PvP pve in open idea

As we all know PvP suffers from a lack of targets due to most cmdrs opting for solo etc. And course I do too. Time is short do we really wanna be interdicted all the time in hotspots etc knowing it'll only go one way due to skill build etc etc etc.
So
Imagine an open where pilots cannot attack players with a lower rank. Namely an elite combat pilot can't gank a noob.
Imagine (devils in the detail here) a open where say an elite ganker attacked a deadly miner in a hotspot. There should be a responce in favour of the deadly pilot. A timer perhaps.. if he evades destruction or surrender of load a fed spec ops warps in hell bent on the elite pilots demise. Giving our miner chappy time to get out.
As previously said it's hard to get the balance right apart from the extremes and yes I see certain exploits but it's a workaround to a now deserted open chock full of carriers 1000s of players just not bothering open. All I want is as many players as possible in the same galaxy visible. Player groups bgs aside it would add a whole new feeling to the game.
This morbid fear of losing 400 Ltds in the new borann for example I get that I've grinded solo too.
But imagine say your a deadly cos most are..or dangerous, you could be ganked by lower ranked pilots who's skills I think would match yours. You would get ganked by a elite but the clocks ticking for him and you stand a good chance getting away.
There would be a skills to rank balance. Pvpers are generally Better combat pilots overall.
Offset this by not allowing em to gank say pilots below dangerous.
It's early morning and I'm knackered just an idea for what's to me a fundamental flaw in elite.
And yes l realise some just don't wanna fight at all for wotever reasons so there should be an opt out or just don't fly open.
The more players there are visible in-game I think the more immersive it'll be.

Also I think fdevs need to take a look at the whole open solo thing. I'm not saying for a minute kill one or the other...just reward those that do survive those encounters and punish those that do gank a lower rank.
 
Now I might be wrong but I would disagree. I think a huge percentage of players opt for solo private groups.
If I'm wrong sorry but that's my guess
 
And let's face it there's alot of different kinds of pvpers .. the who ram noobs or just attack way below their rank knowing they'll win which I think sucks.
And then you got the real potatoes.. guys n gals who actively look for a challenge.
So finding a fix overall yeah l agree nigh on impossible
 
Now I might be wrong but I would disagree. I think a huge percentage of players opt for solo private groups.
If I'm wrong sorry but that's my guess

I don't know if you're right or wrong, however I believe there's a relatively simple solution.

There are other games out there where there are 'servers' or 'modes' dedicated to PvP, while the rest are for PvE. However, in those PvE servers/modes, players are able to flag themselves as available for PvP. So, one sees a fellow player who does not have their PvP flag on, one cannot attack that person.

I would think some variation of that would be feasible.
 
It's been brought up crapton of times. Many people, me included, are against "flags" in open. It should really be a mode where you can do whatever you want.

There are 100 better ways to handle PVP in open, without forcing artificial blocks like that. Some of it would include:
  • Balance between ships, which doesn't exits even in concept and absolutely trampled in the ground with engineering.
  • Notoriety should be account based and be a LOT harsher. Speaking about C&P, which still doesn't exist. Bounty Hunters/ATR unit NPCs should be helluva lot more active and even be present in Anarchy if criminal is too "dangerous". Currently report crimes is a joke which will bite you more than give you any advantages.
  • Logging should be handled just like in Eve, without ban boogie story, and blocking should only affect chat, if you wish, it should NOT delete ships from your instance.
  • This also means, there actually should be pirate "faction" in the game. There should be whole systems and stations that are hostile to clean players and accept only notorious ones, with active black market, some advantages for outfitting and etc to notorious players. This should be a whole new slew of gameplay, not stupid joke like it is now. And yes, anonymous protocol should be a feature you can activate manually, not some gimmick like it is now.
  • And of course Notorious players (maybe based on actual N-rank) should be tagged on galaxy map or some kind of board, which means cops should be a career and be able to find criminals easier.
  • And most important point of all: there should be some sense in all this, some meaningful rewards for PVP, anything to incentivice this type of gameplay. Right now you just blow ships for s**ts and giggles and it cannot backfire in any possible way.

