So, I gave Star Citizen another fair go... 3.9.1... is pretty good, but after playing it for longer than I have ever have before (a few solid days worth), here are my conclusions/observations, comparing SC to Elite:
- SC 3.9.1 is punitive. Regular dying is part of the deal. Server crashes and dying alike will waste your time by sending you back to the last station where you landed, 20 minutes a pop, on average. There is no solo mode.
- Ships (even big ones) are made of paper mache. Shields are nothing like Elite Dangerous shields - they go down and come back 20x faster than in Elite Dangerous. If your ship is destroyed, you get a clone of it... stuff you leave on a ship isn't persisted, and since they're made of paper mache, you shouldn't be leaving anything in it anyway. No point in naming it either, cause, again, it's made of paper mache. Missiles, if they hit you, will typically one shot you... speaking of getting one-shotted.
- FPS combat: NPCs can one shot you in the head. See #1 for 20 minutes a pop.
I think there's a pattern here... combat (ship or FPS) is lethal and a complete pain in the bum. The persistence (actually, the lack of persistence) of ships is annoying. The way the ships look, and the interiors? Cool... very cool. But, they're made of paper mache, so I have a hard time getting attached to them the way I have gotten attached to my Krait Phantom which I managed to get to Beagle Point and back without it blowing up. Also, the FPS is not really fun unless you can play like a CoD perfectionist... even then don't be surprised if your gun jams (doesn't fire) on you at the worst possible time, or an NPC who can see (and apparently shoot) through boxes tags you from 100m with a lucky shot to the head.
Mining is kinda fun I guess, but not as fun as in Elite Dangerous... not as profitable either. You basically have to mine well for 30 hours minimum to get enough credits to buy a decent ship in game.
Long story short, I've come away from giving Star Citizen another shot with a newfound appreciation for just how well balanced ship combat and flying is in Elite Dangerous... it also has legit exploration of a kind and galactic scope that SC will
never have. Avatars are much better looking in Elite Dangerous too, on average, for when Odyssey gets here. And, it's the little things you take for granted in Elite, like say, logging off... when you log back on where will you be? Exactly where you were! How about in SC? ROFLMFAO ... roll the dice and make your best guess where you'll be. One time, I logged off in my 300i's bed on the surface of Hurston... next logon, I woke up in the bed, on the planet surface. I thought "cool!" ... until I realized it was some other planet I had never landed on... 10 minutes of Quantum travel away.
Elite Dangerous is an actual, polished, well-balanced, reliable (most of the time), AAA game with true galactic scale... Star Citizen is an amazing Alpha demo with some cool ship models made of paper mache in a very lethal, tenuous, and not-so-consistent solar system.
And, despite all my whining, I still want a Vanguard Warden, even if it is made of paper.
p.s., VR... I made the trip to Beagle Point and back in VR... weeks of RL time playing... worked flawlessly. Had some very epic, emotional moments too riding around on faraway planets (feels real.) I can wait for Odyssey VR (but not long!) SC? It feels like they've got 35,000 bugs to squash and balancing to do before they start worrying about VR.