Colonia Speedrun Competition (w/Buckyball Racing & Frontier - PRIZES!!!)

Apologies @Exigeous, in the end I didn't have chance to make a run myself.
I got a little too carried away making runs at our BRC race last week (when I had time), and then didn't have spare time this week.
Thanks for running this event, I hope everyone had a great time (and got a great time).
 

Ozric

Volunteer Moderator
So when I did my first run in my 33.5Ly Asp-X https://s.orbis.zone/8syu (I made a guess with the extra Fuel Tanks, they dropped my jump range a bit, but as I was going to be Neutron jumping most of the way I thought the compromise was worth it.) I put 34Ly into Spansh, and played around with the accuracy until I found the fewest jumps (which was 279) then set off. I'd mentioned around after it that you might be better manual plotting until you hit the part where you were encountering a Neutron every jump. When I thought about doing a second run I went back to the Spansh route, found that place and then had a look around the area, checking stops along the way to that so I could see how the route was progressing. It took about 5 Kylies to get to that point.

One thing I realised a few years ago is there there are Neutron and White Dwarf belts between 1 - 1,500Ly above and below the Galactic plane (other than the 0,0 lines) They certainly do make long distance travelling much quicker and if you're not heading towards the core, but along one of the arms, then they're worth the detour. So in the Galaxy Map I did some manual scanning to find how close the Neutron fields got to the bubble, and I found that they start around 2 Kylies out.

Colonia is around 1,000 below the plane, so when you use Spansh it plots a route in a roughly straight line between the two points. If I could get down to the Neutron fields 3KLy before my first route, then I should save a lot of jumps. Popped the new system I'd found into Spansh, it was there but I didn't use all of the jumps because I used the in game route plotter to miss out the first one as it was quicker, and then plotted from there to Colonia. The route was mapped out to be 30 jumps shorter.

Well I dropped into an exculsion zone of a star within 9 minutes trying to cut a corner while charging the FSD, but I couldn't be bothered to start again so I just ploughed through. I made a few more mistakes at the beginning and later stages of the run, but nowhere near as many as last time. Which meant all told (including refuelling stops) 256 jumps compared to 308.

Thanks for organising the race Exigeous and Alec, double thanks to Alec for checking all the submissions, and well done everyone that took part just for making it. If you did make it. If you didn't... then well done for giving it a go :D
 
Quick reminder that the race is now over. We're currently checking submissions. If your submission is in but you're having problems getting your video evidence uploaded and haven't already been in touch with me then send me a pm here or ping me on Discord and we'll try to sort something out.

There's been some incredible times and I just wanted to thank everyone who's taken part in this and given it their all. As I sometimes say in Buckyball, everyone who took part is a winner in my book.

As to the actual prize winners and podium places for all four categories of engineered and unengineered, PC and console ... tune in tomorrow night to hear the results exclusively on Exigeous' livestream.


Also available on Twitch
 
Congratulations to all the winners and indeed to everyone who took part. Amazing runs every last one of them!

I'll probably write more tomorrow but in the meantime here are the leaderboards.

KrSBhgK.png


bsmDX7z.png


b5QhiPW.png


9N96uSh.png
 
In line with Ozric just a quick look into how my braining works via an excerpt from a conversation in Fleetcomm Distant World chatter:

If plotting yourself along neutron highway, don't plot farther than 2kly at a go, and keep an eye on it every 500 or so. It's gonna try to cheat you on fuel and make you stop more than necessary. As long as you're in density you can push it out an extra neutron or three before a refuel by jumping to a neutron closer than the given fuel star. (this really only works in the inner density areas of the highway)

When you're a couple jumps from the end of that 1500-2000ly run, find another neutron 2000ly out and plot to it and continue.

This is using the in-game plotting tool of course. Not spansh.

