Game Discussions Star Citizen Discussion Thread v12

I might be mis understanding the technical side of it

But isnt the idea the poster is talking about is that the Jump point could be its own "map" to travel through rather than an loading screen.

This part
"Server meshing means star systems will not be monolithic spaces but discrete boxes of space handled by different server instances "
Seems to suggest the opposite to your
"There is zero gameplay or technical reason why CIG should make seperate systems all part of the same map."

So you are both on the same page

Both systems separate map and the poster adding a third map for the jump point transit between them

All the other stuff seems to be about making it a seamless transition from the point of view of the client as it is passed from one server to the next.

Whether or not the wormholes are themselves maps or just effects, they seem to be saying that different system maps are joined like contiguous maps. My point is, i don't see any reason to do it that way.
 
Whether or not the wormholes are themselves maps or just effects, they seem to be saying that different system maps are joined like contiguous maps. My point is, i don't see any reason to do it that way.

I think that is just your interpretation of "discrete boxes of space handled by different server instances. " as one contiguous map just so you can find fault with it.
 
I think that is just your interpretation of "discrete boxes of space handled by different server instances. " as one contiguous map just so you can find fault with it.

I'm not adressing discrete boses of space handled by different server instances, since that could be done with a (merged) single map or seperate maps.

I'm saying I don't see a reason to make those separate areas part of a single map.

How can i put it another way? I don't support you ever played Dungeon Siege and worked with the editor did you?

So, each "area" was a separate map. However, the game was rather clever about it. No loading screens, you'd enter a cave, and no black screen, no loading times, as you entered, you'd walk right into the next map. Technically speaking, you'd be on a different map, you can look back through the cave and see the other map, your coordinates have changed, as you took one step you went from X=256 to X=0 or whatever, but you're on a different map.

Now, with SC, since we have jump points and animations, there isn't even the need to go to that level of fidelity as it were. There is a designed break between the areas where you can't even see between them, so there is even less reason to try and make them phsically joined maps. It serves no gameplay or tech purpose. So, i would question why they would spend effort on it, when the result would be identical either way.

Or, is it just a case of CIG once again trying to solve a problem that has been solved before by implementing it in the most difficult way possible?
 
If anything I'm looking forward to Montoyas take on the shade throwing- I mean two games have now stamped on SCs balls.

Don't like youtubers who have to provide excuses and tell people what they should think about things. There seems to be rather a lot of them for SC as well. I'm sure they exist for ED, they just don't hit my radar.

I like OA because of his relatively neutral presentation and how he is careful to say when something is his opinion and acknowledge that others may hold different opinions.

Its also why i like Yamiks, because he rips everything apart and helps me consider where i myself might be being too forgiving about something, but the parody level also helps me consider when i'm being too critical. I know a lot don't like Yamiks, but i get a good chuckle out of him.
 
ed or Pre-ordered Sqn 42
Blast from the past in 2016




CIG spend years retrofitting stuff because they didn't do the tech first.
Robert have shown signs that he starting to panic over the last couple of weeks. May be the whales havd finally stop giving him money.
 
Robert have shown signs that he starting to panic over the last couple of weeks. May be the whales havd finally stop giving him money.

Seems down to about levels it was a year or so ago.

But also, pre con lull. People are waiting to see the next big thing CIG are going to sell them. Saving their pennies to buy a new capital ship that doesn't exist or, maybe this year they will finally announce paid for apartments.

Remember, the real game is STORE citizen.
 
Don't like youtubers who have to provide excuses and tell people what they should think about things. There seems to be rather a lot of them for SC as well. I'm sure they exist for ED, they just don't hit my radar.

I like OA because of his relatively neutral presentation and how he is careful to say when something is his opinion and acknowledge that others may hold different opinions.

Its also why i like Yamiks, because he rips everything apart and helps me consider where i myself might be being too forgiving about something, but the parody level also helps me consider when i'm being too critical. I know a lot don't like Yamiks, but i get a good chuckle out of him.

I view them as pure reality distorting entertainment, and having FD dunk on CiG one in the financials, twice in this diary, Sandworms in NMS, he's going to have to come out swinging and that makes me laugh.
 
Don't like youtubers who have to provide excuses and tell people what they should think about things. There seems to be rather a lot of them for SC as well. I'm sure they exist for ED, they just don't hit my radar.

I like OA because of his relatively neutral presentation and how he is careful to say when something is his opinion and acknowledge that others may hold different opinions.

Its also why i like Yamiks, because he rips everything apart and helps me consider where i myself might be being too forgiving about something, but the parody level also helps me consider when i'm being too critical. I know a lot don't like Yamiks, but i get a good chuckle out of him.
I feel OA is too soft on the ollocks side of things. Yamiks is OK but I wouldn't watch him all the time. I think he could do creatively a bit better, but in the end it has to be fun for the creators too.
 
