I already failed grinding it out for 1 toon.What do you mean 'realistic'? As in RP?
And if you think you need to 'grind' them, then you already lost![]()
I already failed grinding it out for 1 toon.What do you mean 'realistic'? As in RP?
And if you think you need to 'grind' them, then you already lost![]()
Not sure why I would use this rather than jump my FC where I want to go - and have all my ships with me. Seems a FC works better in the bubble. But not to Colonia I guess, but then not having my ships would be inconvenient.
ofc it would allow me to, say, put a ship in each DSSA carrier around the galaxy and then have instant access to within 5000 Ly of anywhere in the galaxy, so it might be fun![]()
Look at the Steam numbers. Making the game harder means fewer people buy it. Telling FDev to go back to making a niche game is pointless. May as well just embrace it.
It depends entirely on how you travel. If you treat the trip to Colonia as a commute then it will be dull. You can however explore along the way, stop at the way stations, take along some passengers for a bit of extra income, or just neutron jump for a somewhat shortish experience.
Even if we had more to actually do along the way in the form of exploration stuff to do or some sort of navigator's challenge for the hyperspace bit, just travelling will always be boring. And when it isn't, people will very likely complain that whatever is added to make it fun becomes another time sink and/or unnecessary busywork.
Just think about the whinge in this forum, if we had the Witchspace ambushes of yore in this game, or hyperdrive malfunctions that would send us to somewhere completely different from where we were going...
S
One reason issues like this don't concern me is - I have multiple alts, so I can be in multiple places at the same time. I think multiple CMDRs is a better solution (ideally fdev would build alts into the game and allow us to 'earn' a number in-game). Maybe allow alts to share ships
The ability to teleport anywhere in the galaxy would expose the fact that the galaxy is procgen - so is pretty similar where-ever you go. One of the advantages of the current 'slow' travel is that you see it change as you get into different areas, and I think fast travel would spoil that (but I can see why others would disagree).
The 'Colonia travel is boring' is a funny one - I think the attitude varies over time:
(a lot never make it to 11
- 1-2 trips : Wow! This is new! How do I outfit for this? Will I die! Oh, the exploration! Of course I will fly back myself!
- 3-10 trips: This is boring! I just want to be there! How can you do this to us fdev! Suicidewinder back makes me feel dirty
- 11+ Trips: This time I'll use a prison taxi, see how that goes, maybe visit some nebulae on the way. Suicidewinder back as usual
)
Oh man, I'd be all for that. Add stuff like that and I wouldn't even care how long the journey is. But what we have now is a pale imitation; stoppi g at way stations and bringing passengers doesn't fundamentally change much of anything. Mis-jumping into a mysterious thargoid-infested system on the other hand...
This is for the "unrealistic crowd" who want to go "Black" , but also want to come "Back", when their friends want to "pew , pew". Then reverse when the want to become a "die hard" 50,000 LY Explorer again.
Now watch the screams if you say "sure you can have this" it just wont work on Fleet Carriers, Stations only, and they realise there are no Stations in the black to dock at and Teleport via.
Ha, a prime example of the "I am a big macho spaceman who endures boredom like no other!" cossplay I mentioned earlier.
If you think exploration in ED is 'hardcore' and 'realistic', boy have I got news for you. In contrast, this idea is for people who prefer some variety to their ED gaming, and maybe even a challenge every now and then. It's cool if you'd rather not, but personally I am for game design that allows as many people have their own fun at nobody's expense as possible. Even if they are not the real Alpha Macho Burly Manly Man explorer as yours truly.
Best for whom and why? Not all games need to follow the tropes of other games, after all.It's why it would work best the way most other games do it,: you can't fast travel to everywhere, but to specific places a d only those you already visited.![]()
No, but sometimes there is a good reason for certain mechanics, because they just work well for the flow of the game. Save games, for example. Simplified maintenance, loading, unloading - anything that would realistically take quite some time. And, of course, travelling and fast-travelling. These aren't tropes but mechanics to make games accessible. Or would you want to sit in the cinema for days just to see how the action unfolds in a movie in real time?Best for whom and why? Not all games need to follow the tropes of other games, after all.
Best for whom and why? Not all games need to follow the tropes of other games, after all.
This would obvioulsy change thinga a lot, Colonia has been mentioned. But I hope your viscous attack on PvPers gets you griefedSystem blockades (however futile), some player groups their systems still patrol and have PvP wings. You limiting PvP interactions even further than they are now.
The number of times I go to a new station compared to one I already know is quite low once I am in mid or end game. Why would I use a ship for anything more than 4 jumps. with this change? Just spread my fleet. Anything that removes the need to use a ship is pretty much tearing up the origins of the game.
I am in the no camp. Geez, I thought mult-crew was the worst thing that could be done to the game, FC owned by individuals I am on the fence on, but looking is the "I hate" garden. But this, this is proper poitch fork material.
Simon
Well, with the new content the issue with joining and meeting and bridging distances just like with multicrew arises again. We already have telepresence - wouldn't that be pretty close to teleporting?
Where's the data to support any contention as to what "the general community" want?Best for the general community playing the game.
Well, if "we"'re going to start remove bits of the game that are not universally enjoyed, we could also look at time spent in supercruise, interdiction and combat.The idea is that this allows you to get to the part you enjoy faster, or at least make sure the time spend doing the activity is longer than the time it takes to start it. It's not so much a 'trope' as it's common sense and Game Design 101.
Same could be said of supercruise travel, interdiction or combat itself - as not all players find them to be "interesting".No other game makes you press one button thousands of times for hour after hour with no challenge or anything interesting happening. That doesn't make ED hardcore or niche, it means part of the game is barebones, tedious and poorly designed.
I'd expect that the same support for delayed ship transfer might well apply to CMDR teleport for some of the same reasons. Some players were convinced that a travel-taxi / summon low jump range combat ship meta should not be considered to be a drawback either....You are welcome to do it, but I see no drawbacks to allow people to oy ensure this travesty if 'gameplay' once.![]()
I think ship travel and the 1st person shooter thing are to considered separately for match-making (fast travel) purposes.Where's the data to support any contention as to what "the general community" want?
Well, if "we"'re going to start remove bits of the game that are not universally enjoyed, we could also look at interdiction and combat.
Same could be said of interdiction or combat itself - as not all players find either to be "interesting".
I'd expect that the same support for delayed ship transfer might well apply to CMDR teleport for some of the same reasons. Some players were convinced that a travel-taxi / summon low jump range combat ship meta should not be considered to be a drawback either....
During the time of the ship transfer discussion I started the following thread - MB participated:
The Galaxy - Is its size now considered to be a barrier to gameplay by the Developers?
We will be given the ability to transfer any of our ships to our current dock in 2.2 - there will be no delay in this transfer as the Developers have done some testing and any delay at all was considered to be too much of an impediment to gameplay. In the recent Gamescom streams a recurring...forums.frontier.co.uk