Dont think most SC fans will even know about it, much less care. Seems like a very specific Cambridge centric publication no?
Ah, it does indeed look like that.
Ok, nothing to see here. Move on.
Dont think most SC fans will even know about it, much less care. Seems like a very specific Cambridge centric publication no?
Because they unprofessionalised the business. the customer is now investor, too, but without a say. So they need to lull them in with doublespeak and smokebombs. Repeated lies complete the picture until people start believing that crap. It's kinda the same in the US, imo.
I read recently that when SC talk about a ship sale they don't mean that you can buy ships at a discount, but simply that you can buy certain ships. I hope I'm wrong.
All true. But you see, these investors are perfect, because they are just sheep.And they didnt back a game but a company that may or may not produce a game and may or may not fail.....but they arent investors, investors get legal updates about progress or ROI expectations
True, but do scientists understand game development?Scientists all over the world manage to communicte and work on the same basis because they have learned to establish a baseline and adhere to it.
True, but do scientists understand game development?
Enter Christopher Roberts: now, what is areleasebaseline anyway?
And "adhere to it"? Autocorrect to "absolve".
Handwavium tier 0, I'm surprised you aren't accustomed with it at this point.
Ok hear me out: Ships should be NFTs on Ethereum to allow for free markets for ships posted:
For some context: I was having a quick joke with my buddy about how much money I've spent in ships. I'm also an Engineer on Ethereum applications, and am into decentralized gaming. He said, "wow you're an idiot, you wasted your money". At that moment it was kind of strange since I never really thought about Ethereum and digtial NFTs, and Star Citizen. I just responded without thinking, "actually this stuff will eventually be tokenized, and I'll likely be able to sell them as digital assets within 4-5 years". It kind of rolled of the tongue so fast I didn't even realize what I said, and I never really thought about Star Citizen ships as investments until now, but I think it's something people should be aware of as SC takes more and more time to build, and as the decentralized gaming space continues to take of. It almost has to tokenize assets in game to compete if it's planning a release in the next 5 years.
The short and sweet: These Star Citizen ships will eventually be tokenized, and they're going to be worth a lot of money on the free market.
I'm not sure if you're into decentralized technologies, but Ethereum has a massive market for NFTs that I'm predicting will be the location of our ships. The narrative is changing in the space where we're planning for an entire economy based on hyperbarterization. The lines between money and goods is blurred in this world, where you can own 5% of a house and claim on it's returns like a money, or you have multiple USD dollars competing as technologies like goods.
Star Citizen is actually taking so long to build, it seems like it will have to tokenize since it will launch in a group of games that inevitably will be connected to the blockchain. Tokenized gaming is going to be pretty massive. All you need is access to the Ethereum network, and you can trade, speculate, etc. Not to mention, it's a massively easy way to remain relevant as gaming switches to free-market items and trading. What better way to drive ship sales than to say, "Look, you can likely sell these things on the free-market later for a higher price". There's a lot to say about the legal implications of this, but since they already take your credit card information on ships, there's nothing stopping them from giving you a transferable NFT that can be associated with an in-game character for ship ownership. You could even have digital organizations (DAOs in our land) that own the NFTs, and have control over the associations, meaning they could "lease" ships to org members or anyone else, while still retaining control of the hull itself.
I just don't think Robert can say no to this. Again, the game is taking so long to build, he's going to have to design new elements of the game to compete with up and coming technologies. An MMO alone just isn't going to cut it anymore if there's a game down the street where people are earning real income playing it. Star Citizen is kind of on track to possibly be a leader in the space if the decision is made to start running with that model, and could rocket adoption even more. I know we're all ship buying degens, but the top could blow off if we add "blockchain" to the "Spaceship MMO". EVE online was huge as people ran and worked in the economy inside the game, but once that economy merges with the real world, things are going to get really weird, really fast. Hope you're all ready for the ride.
When 6/7ths of your company are wholly useless for making the project the company revolves around progress, you have to give them lots of things to do. Things like not properly aligning animations. That's how.The level of fidelity is quite frightening.
How did they manage to parse the mocap data to obtain such unparalleled realism?
When 6/7ths of your company are wholly useless for making the project the company revolves around progress, you have to give them lots of things to do. Things like not properly aligning animations. That's how.
A majority of the complaints don't understand that development is exponential in nature and we're only now finishing the first third of the curve.
Post 3.12 to static server meshing is gonna be fun for development. I can't wait.
CR of course starts from the opposite side, and often seems to never leave it without being forced.
Things like not properly aligning animations. That's how.
That’s just the subsumption AI learning what floors are. Give it time.
That’s just the subsumption AI learning what floors are. Give it 10-20 years.
When 6/7ths of your company are wholly useless for making the project the company revolves around progress, you have to give them lots of things to do. Things like not properly aligning animations. That's how.