I'm not adressing discrete boses of space handled by different server instances, since that could be done with a (merged) single map or seperate maps.

I'm saying I don't see a reason to make those separate areas part of a single map.

How can i put it another way? I don't support you ever played Dungeon Siege and worked with the editor did you?

So, each "area" was a separate map. However, the game was rather clever about it. No loading screens, you'd enter a cave, and no black screen, no loading times, as you entered, you'd walk right into the next map. Technically speaking, you'd be on a different map, you can look back through the cave and see the other map, your coordinates have changed, as you took one step you went from X=256 to X=0 or whatever, but you're on a different map.

Now, with SC, since we have jump points and animations, there isn't even the need to go to that level of fidelity as it were. There is a designed break between the areas where you can't even see between them, so there is even less reason to try and make them phsically joined maps. It serves no gameplay or tech purpose. So, i would question why they would spend effort on it, when the result would be identical either way.

Or, is it just a case of CIG once again trying to solve a problem that has been solved before by implementing it in the most difficult way possible?

This reads like you are describing the same thing as the other posters saying yet at the same time lambasting CIG for not doing it that way. when it all seems to be the exact same thing only you are right and they are wrong.

Particularly as you are focusing on a different point to what the Poster was talking about, which is whether jump points will be their own map or not to poke fun at them.

Do you really need to go out of your way to do that to get the win?
 
Last edited:
I view them as pure reality distorting entertainment, and having FD dunk on CiG one in the financials, twice in this diary, Sandworms in NMS, he's going to have to come out swinging and that makes me laugh.
There's a definite hierarchy - NMS seem to be able to develop fastest, so often have a laugh at ED (NMS:Beyond) and SC (Wurms etc). ED is slower so mainly takes a dig at SC (bartenders). SC never actually delivers, so can't really fight back (though they do have walkable ships and more realistic planets than NMS, but that's hardly new).

Most of the comments I've seen are comparing ED vs SC, but I'd rather ED was compared to NMS - as they have more players and move faster : I fear comparisons with SC will not help ED as it's not even released yet.

🤔 Maybe when SQ42 goes to beta in a few hours it will be a better comparison ;)
 
This reads like you are describing the same thing as the other posters saying yet at the same time lambasting CIG for not doing it that way. when it all seems to be the exact same thing only you are right and they are wrong.

Particularly as you are focusing on a different point to what the Poster was talking about, which is whether jump points will be their own map or not to poke fun at them.

Do you really need to go out of your way to do that to get the win?

There is no win here, only opinion. I guess we just don't understand the point the other is trying to make.
 
There's a definite hierarchy - NMS seem to be able to develop fastest, so often have a laugh at ED (NMS:Beyond) and SC (Wurms etc). ED is slower so mainly takes a dig at SC (bartenders). SC never actually delivers, so can't really fight back (though they do have walkable ships and more realistic planets than NMS, but that's hardly new).

Most of the comments I've seen are comparing ED vs SC, but I'd rather ED was compared to NMS - as they have more players and move faster : I fear comparisons with SC will not help ED as it's not even released yet.

🤔 Maybe when SQ42 goes to beta in a few hours it will be a better comparison ;)

And so often other games get overlooked in comparisons, like Dual Universe, the now defunct Hellion, Empyrion, etc.
 
Essentially what Agony said. Don't put future tense as a given fact and we are fine. "I think SC will fail" and "I think SC will succeed" are both acceptable, but "SC will succeed" is not.

Really? We are telling other people what we are 'fine' with them writing and whats 'acceptable'? Just think about that. think about the implications and where it leads.

Im a historian, I was taught not to write 'I think' all the time, the fact that I wrote it means its what I think, thats obvious. Unless its in "quotes" or 'this type of quotes'.

LA is reading SC statements in a 2nd language, nothing in there is written as will be or might be, its all written as 'now' tense. Yes people are dreamers but thats their right.

If you get upset or wound up at their posts, just block them so you dont see them. They are all within forum rules and if not its up to someone else to moderate it anyway...
 
How many systems is SC going to have again? I can see maneuvering in hyperspace doable for a few jumps without a disaster but the risk of a hyperspace crash out must loom large after too many jumps.

What risk?

CR talked through a jump saying you needed to be careful because touching the sides of the tunnel could be dangerous. 2 seconds later, they touched the side of the tunnel and nothing happened.

Of course, because it was just an effect and no actual code had been added at that point to make it dangerous.

Wait for it to actually be implemented, then we can see how dangerous it will be. Coming soon! Right after server meshing!
 
Good start with 3.11 PTU. Average session time before 30K is 20 minutes or less...which isn't enough time to leave where you've spawned and get anywhere else to actually test anything :cautious:

Tried 4 times to leave area 18...still not managed to get past the hangar.

F in the chat.
 
Back
Top Bottom