Game Discussions Star Citizen Discussion Thread v12

I'm always amused at how often the SC ships' engines overheat. Do the in-universe engineers not know how to build them?
Well, there is the famous case of the MiG-25… but then, it was famous for being utterly rubbish and a horrible mistake. So it's probably more a case of the in-company engineers not understanding how they work. Because they're outnumbered by artists 800:1.
 
As if every pilot is overusing the afterburner. Ho wait...
That would spike fuel consumption, not immediately cause the engines to overheat. Unless, again, the in-universe engineers aren't too bright.
Why would someone design a plane and its engines to overheat on use?
 
Why would someone design a plane and its engines to overheat on use?
Because it adds some fun to a game ? And it forces the player to manage when and how long he can use it, adding more tactics in combat ?
If you refer to what engineers can do in the future, it's just the end of all dogfight games. In a few decades, drones will outpass what humans can do in dogfight.
 
Of course, but it could be done with "oh the capacitor has discharged" or some other mechanic. But what CIG chose, with constant spoken alerts, is funny.
Like the capacitors CIG had talked about recently ?
 
Like the capacitors CIG had talked about recently ?
Yes, CIG will eventually choose a model, I suppose. I don't know if they will get rid of the overheat mechanic.

It's like hearing a boat's alarm say "The boat is sinking!" every time the captain goes a little too fast. :)
 
Or like a stall warning every time your airplane starts to stall in basically every flight simulator. Hilarious. Cringe! So Lame!
No. Because stall warnings actually make sense from the standpoint of how flying works, which is what flight simulators are all about, whereas this is a case of having audio spam for something that makes no sense from either a gameplay design or an in-world design standpoint. It's just pointless arbitrary noise.

But then, that's pretty much CI¬G's mission statement in three words.
 
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Cant be bothered to fish for old links.. It was not from the CT vs CiG case but the small claims case that was filed by a refunder. It was basically CiG defense there, which was accepted.

Ah, that was presented as an argument by CIG in the case but the judge never ruled on it.

If you scour back about 20 pages or so you'll find the quote i posted.
 
No. Because stall warnings actually make sense from the standpoint of how flying works, which is what flight simulators are all about, whereas this is a case of having audio spam for something that makes no sense from either a gameplay design or an in-world design standpoint. It's just pointless arbitrary noise.

But then, that's pretty much CI¬G's mission statement in three words.
It's not arbitrary though. It's MADE UP, because sci-fi, but that is not the same thing as arbitrary. Many arcade style, non-simulator flight combat games feature stalls and stall warnings, not because it's realistically simulating anything, but because the concept of stalling provides an interesting mechanical consideration. Same with reloading guns in FPS games, stamina in Dark Souls, the boost button in Elite, etc. They are artificial, they are made up, but they are not arbitrary so long as they have in-game impact.

Now if you're arguing that the overheat mechanics in the game are not sufficiently impactful as to warrant such a prominent and potentially intrusive notification, OK that's an argument I can listen to. Dismissing the entire system outright on the basis of supposed arbitrariness, in a videogame, seems on the other hand like a totally unworkable position.
 
It's not arbitrary though. It's MADE UP
In other words, it's arbitrary. They could have made up something that makes sense and made it not obnoxious. But instead, they arbitrarily picked a stupid and horrible solution. Now granted, you're right in a way: it might not be arbitrary, and just be a case of good old deliberate anti-competence, which is always a likely explanation for anything CI¬G creates.

Put another way: I'm giving the pre-schoolers at CI¬G the benefit of the doubt here by suggesting that it is arbitrarily stupid rather than deliberately stupid.

Dismissing the entire system outright on the basis of supposed arbitrariness, in a videogame, seems on the other hand like a totally unworkable position.
I'm also dismissing it because it's pointless noise. And because it's bad and nonsensical design.
 
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School girls also like to pass around notes.

CR directing development via notes could be because of social distancing but the restructuring is interesting.
In times like these of social distancing...I thought t'interweb was more efficient than passing around notes...then again, communication via t'interweb isn't as secretive as passing around grubby little notes, is it? ;)
 
I'm always amused at how often the SC ships' engines overheat. Do the in-universe engineers not know how to build them?
I'm inclined to agree...except for the fact that usually the engines overheat persistently through folks hammering the afterburner key...just as Ci¬G designed it and like LittleAnt suggested. I've never had my engines overheat...but then again, I'm usually bimbling about hauling cargo in a Caterpillar or scuffling around the deck mining rocks in my Prospy. I use the afterburner button to lift the Cat off the deck ...strange that a main engine afterburner effects mav thrusters in any way but hey, it's Ci¬G here.

On the Prospector...since it drifts laterally like a type 23 destroyer on wet grass when changing direction quickly...cutting the throttle, a dab of afterburner followed by full throttle for a few seconds gets it going in the required direction quicker than any other method...but I'm not a combat pilot trying to run away from spammed missiles so there's little need for me to lean on the loud button besides basic maneuvering.
 
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A video that gives a good vibe about the new flight model. The guy is a really good pilot but he scratchs is ship during the take off and breaks a wing. I love his landing at the end.

It's still as awful as it was back in the days when the first ever version (0.8?) was released.
This video made me dizzy, if I was a bystander, I'd say it's a video of a small FPV acrobatic drone from the future.
Doesn't look or feel like someone's operating a space ship...
 
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