Game Discussions Star Citizen Discussion Thread v12

By the way, many people considered Freelancer to be a kind of MMO, and it had a limit of 128 players per server. SC was meant to be Freelancer on steriods. So, are you suggesting that CR wanted to make something inferior to Freelancer?
Not inferior to Freelancer. But nothing of the scale of a WOW.
 
Sorry, I've wrongly typed PU. I was talking about the Galaxy server.

Can I have your point of view about the initial server structure intended by CR in 2012 vs the actual server structure planned for SC ? Reboot or no reboot for it ?

So, the actual point you are making has nothing to do with it being an MMO or not? Its just about how matchmaking would be handled?

If you simply mean they have changed how the networking/servers will work and how things are controlled/handled between areas, then yes, it appears they did that over the years, and probably not once, but multiple times.

Do you want to discount all previous effort every time they change how something works? So it has nothing to do with SC being an MMO or not?

Ok, in that case, when they have server meshing implemented, let's discount the previous 8 years of development. Development only REALLY started once they get server meshing done.

Can we discount the years CIG said they were working on SQ42 before the alledgedly scrapped everything in 2018? Woo hoo! SQ42 has only REALLY been in development for 2 years. CR was right, 2-3 years, any longer and it will become stale. And besides, if they start taking too long, they can just scrap everything and start over, and we can reset the clock to 0 again! Woo hoo!

I'm sure the faithful backers will keep giving them money anyway, so why not?

In short, no, i'm not accepting the reboot argument at all. Technical plans change as games are developed. Sometimes due to discoveries about how they can't do something in the way they wanted. Sometimes because the designs change. But these are all on the developer.

Imagine going to a publisher and trying to tell them that because you decided you had changed your plans the game was going to take potentially 5 times longer than initially expected and require 100 times as much funding.

They would throw you out on your rear end.

And backers should have done the same to CIG years ago, but sunk cost fallacy and wanting the dream leads plenty to excuse everything, to keep telling CIG to take as long as they want, and coming up with excuses like "I don't count the first few years of development because reboot"

You know, i'd love to see you reaction if CIG ever said they had scrapped everything and were rebooting it all, and they just need another 10 years and another 400 million... but for sure, this time it will be everything you have ever dreamt of.

Nah, get out of here with that reboot rubbish. There was no reboot except in your head. All that happened was that CIG had no idea how to deliver on their promises and over time their plans and tech changed, and here we are, in 2020, and still no functional architecture capable of supporting their dreams.
 
Not inferior to Freelancer. But nothing of the scale of a WOW.

So the BDSSE is not going to be on the scale of WoW? Well, i don't think that comes as a surprise to many around here.

But so far, it IS inferior to Freelancer, in terms of networking capability, gameplay, stability, and (subjectively) fun. The only thing it can definitely be said to be better than Freelancer is graphics.

But that's not quite the point, because you suggested maybe they were talking about only 10 players per instance/area, which has never been suggested by CIG, and would make it worse than Freelancer and many other online games, including games that aren't even counted as MMOs.
 
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Only what CR say

Only what the CEO says... not everyone under him who has to say things that CR approves of....

So Erin also never lied? Or Sandi? Or any of the other top management?

Because there are quotes for all of them that show them.... well, if not directly lying, at least being economical with the truth.

EDIT: Hold on, you doubt what CR says, but then post CR's long winded description of how SC would work as part of your argument.

Which is it? You trust his words or you don't?
 
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In short, no, i'm not accepting the reboot argument at all. Technical plans change as games are developed. Sometimes due to discoveries about how they can't do something in the way they wanted. Sometimes because the designs change. But these are all on the developer.
And when the developer had to throw away the vast majority of what have been done because the whole design had changed, it's called a reboot.
All those little changes that done nothing to the global architecture of the game...
Like switching all the game and universe in one huge map with 64bit position and no loading screen. Or giving full planets where you can land from space and drive wheeled vehicles instead of a loading screen that put you in a small station only with avatars... It's easy, nothing more than some lines of codes to rewrite, no need to heavily change the structure of what have been done or having to create complete systems to handle all those little improvements.
 
And backers should have done the same to CIG years ago, but sunk cost fallacy and wanting the dream leads plenty to excuse everything, to keep telling CIG to take as long as they want, and coming up with excuses like "I don't count the first few years of development because reboot"

imo its become a bit more sinister than that and why and how it came across my view and why I keep an eye on it now.

In the beginning it was the faithful, then some of the faithful lost faith and the schism happened. Thats been going on for about 5 years. However now it has become sinister because some of the faithful have run out of money or are unwilling to invest any more, so CIG started a referral program....and now today we have the faithful who arent willing to invest but know they need more money in the project so they are recruiting family, friends and strangers to fill the money hole.

SaltEMike had a convo with a guy this week I think it was in ATC, certainly a recent one. The caller said he had stopped putting money in and so did Mike, then one of them said we need new players to bring money in its the only hope and neither of them felt they were scamming someone else. They have zero confidence in it but are willing to get friends and family to put money in by pretending its all on course. Not good.

