How are so many Earth-like worlds already claimed?

I'm confused.

I haven't done much exploration, but today I headed out into the black to put my name on some stuff. Hopefully some lovely Earth-likes I can call my own.

So I'm about 2000 LY away from the bubble. Virtually every system for hundreds of LY are seemingly undiscovered. No-one has been here, ever. They're mine now...

However, that is apart from any system that has Earth-like or water worlds. By apparently some massive coincidence, every single one I'm finding has already got someone's name on it.

These original discoverers must have known they were here. They must have made a beeline for them and not even bothered honking any system nearby along the way. So how did they know where to go to? What's the trick I'm missing here?
Huh thats odd, every system ive been to has been discoverer by cmdr Validating. Ok not every system but like 70% lol
 
Oh. That's disappointing. I quite liked the idea that I might be the first to be in these systems. Now I find out thousands could have been here already, but just didn't consider it worth their time putting their name on it. That sucks. :(

It's unlikely that thousands would have gone through without tagging anything. If someone has been there, it was probably only one or two people. The auto-tagging honk has been around for a year and half now, so it probably hasn't been visited in at least that long. So chances are either no one has been there, or only one or two at most.
 
Back before FSS the honk didn't auto tag the stars, so many explorers would honk, bring up the system map and in the absence of high value targets move on without tagging anything.

The new system is even more efficient for cherry picking...you don't even have to get close now to scan it.

I hate the new system with ever fiber of my being honestly. It's just a massive time gate that prevents me from finding interesting places.
 
Last time I went to Colonia I stopped and scanned a whole bunch of systems, including one with three water worlds in the goldilocks zone! The trip netted me well over cr100m and that was with no effort at all. Like others I don't bother scanning much till I'm a good 5kly away from the bubble

If you base yourself in Colonia you can buy ships, engineer and be well placed to begin your adventure into the void.

On the way back please sell data at Robardin Rock in Carcosa, where you can enjoy the view of the stunning lava planet gently cooking itself right outside the station.

Fly safe!
 
I think of the galmap as satnav. Everyone goes the same way through same system when jumping to a destination.

If you go up and down in galaxy then lower your jump range, there will be plenty which people jump passed normally
 
I also believe that the GalMap route plotter stores already calculated routes to accelerate long route plotting. This would mean that 'natural' highways exist and the only way to avoid them is to avoid long route plotting.

That's going to be a pretty massive dataset to interrogate but still give you nothing useful almost every single time. Outside of the occasional case of a group expedition where a number of people plot directly from Waypoint N to Waypoint N+1 the number of identical route requests is going to be a vanishingly small fraction of all route requests and the number of those where the ship ranges are close enough to make the same route reusable isn't going to be a significant fraction of even that tiny number. Trying to find pre-plotted routes that aren't exactly what you want but cover enough of roughly the right line to be useful is going to be a lot more processing intensive than just plotting the route.

Plus you're throwing network latency at a problem which really does not require it, slowing things down for no good reason.

If FDev were really doing that then they should stop it immediately and consider firing everyone who let it get into production. They're really not though.

If two ships with similar ranges plot along a similar line they can end up on the same path by accident, where the systems are sparse on the fringes similar can diverge quite a bit and still find the rut, in the core where there is a system every ly or two in every direction similar gets very close to identical. You can plot a line through the core and hit dozens of scanned systems in a row quite easily in the (small) well travelled sections but it's rarely the same name you see for more than 3 or 4 jumps at a time.
 
This is very old, but it is still applicable. If you are headed to somewhere that is popular, or named, etc, flying the straight route is a problem.

During the original Distant Worlds, I would find out what my next Waypoint was, then make a course deviation of 15 - 30% to about the midpoint of the route, then target the Waypoint, so my course makes an angle.

You could also do the same thing by going high or low.

Yeah, it generates a lot more distance, but it also avoids me being on the same route as everyone else.
 
Until you visit an earth world discovered by CMDR OneOldDuck (my PS4 save), you've not been to all the earth worlds.
 
All recommendations to the contrary, I quite recently found and scanned an undiscovered ELW well within 2KLY of the Sol bubble, my first ELW First Discovery (yay!). In fact the entire system was virgin (yahoo!). I had scouted the system in Beta2 and was hoping against odds that it remained unfound until I could get back.

cud8dD7.jpg

Home Echoes

Never underestimate the power of good fortune!
 
Since my OP, I've been out in the black. Keeping well off the beaten track whenever possible. I am now the proud owner of 12 Earth-like worlds. But sadly, not one single one of the them are terraformable. That search still continues. What are the odds of that?
 
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