99% sure it is this. I saw a definite rise in FPS when I went from Ultra to High in VR, and there was a lot of shimmering at the edges of the asteroids when I went to Low.
Yeah, there's been a bug for a long time that if you set it to anything but Ultra it adds that to the edges - as for the framerate changes I'm not seeing that at all, and visually I see absolutely no difference. Here are all 4 versions in the same place. I even double checked Frontier Flopping to the main menu to make sure the changes were taking effect (as a few require this) and still I see absolutely no difference (well slight given everything updating from going to the settings but that's all)
Do you see anything I'm missing? I did get reading glasses recently so maybe I'm just blind
Icy Rings - Volumeteric differencs
Source: https://imgur.com/a/uYU7Xsu
This seems like a PC platform specific thing, maybe it would be better to post it there?
Yep, it is, wasn't sure where to put it.
I play the game unmodified so this has no interest for me
You're clearly not understanding my goal - I'm analyzing the
in game settings, nothing external, nothing "modified". So if you want to understand what each setting does visually and in terms of framerate that's what I'm doing.
All sounds good to me, the only one that doesn't make sense is depth of field. You've correctly explained what depth of field is and how you can use it in the camera suite but that doesn't explain what the setting does in the graphics quality settings.
DING DING DING DING - exactly this.
Could be down to the equipment you use. Some stuff probably cannot improveed further on a good system. And some stuff meant for low end systems doesn't matter on a high end system.
Huh? What does that have to do with changing the settings in game? ALL PC's would render the same image, only the framerate would differ. I think you're not following something here...
it might be the case that some setting changes don't show any difference until you restart the game, specially if you are doing a lot of tinkering.
Yep, this is absolutely true for some settings but for all of these I have restarted both to main menu and fully to desktop.
That is an excellent observation znôrt! Good catch!
Yep, that's why I've done this many
many times.
Yep, should have been clear to begin with as I've tested that many, many times. I did finally find Environment Quality last night - it's the skybox. It's just really hard to see the differences in the bubble since the sky is pretty basic. When I was out in Colonia we realized that's what it is
Probably not the most useful post, but I think Material quality affects stuff like mining fragments, or mats from geo/bio sites, and their related assets. I even think that textures of asteroids are affected by this.
I haven't been to a Lagrange cloud yet to check those assets but I can't see any visual difference in the others you name. Logical thought though.
As for the Volumetric Lighting, I think that
@Craith is correct - I think it's usually called god rays
Have a look above, I think it's pretty clear that isn't the case (or I'm more blind than I think)
@Exigeous - Can't answer your questions directly, but have you seen these threads?
Yes, these cover the very granular settings you can change with the XML files and while these are very helpful for my next video (specifically about these, the xcfg files, customizing the presets, etc) it doesn't really help with my current project.
Thanks for all the input guys but I'm still pretty stuck with a few. I'm going to reach out to the devs but I doubt I'll get any answers from them...
~Exigeous