Abducted by Fleet Carrier

Can I just ask one simple question.... has anyone who has participated in this thread actually parked on a stranger's carrier and then logged off?

I've parked on a grand total of two other carriers since they went live. Both times I completed a transaction then took straight off again.

I would never for one minute contemplate leaving my ship in a situation over which I had no control. More fool anyone who does and they deserve everything they get.
 
I didn't speak of engineered modules stored on a Fleet Carrier, but spoke specifically of being stuck on a Carrier in an Engineered ship, forced if incapable of returning to the bubble to self destruct and forfeit your ship for a default sidewinder in order to prevent the loop of respawning on the Carrier.

Why can't this simple point be understood here? In my opinion it is a developer oversight and general flaw to the design.

Again, who had the dumb idea of leaving an engineered ship on someone else's carrier and didn't check it was safe to leave for a while before logging off? It's not developer oversight, it's player oversight, and that can't be coded out of the game unfortunately
 
Again, who had the dumb idea of leaving an engineered ship on someone else's carrier and didn't check it was safe to leave for a while before logging off? It's not developer oversight, it's player oversight, and that can't be coded out of the game unfortunately

Yup, there's no medical treatment for idiocy, besides lobotomizing said idiots...! ;)
 
You really want to have to make a choice each time you dock on a carrier? I don’t. Also, if it is a toggled setting then some people will either forget to set it or fail to remember its existence.

A toggle is either on or off, and it remembers that state. There's already three UI tabs for this on your ship's bottom-right menu: "Functions", "Flight Assistance" and "Pilot Preferences" so it's not like the concept is foreign to a CMDR or Frontier. It makes sense that this would fit into the Pilot Preferences category, using by default the previous way it worked (ship departs along the FC). If people forget to set or fail to remember it after that, then it's behaving like previously, though it will surely help to have an icon indicating what's the current choice when docking at a FC (not pestering you to make a new choice, just reminding you of the current one and requiring no confirmation input).
 
Can I just ask one simple question.... has anyone who has participated in this thread actually parked on a stranger's carrier and then logged off?

I've parked on a grand total of two other carriers since they went live. Both times I completed a transaction then took straight off again.

I would never for one minute contemplate leaving my ship in a situation over which I had no control. More fool anyone who does and they deserve everything they get.
Well apparently it is a gaping flaw that we must protect noobs and the generally baffled from. It’s also rather indecent of you to cover up FD mistakes by blaming the players.
 
I shouldn't care so much myself when this issue doesn't affect me personally.
Can I just ask one simple question.... has anyone who has participated in this thread actually parked on a stranger's carrier and then logged off?

This is 6 pages in to the 2nd thread about this topic and so far nobody has been affected or thinks it will happen to them. They are only thinking of hypothetical people and their hypothetical reactions. For some reasons these hypothetical people are forced to self-destruct arguably one of the hardest things to do given the timer before youre even allowed. These hypothetical people cannot call the fuel rats FC, call a friend or squadron FC, call A.N. Other FC, post a forum thread asking for help or wait until the FC is nearer inhabited space and respawn there instead.

What if I dock and undock and then click 'auto-undock' and the FC moves? Where do I respawn? On the FC I didnt want to be on when it jumped?
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A toggle is either on or off, and it remembers that state.

Youve never played CQC. :)
 
This is 6 pages in to the 2nd thread about this topic and so far nobody has been affected or thinks it will happen to them. They are only thinking of hypothetical people and their hypothetical reactions. For some reasons these hypothetical people are forced to self-destruct arguably one of the hardest things to do given the timer before youre even allowed. These hypothetical people cannot call the fuel rats FC, call a friend or squadron FC, call A.N. Other FC, post a forum thread asking for help or wait until the FC is nearer inhabited space and respawn there instead.

What if I dock and undock and then click 'auto-undock' and the FC moves? Where do I respawn? On the FC I didnt want to be on when it jumped?
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Youve never played CQC. :)

Does it occur to you that players simply avoid docking in FCs altogether because of this behavior? There is no such level of uncertainty when logging off in Elite Dangerous regarding any other feature, except for this one.

I haven't played CQC to know how toggles behave there, but it doesn't even use my own ship to begin with.
 

Thwarptide

Banned
We all know you have to request permission to dock at a station, platform, surface base or FC, what isn't explicitly said, but I have always thought, is by pushing 'auto-launch', you are again asking for permission, this time to 'un-dock'. It will never happen in a million years but I would love this functionality to be addressed. Lay open my FC like a jam sandwich, waiting for the wasps, they all land, then in carrier admin, switch off the 'permission to un-dock automatic' option. Take my hostages to some terrible place, 40,000ly away and then eject them all.
LOL @ "take my hostages to some terrible place, 40,000 lys away and eject them" 🤪
I can definitely see where a feller would get a whole lot of joy and satisfaction from that.
In fact that would be a fun in game time killer if it was not such a financial, unprofitable burden. Baiting a bunch of them on board would another issue. Intergalactic fly paper!
 
There's already three UI tabs for this on your ship's bottom-right menu: "Functions", "Flight Assistance" and "Pilot Preferences" so it's not like the concept is foreign to a CMDR or Frontier.
You don’t fly FA off only, right? You would be surprised to learn how badly Frontier can screw up a ”simple toggle”.

If people forget to set or fail to remember it after that, then it's behaving like previously, though it will surely help to have an icon indicating what's the current choice when docking at a FC (not pestering you to make a new choice, just reminding you of the current one and requiring no confirmation input).
This is the exact reason why the proposal is not a viable solution to this alleged problem. Do you really expect this horde of noobs that will otherwise be abducted to go into those settings to change them? Or even know about them? Even if they do, people will tend to forget they changed this toggle and anyway end up with unwanted results.
 
You don’t fly FA off only, right? You would be surprised to learn how badly Frontier can screw up a ”simple toggle”.


This is the exact reason why the proposal is not a viable solution to this alleged problem. Do you really expect this horde of noobs that will otherwise be abducted to go into those settings to change them? Or even know about them? Even if they do, people will tend to forget they changed this toggle and anyway end up with unwanted results.

I did mention an icon or something on the to inform what is the current behavior besides the toggle itself which by itself may be hidden far too deep for newbies to notice when they have no idea it exists. I also wouldn't be surprised if they go the extra mile of adding a pop-up like they do with the first-time you open the FSS, in this case when you first dock on a FC. I am not just seeing this as a fix for newbies, but also as a way to make it more appealing to rely and make use of FCs, something I do avoid because it is too risky to log-off while docked in one.
 
My friend, I think it's become a lesson in futility at this point.
No but I think they’re on to something, I live near (ish) the A308 road, at some point it goes past a field with raised banks on it, sheep some times graze on it. What if one of those sheep jumped off of the bank on to an oncoming car, killing a noob driver? I’m going to petition the government to put some sort of jumping sheep warning mechanism in all cars.
 
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