Cool. I retract my statement about the pattern being release, 1 patch fix then nothing until next release.
I still don't see how does this impact anyone's experience, except for the dozen people that play BGS
Still no fix for megaship hacking issue? https://issues.frontierstore.net/issue-detail/14359Greetings Commanders,
Today's patch brings a number of changes, primarily focusing on stability and Fleet Carrier fixes. These are due to go live at 10:00 UTC with 15 minutes of downtime expected.
Fleet Carriers
Background Simulation
- Setting a price for a commodity in the market management screen is now much faster.
- Players can now use "-" when entering ship IDs.
- Fixed an issue that placed Fleet Carriers in the barycentre when jumping to a binary system, even if space was present around the primary star.
- Fixed an issue which could cause Fleet Carrier landing pads to be displaced.
- Removed superpower faction logos from Fleet Carriers.
- Fixed a bug which prevented SRVs from being restocked at Fleet Carriers.
- Fixed the timing so that when transferring a ship to a carrier the "Incoming Message" audio now plays at the same time as the message arrives rather than immediately upon requesting the transfer.
- Fixed a problem with stolen mission cargo getting stuck after being sold to a Fleet Carrier.
- Fixed an issue positioning Fleet Carriers near stellar bodies with highly eccentric orbits.
- Fixed some issues with bookmarking Fleet Carriers.
- Fixed an issue with Limpets sometimes not being restockable at a Fleet Carrier.
- Fixed an issue with Fleet Carrier shipyards incorrectly interacting with Powerplay control system effects.
- Fixed an issue causing ship inventory numbers to be displayed incorrectly after selling items to a Fleet Carrier.
Mining
- Adjusted the way Retreat and Expansion conflicts are resolved: The Retreat state will now be overridden if another faction attempts to expand into the retreating faction's star system by challenging them. The resulting conflict will still evict either the expanding or the previously retreating faction as normal
Galaxy Map
- Surface and sub-surface deposits on asteroids will no longer immediately respawn when re-entering the instance or switching to a ship launched fighter.
Installations
- Fixed an issue which stopped Squadron Bookmarks appearing.
Commodities
- Fixed an issue with combat bonds not being correctly awarded for scenario objectives when over four players contributed.
Stability Changes
- Galactic average prices were updated.
ARX
- Fixed an Orange Sidewinder connection issue when dropping into an instance with a Starport and Carrier Vendor.
- Fixed a crash when entering the Commodity Market on a Fleet Carrier.
- Fixed a crash when entering Holo-Me customisation at a Fleet Carrier.
- Fixed a crash when purchasing a Fleet Carrier and immediately viewing it in the galaxy map.
Thanks for all of your feedback. Let us know how you find the changes and if any further issues arise!
- Fixed a bug which meant that selected Fleet Carrier paint jobs would be removed when entering an instance.
o7
Classic case of I don't do it so not many others do.There's more than a dozen people who play BGS.
People being happy because other people can't use a method anymore which made earning money easier.
And specially in a game in which other people's wealth does not affect you in any way.
I, personally couldn't care less and was happy to see more people coming back into the game, now that making money at a reasonable rate was possible.
Greetings Commanders,
Today's patch brings a number of changes, primarily focusing on stability and Fleet Carrier fixes. These are due to go live at 10:00 UTC with 15 minutes of downtime expected.
Fleet Carriers
- Setting a price for a commodity in the market management screen is now much faster.
- Players can now use "-" when entering ship IDs.
- Fixed an issue that placed Fleet Carriers in the barycentre when jumping to a binary system, even if space was present around the primary star.
- Fixed an issue which could cause Fleet Carrier landing pads to be displaced.
- Removed superpower faction logos from Fleet Carriers.
- Fixed a bug which prevented SRVs from being restocked at Fleet Carriers.
- Fixed the timing so that when transferring a ship to a carrier the "Incoming Message" audio now plays at the same time as the message arrives rather than immediately upon requesting the transfer.
- Fixed a problem with stolen mission cargo getting stuck after being sold to a Fleet Carrier.
- Fixed an issue positioning Fleet Carriers near stellar bodies with highly eccentric orbits.
- Fixed some issues with bookmarking Fleet Carriers.
- Fixed an issue with Limpets sometimes not being restockable at a Fleet Carrier.
- Fixed an issue with Fleet Carrier shipyards incorrectly interacting with Powerplay control system effects.
- Fixed an issue causing ship inventory numbers to be displayed incorrectly after selling items to a Fleet Carrier.
Mining
- Surface and sub-surface deposits on asteroids will no longer immediately respawn when re-entering the instance or switching to a ship launched fighter.
- Galactic average prices were updated.
o7
If FDev sets a price tag based on money earned by exploits and you blame the exploiters, you are then barking at the wrong tree.If the next big thing costs 50 billion because of exploited money I cannot hope to afford it. Tell me how it does NOT affect me?
So are we, but at the moment it is the only way to advertise the carrier's prices without going outside the game. I'd much rather call my carrier "Atramentous Rose" instead of "BUYING TRITIUM 28.5K" but that's what I have to do for the moment.I am personally tired of seeing FC's with the name [WE BUY LTD MAX] permanently stationed outside Kirri's Icebox.
an option to let Friends/Squad/Wing deposit cargo for free (with a log).
I would not be against such measures, but to me the main annoyance was the bug itself.Not without them taking action and dishing out a bunch of bans as well as deleting the credits gained through the exploit.
They can easily backtrack who actively participated in this exploit using their API, lets see if they actually bother to.
If people effectively cheat themself 20bil in a single day and get away with it, im done with this game.
Well, it is what they based the price of carriers on. Looked at the money people had and assumed it was normal amounts. In reality it was due to super grinding in anticipation of the higher prices. They did bring down the costs, though.If FDev sets a price tag based on money earned by exploits and you blame the exploiters, you are then barking at the wrong tree.
Indeed! If Frontier ever gives Fleet Carriers a bulletin board (hint hint FDev), I shall erect a plaque in the honor of my very generous donors.
They can simply write a query for their API and see whose wallet skyrocketed by billions in a manner of hours,If FDev sets a price tag based on money earned by exploits and you blame the exploiters, you are then barking at the wrong tree.
Not without them taking action and dishing out a bunch of bans as well as deleting the credits gained through the exploit.
They can easily backtrack who actively participated in this exploit using their API, lets see if they actually bother to.
If people effectively cheat themself 20bil in a single day and get away with it, im done with this game.
It never ceases to amaze me just how ungrateful and entitled some people are.
If you know re-entering the instance or switching to a ship launched fighter is an exploit which allows you to accrue credits at a rate far in excess of anything else in the game, does it really come as a surprise that the developers move to stop this happening and try to ensure that the game is more balanced for all?