Ships Vulture Rate my Vulture 🙂

Oddly enough, I think that the next step for the Vulture is the no Chieftain ... a FDL.
The FDL is too advanced for many pilots or being a next step. It really requires you to be on your game with pip management. Both the FAS and the Chieftain are much more forgiving and easier to learn with.
 
I've tried it... but those 3 smalls are just killing me (I'm rubbish with rails (the only viable choice for those slots), ~50% hit rate at anything beyond 500 m means I lose too much DPS). 😒

On mine I'm using two class 1 and one class 2 overcharged autoloading multicannon and one class 1 high capacity corrosive multicannon.

The two class 3s are efficient oversized burst lasers.
 
I'm a Vulture fan boi too. Greatest small fighter in my opinion.

My observations on build:
  • I like it, its a great start
  • you will absolutely need more power when you G5 those drives (unless you demote some shield boosters to E class, see below)
  • if you do need more power then = PP overcharged G3-4 with thermal spread
  • you will definitely notice the difference when you G5 thrusters
  • my preference for armour is G5 Lightweight/Deep on Reactive - better resistances, slight drop in absolute, more agile
  • with tight power restrictions, 0E shield boosters (resist aug/flow control) for the same resistance boost as 0A but way less power consumption
  • sensors - maybe put Longrange G3 (7.3km for an extra 2.4t weight)
  • maybe a Guardian FSD booster in one of the class 1 slots to improve jump range (low power priority setting)
  • maybe keep a bit of extra power in case you want to change guns to higher energy demand guns
  • happy hunting!
 
I'm a Vulture fan boi too. Greatest small fighter in my opinion.

My observations on build:
  • I like it, its a great start
  • you will absolutely need more power when you G5 those drives (unless you demote some shield boosters to E class, see below)
  • if you do need more power then = PP overcharged G3-4 with thermal spread
  • you will definitely notice the difference when you G5 thrusters
  • my preference for armour is G5 Lightweight/Deep on Reactive - better resistances, slight drop in absolute, more agile
  • with tight power restrictions, 0E shield boosters (resist aug/flow control) for the same resistance boost as 0A but way less power consumption
  • sensors - maybe put Longrange G3 (7.3km for an extra 2.4t weight)
  • maybe a Guardian FSD booster in one of the class 1 slots to improve jump range (low power priority setting)
  • maybe keep a bit of extra power in case you want to change guns to higher energy demand guns
  • happy hunting!
Thanks for the tips
with G5 Thrusters I either have to either:
1) Switch over the size 5 Guardian Shield Reinforcement and Size 4 HRP
2) Weaken shield boosters
3) Switch to OC PPlant ( much lower integrity )
 
I find the strength of reactive composite is that you get higher overall resistance when you counter-engineer it for heat resistance, than if you counter-engineer reflective for kinetic resistance. You should be able to get all your hull resistances to around 35%.
Class 4 or class 5 weave depends on your playstyle and how often you get hit. The more aggressive you are the more you want the smaller shield. One FML unit for canopy repairs is worth considering as you'll take module damage when hull tanking. Every mod that gets your shield up faster is the one to take.
This ship is most effective FAoff with fixed weapons and a lot of practice. If you like the Vulture give the FAS a try. It's a bigger Vulture.
 
@GeoJase
How about this — G5 Thrusters option applied
Lightwight Reactive + switched 1 SBooster to size C
(This means I don’t have to change the Guardian Shield module)

Looks good mate. I'd fly that. 😎

I'm not a fan of heavy shield boosters, but see how it works for you. Good thing is that you can use them on any ship.
 
Good speed and protection. The boosters are interesting, never saw that combination

I'm not a fan of the FSD and sensors choices, I would go with A-rated FSD and G3-ish long range on the sensors, but blaze your own!

Your boost speed though matches mine, and I prioritize speed and agility, so to me that looks great. Your resistances, both shield and hull, are fantastic too. A very interesting Vulture I must say and will get the job done (if you don't run out of gas!)
 
Looks good mate. I'd fly that. 😎

I'm not a fan of heavy shield boosters, but see how it works for you. Good thing is that you can use them on any ship.

Agreed, that's why except for a few nich cases I prefer using E rated boosters.

A G5 heavy duty E rated booster with Super Capacitors is lighter 2T vs 3.5T, stronger 50.7% boost vs 20% boost and, uses much less power .25MW vs 1.2MW.