List could go on forever, but we can only dream, and we all know that, FCs that everyone wanted so much, space legs and tenius atmosphere are a lot more important than any depth or defunct, but easily fixable features in the game as it is...
 
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World of Warcraft is a good example of this. If one is on a PvE server, then one cannot attack or be attacked by a player who is not flagged for PvP. Once one enables PvP, it cannot be disabled for 5 minutes. So, there is no such thing as "Enable PvP > Gank Player > Turn off PvP > Run Away".
 
The "artificial blocks" evaluation is not valid. Many PVP pilots use solo or pg to grind credits, rep and mats, and only join open when geared. Artificial blocks already exist, and claiming instituting solutions that have been around for 20 years as "artificial" is duplicitous on its face.
 
Right...yeah ok. So perhaps have it so gankers with rank and notoriety can't play in solo or pvt..ohh now that's gonner raise hell hehehehe
 
It seems OPs goal is to get more action in Open. If you're telling Solo players to turn on a "don't attack me" flag, you're just getting eye candy ships and no more action than you had, even less since the Open players who wanted to play in Open could just turn those flags on at a whim as well.

I always thought a partial "fix" (not broken imo) would be to stop showing actual commanders with a different symbol, and attach commander handles to every NPC pilot as well. This way you might not know who's who, but obviously some weird skins would give some away.
 
Ah, I see. I know in Star Citizen, there is no solo mode - so anywhere can be attacked almost anywhere. The "fix" they currently have in-game is the prison system, which includes its own set of issues.

I prefer what we see here, with PvE players opting for solo mode, and those wanting PvP (or large co-op groups) opting for open. Heaven knows new fish solo-playing the game would be foolish to opt for open, what with min-max murder hobos prowling the lanes. :D
 
We already have something like this: the starter systems. Non-newbies can not enter it and newbies who leave it become non-newbies. This protected space drastically reduces the ganking. Also we have a zone rather than a global safe mode. Get out of it and deal with consequences or choose to stay inside (or just use a different mode than open) and safely farm whatever you wanna farm. It's as easy as that.
 
I always thought a partial "fix" (not broken imo) would be to stop showing actual commanders with a different symbol, and attach commander handles to every NPC pilot as well. This way you might not know who's who, but obviously some weird skins would give some away.
I kinda like that idea. Would definitely add to the Dangerous aspect of the game knowing you might never know who is out to get you or you them. Meaning keep your head on a swivel. It adds excitement and forces you to pay attention to what you are doing instead of just going through the motions while watching Netflix. I would also just remove solo and private groups and advise new players to really learn the game in the tutorial region you spawn in and add more tutorials on how to be successful including talking about engineers, BGS, Powerplay and so forth. Being forced to be alert when farming engineers mats or doing mining/trucking etc. would also encourage more people to make friends play the game and wing up or join a squadron. If Odyssey brings quests that seem to rely on people in a group I can see this being relevant. Especially with space legs.
 
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Right now you just blow ships for s**ts and giggles and it cannot backfire in any possible way.

That's what needs to change.
The mechanisms are all in game, they just need to be tweaked to suit.
I NEVER play in solo but manage to avoid gankers for the most part, but it would certainly be a more enjoyable experience if there was an element of danger involved.
Being attacked or "held up" for a reason is fine, wanton bullying is not.

Bounty Hunters/ATR unit NPCs should be helluva lot more active and even be present in Anarchy if criminal is too "dangerous".

This is an important factor too. In the original Elite, going into an Anarchy system was a real battle, in ED it's not fundamentally different from any other system.
You should be able to rely on law enforcement in high security worlds to keep you safe and be taking your life in your own hands in Anarchy systems and every degree in-between.
That one thing alone would pretty much create the "PvP on" switch while giving Noobies or those who aren't interested in combat a safe option.
 
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