I don't think it's quite right. Since it's better to do the opposite.
0E - protection booster
0A - volume booster
No 14t shield boosters on my ships!
I don't think it's quite right. Since it's better to do the opposite.
0E - protection booster
0A - volume booster
Pssst, use gimballed fragsI've tried it... but those 3 smalls are just killing me (I'm rubbish with rails (the only viable choice for those slots), ~50% hit rate at anything beyond 500 m means I lose too much DPS).![]()
The FDL is too advanced for many pilots or being a next step. It really requires you to be on your game with pip management. Both the FAS and the Chieftain are much more forgiving and easier to learn with.Oddly enough, I think that the next step for the Vulture is the no Chieftain ... a FDL.
This is a PvP build but you get the idea.I've tried it... but those 3 smalls are just killing me (I'm rubbish with rails (the only viable choice for those slots), ~50% hit rate at anything beyond 500 m means I lose too much DPS).![]()
I've tried it... but those 3 smalls are just killing me (I'm rubbish with rails (the only viable choice for those slots), ~50% hit rate at anything beyond 500 m means I lose too much DPS).![]()
Thanks for the tipsI'm a Vulture fan boi too. Greatest small fighter in my opinion.
My observations on build:
- I like it, its a great start
- you will absolutely need more power when you G5 those drives (unless you demote some shield boosters to E class, see below)
- if you do need more power then = PP overcharged G3-4 with thermal spread
- you will definitely notice the difference when you G5 thrusters
- my preference for armour is G5 Lightweight/Deep on Reactive - better resistances, slight drop in absolute, more agile
- with tight power restrictions, 0E shield boosters (resist aug/flow control) for the same resistance boost as 0A but way less power consumption
- sensors - maybe put Longrange G3 (7.3km for an extra 2.4t weight)
- maybe a Guardian FSD booster in one of the class 1 slots to improve jump range (low power priority setting)
- maybe keep a bit of extra power in case you want to change guns to higher energy demand guns
- happy hunting!
@GeoJase
How about this — G5 Thrusters option applied
Lightwight Reactive + switched 1 SBooster to size C
(This means I don’t have to change the Guardian Shield module)
Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerouss.orbis.zone
Looks good mate. I'd fly that.
I'm not a fan of heavy shield boosters, but see how it works for you. Good thing is that you can use them on any ship.
This is a PvP build but you get the idea.
Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerouss.orbis.zone
On mine I'm using two class 1 and one class 2 overcharged autoloading multicannon and one class 1 high capacity corrosive multicannon.
The two class 3s are efficient oversized burst lasers.
This is how to build the Challenger. Ignore my hardpoints. Also, for pve you can use specialized instead of rapid charge on the SCBRight now I'm building this one, the testing will be during the week:
Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerouss.orbis.zone
Meh, just synth FSD injections. I literally never fly with fuel scoops anymore unless it's on one of my exploration ships.I'd change one resistance augmented booster to thermal and all with super capacitors. Also add a fuel scoop (any size) when you hit a good guy and need to get to an Interstellar factor to clear it. Many players didn't have the fuel to get there.
Psst, both of your links are vultures.I use this Challenger for PvE, https://s.orbis.zone/85tn. It's a little slow with full fuel, but I can go anywhere, shoot for a while, and go back without having to stop somewhere. The AFMU is to fix up the weapons from time to time, mainly from heat damage.
Back to topic. I give it a 7/10. Not a 10 because gimbal multis, only g3 thrusters (500m/s, my Chally is almost faster and that thing is slooooooooow) and..... Okay 8/10.
This is the Vulture I have in Colonia, https://is.gd/mSS9yz. I also give it an 8/10, that scoop is slow and the hull is a little flimsy. But it's fast and lots of fun.
Generally a very solid build. Only one suggestion really, try frag cannons! The Vulture is extremely agile, though it's not the fastest ship in the galaxy. G5 thrusters will help you there. Frag cannons have two issues. They use ammo very quickly, but you can synthesize and furthermore, these days there's almost always (often) a FC a few LS away. The other problem with frags is that you need to be close, really close, for them to do damage. They fire in a wide angle like a sawed down shotgun, but the Vulture allows you to get as close as you want against larger ships. The smaller ships can be more of a challenge but one "lucky punch" of a set of frags can take out their shield and most of the hull.Here’s my current PvE Vulture build --> it’s finally performing nicely in Haz Rez/ Conflict Zones
I still need to unlock Palin (G5 Thrusters) and Ram Tah (Chaff)
I like the twin MCs and Corrosive/Incendiary works nicely together.
Power is tight but I’ve managed to squeeze the much tougher Armored PPlant (Monstered) to its limits.
https://s.orbis.zone/85tn
Any feedback is appreciated! I‘m also interested in knowing
1) How much of difference i will notice going from G3 to G5 thrusters?
2) Which Medium Combat ship should I go for after this (I’m keeping the Vulture obviously!)? I’d ideally want high agility rather than a behemoth.