python build. How much engineering you do on it depends on how much materials you are willing to farm. A fully engineered "starter" build would be something like this. Later you have to experiment with number of lasers and collectors, because that will be somewhat personal and nobody can give you a build that will fit all in terms of min-maxing.Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerouss.orbis.zone
Add heat sinks. You will not need to scoop more than once or twice and having heat sinks to drop will allow you to scoop at a high rate without overheating. I have a high ammo heat sink on my mining Python. I never scoop more than once on the way to the sell location and dropping the heat sinks allow me to scoop essentially at 0 heat as well as engage the FSD close to the star.I believe I want the longest jump range I can get and to not overheat too much when I scoop as well as more maneuvreability when I fly between roids.
Put in a 5A. The extra mass is negligible on a ship that is around 750 tons+ laden. I suggest dirty + drag drives on the thrusters.Ok. What about the PP and thrusters? I need the engineered PP otherwise there is not enough power on the 4A.
Power plants are particular. You generally want to engineer them to have just enough power to run your build. There are very few power plants that I have engineered to G5. My mining Python could be run with a 5A G2 overcharged PP with thermal spread, but I am running three lasers and core mining equipment. Always do the PP last and check in Coriolis how much power you need.Should I engineer the 5A PP?
Should I engineer the 5A PP?
Just to add that I also throw in a FSD booster at the same time while I am in the outfitting screen. It takes an extra 10 seconds and saves several jumps if the sell station is far. (If it is not far - like for the last two days - you can reach it without a fuel scoop or FSD booster and don't need the trip to Caereddi.)I would get rid of the fuel scoop and put another collector limpet controller in that slot. Each time you go to Borann, stop off at Caereddi. There's an outpost there where you can refuel right next to the star (thanks Orodruin), where you can fill up. That will give you enough fuel to do a complete mining session and travel to the selling point. You can store your fuel scoop there and buy the collector limpet controller there, so if you have an exceptionally long way to go to sell, you can stop there to change over on the way, but I never had to. The time you save not scooping compensates for the time to stop at Caereddi to refuel and you mine quicker with the extra 2 limpets.
Good suggestion, but I'd go weapons focused rather than charge enhanced. That would allow him to add another laser for even more efficiency. I think you need grade 5 for 3 class 2 lasers, but grade 3 weapons focused should at least be able to manage 2 x class 2 + 1 x class 1. With the limpet suggestion I made above, the limpets will be able to keep up.Have you engineered your PD at all? I see you have not unlocked The Dweller but you can go to G3 with Qwent - increasing charge rate (charge enhanced with super conduits) will enable you to be more effective with mining lasers.
If you put the extra collector in the shield slot you can put in a 4A shield and dump the shield boosters and have a net gain in both shields and jump range while consuming less power.So here we are, with a 5A fuel scoop and 5H FSD booster stored at Caereddi:
Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerouscoriolis.io