The only ship I have that has all A rated boosters is my Imperial Cutter which weighs enough that the mass of some A rated heavy duty boosters have no real impact in my speed it handling. And, even there, of the 4 boosters installed only two of them are heavy duty.
 
This is a PvP build but you get the idea.

On mine I'm using two class 1 and one class 2 overcharged autoloading multicannon and one class 1 high capacity corrosive multicannon.

The two class 3s are efficient oversized burst lasers.

Right now I'm building this one, the testing will be during the week:

 
I'd change one resistance augmented booster to thermal and all with super capacitors. Also add a fuel scoop (any size) when you hit a good guy and need to get to an Interstellar factor to clear it. Many players didn't have the fuel to get there.
 
Right now I'm building this one, the testing will be during the week:

This is how to build the Challenger. Ignore my hardpoints. Also, for pve you can use specialized instead of rapid charge on the SCB
 
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I'd change one resistance augmented booster to thermal and all with super capacitors. Also add a fuel scoop (any size) when you hit a good guy and need to get to an Interstellar factor to clear it. Many players didn't have the fuel to get there.
Meh, just synth FSD injections. I literally never fly with fuel scoops anymore unless it's on one of my exploration ships.

And why on earth would you use a thermal resist booster on a thermal resist shield?
 
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I use this Challenger for PvE, https://is.gd/GSK91w. It's a little slow with full fuel, but I can go anywhere, shoot for a while, and go back without having to stop somewhere. The AFMU is to fix up the weapons from time to time, mainly from heat damage.

Back to topic. I give it a 7/10. Not a 10 because gimbal multis, only g3 thrusters (500m/s, my Chally is almost faster and that thing is slooooooooow) and..... Okay 8/10.

This is the Vulture I have in Colonia, https://is.gd/mSS9yz. I also give it an 8/10, that scoop is slow and the hull is a little flimsy. But it's fast and lots of fun.

Edit: Fixed the link for the full size Challenger.
 
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I use this Challenger for PvE, https://s.orbis.zone/85tn. It's a little slow with full fuel, but I can go anywhere, shoot for a while, and go back without having to stop somewhere. The AFMU is to fix up the weapons from time to time, mainly from heat damage.

Back to topic. I give it a 7/10. Not a 10 because gimbal multis, only g3 thrusters (500m/s, my Chally is almost faster and that thing is slooooooooow) and..... Okay 8/10.

This is the Vulture I have in Colonia, https://is.gd/mSS9yz. I also give it an 8/10, that scoop is slow and the hull is a little flimsy. But it's fast and lots of fun.
Psst, both of your links are vultures.
 
Here’s my current PvE Vulture build --> it’s finally performing nicely in Haz Rez/ Conflict Zones
I still need to unlock Palin (G5 Thrusters) and Ram Tah (Chaff)
I like the twin MCs and Corrosive/Incendiary works nicely together.
Power is tight but I’ve managed to squeeze the much tougher Armored PPlant (Monstered) to its limits.

https://s.orbis.zone/85tn

Any feedback is appreciated! I‘m also interested in knowing
1) How much of difference i will notice going from G3 to G5 thrusters?
2) Which Medium Combat ship should I go for after this (I’m keeping the Vulture obviously!)? I’d ideally want high agility rather than a behemoth.
Generally a very solid build. Only one suggestion really, try frag cannons! The Vulture is extremely agile, though it's not the fastest ship in the galaxy. G5 thrusters will help you there. Frag cannons have two issues. They use ammo very quickly, but you can synthesize and furthermore, these days there's almost always (often) a FC a few LS away. The other problem with frags is that you need to be close, really close, for them to do damage. They fire in a wide angle like a sawed down shotgun, but the Vulture allows you to get as close as you want against larger ships. The smaller ships can be more of a challenge but one "lucky punch" of a set of frags can take out their shield and most of the hull.

If you decide to follow my advice and try frags, go for Rapid Fire / Screening shell. I promise, once you understand those, you won't need any other guns. They are crazy efficient at short range. The first couple of times you try to get within 50-100 meters of an angry Elite Conda, while staying out of its firing angle is exciting, but once you've taken down its shields with a few shots (literally), you suddenly feel a lot more confident. That is what the Vulture is all about. Still my favorite combat ship hands down.
 
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