And all the while theres a referral link on the YT channel hes broadcasting on, just below the video. Hes not putting any more money in coz he knows now but he wants you to put your money in.

Who will get the blame if it all falls apart? CR, or the friend who got you into this when they knew it was wrong and they had stopped putting money in?

Whether CR is a liar, a scammer, a money launderer, an imagineer, a dreamer, a visionary or just someone who is over confident is now irrelevant. The outcome is the same. A plane crash of epic proportions. A Madoff, a Fyre Festival, that drone thing, Enron, the whole sub-prime mortgage market (now repeating in exactly the same way with CTFs in the US automobile industry. Car Loans are the new Sub-Prime market. I know of one $3000 car that had had 6 owners / repo'd and is now owed $30,000 by those owners who dont have the car. On paper the car debt is worth $30,000 and its still being sold and repo'd) You have been warned but will you listen or will you dream?

All the evidence is there that the outcome will not be good and its too late and too expensive for any Angel investor or Publisher to take it over. Its not worth it financially any more. The tipping point for payoff has been exceeded....as Calder is finding out already I think although Im sure he had in his contract that he could recover funds from backers before the game was released in a certain timeframe if certain milestones weren't met. But hes just as susceptible to sunk cost fallacy as anyone else.
 
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And when the developer had to throw away the vast majority of what have been done because the whole design had changed, it's called a reboot.
All those little changes that done nothing to the global architecture of the game...
Like switching all the game and universe in one huge map with 64bit position and no loading screen. Or giving full planets where you can land from space and drive wheeled vehicles instead of a loading screen that put you in a small station only with avatars... It's easy, nothing more than some lines of codes to rewrite, no need to heavily change the structure of what have been done or having to create complete systems to handle all those little improvements.

Call it what you will, it doesn't mean you can discount the years they spent working on it. Especially when it not only took time but money. Backer's money.

Backers gave that money for CIG deliver on what they promised. CIG then changed what they were delivering, and instead of a playable game already for years, its still a buggy alpha while they work on the core tech with no sign of release.

Some people might be ok with this, despite CIG claiming that expanded goals wouldn't significantly delay the release of the game. But i think the very least CIG could have done would be to offer everyone who backed before that change (and before every major change in scope) a full refund. But they can't, because they already spent that money. To give refunds they would have to rob Peter to pay Paul.

To use an analogy, that has been used before around here. You give a car manufacturer some money to make you a great car (the Best Damn Car Ever) and they say they will deliver it to you in 2-3 years for a few million dollars. They then tell you they have changed the design of the car, but don't worry, because the Best Damn Car Ever is now going to be even better. Its just going to take a few more years, and its going to cost 65 million. But, ok, you're filthy rich, you can afford 65 million, especially if its going to make the Best Damn Car Ever even better! And a few years later they come back to you and say, ok, sorry, we are still designing the engine for it and the bodywork keeps falling apart and the wheels are square, but they are looking into alternate shapes for the wheels, but, if you give them a few hundred million they will make the Better Than The Best Damn Space Car ever even better, they just need a few more years.....

And i think that that point, no matter how rich you are, you're probably either going to tell them no, to stop it with making the Best Damn Car ever even better, to slap some round wheels on it, and deliver on what they promised, otherwise you'll go to Ferrari or someone else and ask them for a car instead.

So no, you cannot discount previous development just because you want to. It happened, CIG spent that time and money developing something they decided either wasn't good enough or they just wanted something better. That is 100% on CIG and should not be shoulded by backers or excused by them.
 
No, read carefully the document. The initial server structure of SC in 2012 was waaaay simplier than what ED had done. It was just a lobby, nothing more.
"As the Galaxy server isn’t handling any realtime action".
"You will also be able to see the full list of players in the room if there are more players than there are slots."

The Galaxy server wasn't intended to host any action.

edit: misquote was removed
First, I didn’t write what you quoted. Kindly either fix the quote, or remove it.

Second, what you wrote here, as well as here:


I've never said that. It's just to illustrate that "persistent universe" doesn't mean "massively persistent universe".

CIG did not use precise terms concerning a massive aspect of the PU before 2015. After 2015 they started using MMO and more recently they said they will attempt to have an unique server. They started to use those terms after 2015 because the plan about the server aspect of the game was rebooted.

I've found the initial concept of CR about his PU.




So the Galaxy server was intended just to be a lobby with no action that send you to temporary multiplayer instances with your friends. That's not what they plan to do now. The lobby is gone and the temporary multiplayer instances are gone too. Instead they plan to have an unique server with full rendering from A to Z, full persistence and no loading at all.
The whole server architecture of the 2012 plan was of no use for the actual plan.
That's why I talk about a reboot in 2014/2015.

Describes an MMO. Granted, it describes an MMO from 30 years ago, when computers were much less powerful and bandwidth much less (edit:) more limited, but that is an MMO none-the less.
 
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