I've a feeling the first job he would think about isn't the programming, but selling cuddly pets.These days I work with cloud stuff, not that long ago I had an interview with a rising small games company that's building some Azure based stuff for online games. They had a test in which I had to write a small web API to control a 'virtual pet', so there were methods to feed it and get a response regarding its status. My solution involved storing the current server time when the 'feed' function was used as "time last fed", that way when the player called the 'status' function it would simply find out when the pet was last fed at which point it would update it to record if it had died etc, so there are no 'loops' or 'cycles' involved and everything is just one line of code to extrapolate the state of the pet and one line of code to store the 'last fed' time/date. The pet isn't dead until the player asks if it so.
I don't know if Roberts is just sugar coating what, behind the scenes is very normal programming behind the scenes or if he's involved. If games development was anything like he said it was, he wouldn't pass the above interview test to be a programmer. He'd write a massive monolythic CPU internsive real time game loop that stored and calculated a multitude of 'real world' cool factors like digestion ratios, stomach acid and defication rate all for which the player gets no possible gain other than being told that the pet died because they hadn't fed it lately.
He'd finally crack the secret to monetising cute cat gifs.I've a feeling the first job he would think about isn't the programming, but selling cuddly pets.
Virtual ones that is.![]()
So now it's OK to post here that a game is buggy? You haven't even provided a clip.
Sometimes this feels like the local hobby rally cross club telling Ferrari what to do to become competitive in F1 again![]()
Number of F1 Constructors' Championships won by Scuderia Ferrari: 16 (a record)Sometimes this feels like the local hobby rally cross club telling Ferrari what to do to become competitive in F1 again![]()
"again"
Yea ok, bad anology, granted, thing is, this feels like watching football in a pub and suddenly everyone there is Morinho.Number of F1 Constructors' Championships won by Scuderia Ferrari: 16 (a record)
Number of F1 Drivers' Championships won by Scuderia Ferrari: 15 (a record)
Number of games launched by CIG: 0
Imagine comparing Scuderia Ferrari to CIG![]()
Yea ok, bad anology, granted, thing is, this feels like watching football in a pub and suddenly everyone there is Morinho.
FTL did it pretty well, but then, that was because it was a well-planned component of the overall challenge aesthetic that the whole game revolved around: the question of āwhat else could go wrongā. And it was also well done because it wasn't just used as a threat, but also as a tool to deal with other threats, thus letting the player weigh risk and consequences. And also it was flipped completely on its head once you unlocked the race that lived in and produced vacuumā¦Thing is .. whisper it quietly it could be good. One thing that's been coming up in ED-land recently is "what would we do with ship-legs even if we had them?" - and if there were airlocks that drop on a pressure drop and slow leaks etc it could be good, and add a reason for legs / repairs etc.
But ... as you say - SC doesn't need that now. It needs all that other stuff fixed. Rather than air pressure / seaweed / body dragging / plushies / hotdogs / etc etc
Most likely, he's actually demanding something that stupid. Just look at the by now classic examples of the IFCS and the view stabilisation systems: massively complex chunks of code and CPU cycles being spent on cancelling out the effects of massively complex chunks of code and CPU cycles, all to end up with a result that mimics what you get if neither of the huge chunks were there to begin with. It's as if complexity addiction was turned all the way up into a full anti-pattern, just to complete the list.I don't know if Roberts is just sugar coating what, behind the scenes is very normal programming behind the scenes or if he's involved. If games development was anything like he said it was, he wouldn't pass the above interview test to be a programmer. He'd write a massive monolythic CPU internsive real time game loop that stored and calculated a multitude of 'real world' cool factors like digestion ratios, stomach acid and defication rate all for which the player gets no possible gain other than being told that the pet died because they hadn't fed it lately.
I'm not sure hobby rallyists would really appreciate being compared to CI¬G, but other than that potential insult to car enthusiasts, it's a pretty good simile for when Chris talks about game development. He's been doing since back in 1993, after allā¦Sometimes this feels like the local hobby rally cross club telling Ferrari what to do to become competitive in F1 again![]()
Look I know Iām a bit harsh sometimes but if you argue with some āfans like himā you never could win because their mindset is so Angst like. Every thing that is normal for other games like stability, core features, or even honesty donāt count because they are trapped by some ponzi scheme mindset. You could sometimes see it. But it is pure gold for me and i need really more popcorn when I read the post of the faithful. Dev times got changed to fit the picture. Bugs are described as features or even the workaround will described as features. I could really understood DS that even he donāt mention this scam(?) because at some point there should be a release date and the gaming press has to rate this +300$ scam.I see we're still grading on a curve. Imagine Chris at the Kickstarter: "Eight years from now you can boast you played for a WHOLE HOUR without any server crashes!"
The game is streamed on Twitch. We can all see how it is.
Why is SaltEMike playing Eco and CaptainBerks playing Dual Universe during a free fly!?
Look I know Iām a bit harsh sometimes but if you argue with some āfans like himā you never could win because their mindset is so Angst like. Every thing that is normal for other games like stability, core features, or even honesty donāt count because they are trapped by some ponzi scheme mindset. You could sometimes see it. But it is pure gold for me and i need really more popcorn when I read the post of the faithful. Dev times got changed to fit the picture. Bugs are described as features or even the workaround will described as features. I could really understood DS that even he donāt mention this scam(?) because at some point there should be a release date and the gaming press has to rate this +300$ scam.
..... the race that lived in and produced vacuumā¦
Nah. Vaccum is the absence of matter ā CI¬G is more like anti-matter: lots of energy produced, but ultimately highly destructive to everything around them.Isn't that Ci¬G?
Nah. Vaccum is the absence of matter ā CI¬G is more like anti-matter: lots of energy produced, but ultimately highly destructive to everything around them.