Game Discussions Star Citizen Discussion Thread v12

If you ask a gamer why he plays a game, the main reason is often "because I have fun".
And if you ask him if he will continue to play the game, the response is often "as long as I'm having fun" :rolleyes:
It's pretty basic no ?
I will stop playing the SC alpha/beta/release the day it won't give me any more pleasure.
That's not new for me, it had happened to me before with other MMO I've invested massive amount of hours (T4C, Everquest, Anarchy online, Ryzom, Planetside and Eve Online).

I honestly have a lot of fun with SC too, and I don't even need to install the game.
 
The conclusion from your answer is pretty "basic" or rather obvious as I said, only you dont seem to see or want to see what I mean or maybe you do which explains this post of yours.
Yes, my answer to your simple question is obvious. If your question was in fact about something else underlying, just ask it in a more clear way, it's more easy for me.

A have also a pretty good experience on MMO with cahotic/bad development/management (Dark & Light, Shadowbane, Seed (from 2006), Ryzom, etc). And those MMO help me too to have a coherent and realistic view on Star Citizen based on what it actually is. But my view is not the same as yours.

I honestly have a lot of fun with SC too, and I don't even need to install the game.
Good for you. But my pleasure is the double of yours. I have fun ingame AND here :)
 
3 times the chances to fall through the planet, or have the mission fail in multiple ways due to bugs, 3 times through the still not fixed and still not working properly quantum travel navigation, 3 times the chances to encounter a 30K, 3 times the fun !
This is easily solved by buying a Prospector, since you can earn credits by mining. Hand over $155, please.
 
If you ask a gamer why he plays a game, the main reason is often "because I have fun".
And if you ask him if he will continue to play the game, the response is often "as long as I'm having fun" :rolleyes:
It's pretty basic no ?
I will stop playing the SC alpha/beta/release the day it won't give me any more pleasure.
That's not new for me, it had happened to me before with other MMO I've invested massive amount of hours (T4C, Everquest, Anarchy online, Ryzom, Planetside and Eve Online).
no question about that.
But the real question is: how on Earth can you have fun in this mess. I have tryed it even yesterday and it is the most boring and frustrating piece of software I have ever tryed.
 
If you ask a gamer why he plays a game, the main reason is often "because I have fun".
And if you ask him if he will continue to play the game, the response is often "as long as I'm having fun" :rolleyes:
It's pretty basic no ?
I will stop playing the SC alpha/beta/release the day it won't give me any more pleasure.
That's not new for me, it had happened to me before with other MMO I've invested massive amount of hours (T4C, Everquest, Anarchy online, Ryzom, Planetside and Eve Online).

Actually, there is a good case for stopping playing until release. So you don't burn out before the game releases. And considering how long release is probably away, its a decent probability.
 
A blast from the past came up on SA forums.

Forget when this was done, somewhere around 2015 perhaps? Maybe someone knows.

Anyway, enjoy it.

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no question about that.
But the real question is: how on Earth can you have fun in this mess. I have tryed it even yesterday and it is the most boring and frustrating piece of software I have ever tryed.
IMO what's happening is that citizens are deep in their dream state that they've made playing sc as ritual activity to keep the dream on, they are continuing their grind through the game to satisfy their feeling of keeping the dream alive, just like other games players grinding through any game to get that satisfaction they feel from reaching whatever goal they had.
 
It will be Freelancer all over again. Roberts will be set adrift and some semblance of a game will be made. It won't be anything like "The Vision" but the faithful will raise their hands high and proclaim it was just what they always wanted.

This would have to be done internally as I can't see any external publisher or studio wanting to touch this project with a bargepole.
 
This would have to be done internally as I can't see any external publisher or studio wanting to touch this project with a bargepole.
There will be a lot of interest in the names and bank account numbers of the gullible backers who threw money at this "adventure". :LOL:
 
There will be a lot of interest in the names and bank account numbers of the gullible backers who threw money at this "adventure". :LOL:

I thought this a few years back, but the longer this debacle goes on the less I think it's attractive. CIG has already pulled a lot of $$$ from these folks, the more that time passes the less $$$ there is for another party to mine!

In french I don't think we have a 'scope' word like you use it in english. In french I often talk about SC as an 'ambitious game'.
I use 'scope' because I've seen a lot of english post using this word.

The 'scope' I refer is (simplified) a graphicaly beautiful MMO game in space were you can walk in ships, flight, dogfight, EVA, trade, board other ships, fire from turrets in ships, put vehicles in other vehicles, do FPS combat, explore space and planets and do some roleplay.

I know that other people have brought this up, but this isn't really "scope" - it's a list of goals or aspirations.

Scope should also describe how you are looking to implement, even if in broad terms. This tells the devs, and the customers (usually internal) what they should be focusing on, and prevent additional 'stuff' from being added without re-scoping... as additional stuff may also affect other scope items as well. Oh, and scope documents should be signed off by all concerned.

CIG seem to have, um, not been doing this. Obviously the user base don't get to sign anything but as it's the most transparent game development ever (ahem) there should be a version available to backers.
 
Well, while there is no complete documented scope, we can get an idea as follows.

1) Original pitch for the BDSSE which was going to be a new WC like game with drop-in/drop-out coop play and upon completion you would enter the 'verse, a Freelancer style game (but bigger and better). CR said they could do that for a few million and in 2-3 more years, after already having developed a working game, not just a demo (cough, horse manure, cough).

2) Kickstarter goals, where CIG brought the number of systems up to 110, added things like ship modularity, loads of new ships, pets, and more. Actually, not sure how without all these things there was ever going to be a BDSSE, but whatever. CIG then said they would deliver all that for 65 million and no mention about taking more time, in fact they explicity said the expanded scope would not significantly delay the release of features. CR obviously has never read a book on project management in his life.

3) Over 100 episoides of TftC where CR effectively said yes to almost every suggestion from backers, totalling over 1000 times CR said yes, probably, or at worst maybe to expanding the scope further.

4) The 2015 skunkwork project that saw the scope expanded to include full planets and saw CIG focus less on the space aspect of the game and more on the planet aspect. This alone added years (or even decades) of effort to the project, but CIG never directly said to backers how much it had added, how many more years it would take, how much more money they would need.

All of these things increased scope, duration, and money required to levels most backers don't even want to contemplate. While they say they are happy for CIG to take as long as they need, they won't make the logical leap required to understand that to do everything they have promised will literally take decades and with a burn rate of over 50 million per year, they are going to need billions to finish it. Billions of dollars from backers.

1. Was the point where I considered backing it, on the basis that I liked WC 20+ years ago and quite fancied an updated version.

2. Was where I noped out, on the basis that it's Chris Roberts whose entire career consists of him being dragged kicking and screaming to stop adding stuff and just release the damn game. Well, apart from his foray into making utterly terrible movies.

Yet here we are, six or seven years later, with people still managing to convince themselves it will be different this time. It won't.
 
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