Sure you CAN plot 9000ly but the in-game plotter gets confused after certain distances and will start giving you like 1 neutron, 1 fuel, 2 neutron, 1 fuel... It's trying to use the maximum fuel per jump rather than most efficient absolute fuel useage per tank.

Spansh has a limited data set as it pulls from known discovered neutrons. This leads to some gaps even along heavily traveled routes where it may just not know there are a bunch of neutrons in this untouched 100ly gap so it'll stop you short before it and jump you over it rather than letting you plow straight through it as you might be able to. (Just a hypothetical example but hopefully makes sense)

I like finding my own.

unknown.png

___

End Quote

Yes, I use only in-game tools meaning the route plotter but I've played with it enough I know its limits and that I still have to fiddle with it manually and make choices on the fly about what to do but getting to go 5-6 jumps in a row without messing about with copy-pasta is satisfying in its way.

Even with my 4:19:16, I thought the whole week after "I can take 20 off that for sub 4 easy, maybe a half hour." I was just exhausted from it and didn't want to try again. Long term in Buckyball, it's not gonna beat the computer algorithm for the most perfectly sequenced route; but, it would seem that stubborn old man intuition may still have a leg up on the average Spansh run.
 
Last edited:
Aaaanyway, while I may have only pulled 2nd I've always liked silver better. I want to thank Exigeous for initializing and putting this all together, The Buckyball Racing Club for sponsoring it proper and making it a more open and exciting community event, Alec Turner for just being so contagiously hype about racing, and finally of course Nagi who has annoyingly put my NAME into numerous races with his Orca named after me to challenge me to actually DO one for once.


Thanks y'all, and I'll see ya when I see ya.
 
Last edited:

Ozric

Volunteer Moderator
Third place, I'll take that thank you very much indeed :D I'm glad I went back for a second run now. Well done to Chankk for getting into second using only the temperamental in-game plotter and a huge congratulations for that time from Bob! Really impressive, I look forward to seeing how you managed that one.

Well done to Ravenov and everyone else who took part. If there's one thing that makes this like other Buckyball races it's how close some of the times are. 12 seconds separating second and third after around 22,000 Ly :D

Well done all, fly fast o7
 
Third place, I'll take that thank you very much indeed :D I'm glad I went back for a second run now. Well done to Chankk for getting into second using only the temperamental in-game plotter and a huge congratulations for that time from Bob! Really impressive, I look forward to seeing how you managed that one.

Well done to Ravenov and everyone else who took part. If there's one thing that makes this like other Buckyball races it's how close some of the times are. 12 seconds separating second and third after around 22,000 Ly :D

Well done all, fly fast o7
Thanks Oz ... apologies for the minor heart attack I imagine was caused by your name initially coming up in last place with "n/a" next to it! :LOL:
 
Third place, I'll take that thank you very much indeed :D I'm glad I went back for a second run now. Well done to Chankk for getting into second using only the temperamental in-game plotter and a huge congratulations for that time from Bob! Really impressive, I look forward to seeing how you managed that one.

Well done to Ravenov and everyone else who took part. If there's one thing that makes this like other Buckyball races it's how close some of the times are. 12 seconds separating second and third after around 22,000 Ly :D

Well done all, fly fast o7
Third place, I'll take that thank you very much indeed :D I'm glad I went back for a second run now. Well done to Chankk for getting into second using only the temperamental in-game plotter and a huge congratulations for that time from Bob! Really impressive, I look forward to seeing how you managed that one.

Well done to Ravenov and everyone else who took part. If there's one thing that makes this like other Buckyball races it's how close some of the times are. 12 seconds separating second and third after around 22,000 Ly :D

Well done all, fly fast o7

Thanks Oz. Will post some details later this week on what went well and what didn't. Not at home so dont have all the details to hand but I used a 40T tank Asp and had a route that was around 240 jumps. More later in the week. I did also have experience of doing a 5h20min Neutron run for the A* challenge in an Orca and that certainly helped me in this event.
 
Back
Top Bottom