Upkeep, time ?
Time? If you're playing the game, you clearly have some time to spare... Upkeep is easily manageable, and gives you something to spend credits on. Neither of those is a disadvantage to me.
Upkeep, time ?
The frustrating thing is that no matter who you are or what kind of game you like, there's a version of this argument to be had with Elite. You want a well developed storyline, or a reactive game world, or tight play mechanics? Well too bad! It's an MMO. Can't have that kind of stuff in MMOs. If you don't like MMOs, you need to Go Play Something Else. What's that, you do like MMOs? Well I hope you're not expecting a player driven economy, consequential player interactions, robust coop play, or PvP! That kind of stuff would hurt the solo play experience, which is what the real game is anyway. If MMOs are your thing, you need to Go Play Something Else. Etc.Dangerous things don't require PvP. ED could be a 100% PvE game, and some people might consider it a much better game if it was.
You know there are actually games out there that cater to PvP, have game mechanics that revolve around PvP, that you can also play?
You know a lot of people actually play ED to relax, they don't care about it being dangerous or not.
You make it sound like if owning a FC was mandatory and common experience for every player, who then risks being stripped of it if he leaves the game for too long.
You're not. And that fact changes everything in that regard.
It's obviously option for players who play enough to be able to afford one. And they know the risk upfront.
True, but I think Agony was also making this point ironically by repurposing the same argument that had already been used in the opposite direction.The frustrating thing is that no matter who you are or what kind of game you like, there's a version of this argument to be had with Elite. You want a well developed storyline, or a reactive game world, or tight play mechanics? Well too bad! It's an MMO. Can't have that kind of stuff in MMOs. If you don't like MMOs, you need to Go Play Something Else. What's that, you do like MMOs? Well I hope you're not expecting a player driven economy, consequential player interactions, robust coop play, or PvP! That kind of stuff would hurt the solo play experience, which is what the real game is anyway. If MMOs are your thing, you need to Go Play Something Else. Etc.
Sim Elements, MMO elements, and Sci-Fi adventure game elements are the rhetorical Paper, Scissor, and Rock which are forever used opportunistically to dismiss any criticism coming from any perspective. It's unreasonable to ask for any aspect of the game to be good because hey for the purposes of this one argument just right now, we're gonna say that Elite is Paper, so all you Rock players are thinking about the whole thing wrong and need to go away.
I've never said anything like that. Not even close. It would be nice if you would try to understand what I'm saying a little bit harder. It's hardly a discussion if you can only hear yourself.Nah. I am very well aware of what you stated. In contrast, you seem to say that nothing random, accident or anything, which can result in not going online for a longer period of time, could ever happen to somebody buying a fleet carrier.
If that is true, i should get me one. Seems to be better than any insurance.
I've never said anything like that. Not even close. It would be nice if you would try to understand what I'm saying a little bit harder. It's hardly a discussion if you can only hear yourself.
I'm just saying that you can easily make sure that even if you'll be out of the game for a year, your FC will be fine. And even if you'll lose it, that's not really a tragedy.
I'm saying that unkeep is acceptable in my opinion and the fact that FC can be decomissioned is maybe not perfect thing to look for, but understandable if we don't want all that crap floating forever if nobody cares for it.
I'm just looking at FCs as not something I MUST have, because it's in the game, but I'm rather weighing pros and cons to decide if it's something for me. Unkeep is certainly on the minus side.
This game isn't all open pvp, either. That's why we have modes, and have since the beginning.You do know there are actually games, that are not a !freaking! open PvP, which you can also play? people like you are the reason we can't have fun Dangerous things
So that's really the core of what i was saying: the whole thing about upkeep is simply bad game design. I gave examples where it in old times made sense, i explained why ED would not need it, it would have other options available, it does nothing positive for the game, yet FD absolutely wanted to have it.
Indestructible
Hello commanders now mind you this is only my opinion. As I see it fleet carriers are only a time and credit sink they hold no real value in game. Now there are many players that will disagree with me and that is fine but that dose not change the fact that fleet carriers being indestructible is not only a imbalance in the game but a big wast of time. There is no real strategic value to them there was a no true emergent gameplay value to them. They are only a Vanity item for those who grind and grind and grind like mad men. If Frontier wanted to add something special and dynamic they should have made them be able to sustain damage. At the very least be able to drive the management or up keep cost up. But once again frontier has shown that they develop elite dangerous for solo and other players.
Well rant over that is all I have to say. Fly Strong Commanders.
Vicktore Beskor drops the mike
No, I do not word things as if you did. I've said:On talking and not reading: i could blame you of the same thing here. Nowhere did i ever state that the FC was a necessity for everybody, yet you word things as if i did.
It means that you've exaggerated, making it sound like that. You've put dramatic examples of how people might be forced out of the game for long periods of time by unforseen events and loose everything, being greeted by depressing messages that their posessions were lost when they finally return to game.You make it sound like if owning a FC was mandatory and common experience for every player, who then risks being stripped of it if he leaves the game for too long.
You're not. And that fact changes everything in that regard.
Of course it is, but I'm not saying it's bad game design, just something I need to consider when I'm trying to decide if I want one.It's even funnier when you in the end even state that upkeep is on the minus side for you, too.
I don't know, ask some unemployed homeless bum that doesn't want to work, but would like to own and drive a Lamborghini.
That's a really terrible false equivalence.
Why do people keep forgetting this is game?