As of now, fleet carriers are essentially out of reach for anyone who doesn't have one, those who do are going to find it hard to maintain and operate them, no one dare go out of the bubble because you can't find fuel to get back, and the weekly upkeep costs are now completely non-viable.
Either this is a COLOSSAL F**K UP by both dev and QC (who completely failed to catch it in test) or this is intentional to kill off a TON of fleet carriers, in which case, congratulations FDEV you just killed the newest feature you introduced!
For now, I'll assume this is a massive screw up but if it turns out this is by design then I'm selling off everything and I'm done with this game - it's supposed to be fun not a hellish, mind-numbing grind. Definitely, the respawn bug needed to be fixed, but completely killing hotspots and nerf-hammering LTDs, tritium and even some forms of trading out of existence makes no sense. There's no way to make decent amounts of money. I'm not going back to the trade-runs paying a handful of credits that I used to run in the early days of the game.
Even if this is fixed, it's just one massive f**k up after another with this game lately and I think I've just had enough. It's definitely looking like No Man's Sky is my new go-to space sim until 2060 or so when Star Citizen releases.