I'm always amused at how often the SC ships' engines overheat. Do the in-universe engineers not know how to build them?A video that gives a good vibe about the new flight model.
I'm always amused at how often the SC ships' engines overheat. Do the in-universe engineers not know how to build them?A video that gives a good vibe about the new flight model.
Yes, me too. As if every pilot is overusing the afterburner. Ho wait...I'm always amused at how often the SC ships' engines overheat.
Well, there is the famous case of the MiG-25… but then, it was famous for being utterly rubbish and a horrible mistake. So it's probably more a case of the in-company engineers not understanding how they work. Because they're outnumbered by artists 800:1.I'm always amused at how often the SC ships' engines overheat. Do the in-universe engineers not know how to build them?
That would spike fuel consumption, not immediately cause the engines to overheat. Unless, again, the in-universe engineers aren't too bright.As if every pilot is overusing the afterburner. Ho wait...
Because it adds some fun to a game ? And it forces the player to manage when and how long he can use it, adding more tactics in combat ?Why would someone design a plane and its engines to overheat on use?
Of course, but it could be done with "oh the capacitor has discharged" or some other mechanic. But what CIG chose, with constant spoken alerts, is funny.Because it adds some fun to a game ?
Like the capacitors CIG had talked about recently ?Of course, but it could be done with "oh the capacitor has discharged" or some other mechanic. But what CIG chose, with constant spoken alerts, is funny.
Yes, CIG will eventually choose a model, I suppose. I don't know if they will get rid of the overheat mechanic.Like the capacitors CIG had talked about recently ?
Or like a stall warning every time your airplane starts to stall in basically every flight simulator. Hilarious. Cringe! So Lame!It's like hearing a boat's alarm say "The boat is sinking!" every time the captain goes a little too fast.![]()
No. Because stall warnings actually make sense from the standpoint of how flying works, which is what flight simulators are all about, whereas this is a case of having audio spam for something that makes no sense from either a gameplay design or an in-world design standpoint. It's just pointless arbitrary noise.Or like a stall warning every time your airplane starts to stall in basically every flight simulator. Hilarious. Cringe! So Lame!
Cant be bothered to fish for old links.. It was not from the CT vs CiG case but the small claims case that was filed by a refunder. It was basically CiG defense there, which was accepted.Is there a link for that?
Do you mean that is what CIG argued? Or that that is what the judge ruled? Or both?
Cant be bothered to fish for old links.. It was not from the CT vs CiG case but the small claims case that was filed by a refunder. It was basically CiG defense there, which was accepted.
It's not arbitrary though. It's MADE UP, because sci-fi, but that is not the same thing as arbitrary. Many arcade style, non-simulator flight combat games feature stalls and stall warnings, not because it's realistically simulating anything, but because the concept of stalling provides an interesting mechanical consideration. Same with reloading guns in FPS games, stamina in Dark Souls, the boost button in Elite, etc. They are artificial, they are made up, but they are not arbitrary so long as they have in-game impact.No. Because stall warnings actually make sense from the standpoint of how flying works, which is what flight simulators are all about, whereas this is a case of having audio spam for something that makes no sense from either a gameplay design or an in-world design standpoint. It's just pointless arbitrary noise.
But then, that's pretty much CI¬G's mission statement in three words.
In other words, it's arbitrary. They could have made up something that makes sense and made it not obnoxious. But instead, they arbitrarily picked a stupid and horrible solution. Now granted, you're right in a way: it might not be arbitrary, and just be a case of good old deliberate anti-competence, which is always a likely explanation for anything CI¬G creates.It's not arbitrary though. It's MADE UP
I'm also dismissing it because it's pointless noise. And because it's bad and nonsensical design.Dismissing the entire system outright on the basis of supposed arbitrariness, in a videogame, seems on the other hand like a totally unworkable position.
A video that gives a good vibe about the new flight model. The guy is a really good pilot but he scratchs is ship during the take off and breaks a wing. I love his landing at the end.
I'm always amused at how often the SC ships' engines overheat. Do the in-universe engineers not know how to build them?
In times like these of social distancing...I thought t'interweb was more efficient than passing around notes...then again, communication via t'interweb isn't as secretive as passing around grubby little notes, is it?School girls also like to pass around notes.
CR directing development via notes could be because of social distancing but the restructuring is interesting.
I'm inclined to agree...except for the fact that usually the engines overheat persistently through folks hammering the afterburner key...just as Ci¬G designed it and like LittleAnt suggested. I've never had my engines overheat...but then again, I'm usually bimbling about hauling cargo in a Caterpillar or scuffling around the deck mining rocks in my Prospy. I use the afterburner button to lift the Cat off the deck ...strange that a main engine afterburner effects mav thrusters in any way but hey, it's Ci¬G here.I'm always amused at how often the SC ships' engines overheat. Do the in-universe engineers not know how to build them?
A video that gives a good vibe about the new flight model. The guy is a really good pilot but he scratchs is ship during the take off and breaks a wing. I love his landing at the end.