Why before release of Odyssey? That wouldn't make much sense.
I mean it takes time to develop. So it should be added to a build before the official launch.
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Why before release of Odyssey? That wouldn't make much sense.
I can think of many games that 'look better' than ED - even Skyrim VR or Fallout 4 VR look fabulous with plenty of mods...SC was just one of many examples of games that look better than ED. Other one is Witcher 3 which was released a bit later than ED, but got a couple of major free graphics updates.
I'd be pleasantly surprised if they add major graphics improvements before release of Odyssey.
Well Bethesda aren't known for their cutting edge graphics. An the the engines they are using to build both of those games isn't Unreal engine 5.Did you see Starfield or Elder Scrolls 6 graphics? Nope so you're just guessing.
You would be wrong when it comes to tectonic plates. They are simulated. As to erosion, there would be any or very little on non-atmospheric planets.It's a work in progress. The game is not fully released yet.You can raise the bar of what defines a planet so high that even ED's planets don't qualify. A real planet has an inner core and an outer core. Where is the magma? Where is the real-time simulation of erosion or tectonic plates? None of ED's planets have that.
Except microtech size Is about its diameter. Do you know the difference between radius and diameter?There are cities in real life with much fewer and smaller buildings, yet they are cities. So the amount of buildings are enough to warrant the title of a city. It isn't fully populated and interactive though.
Kepler-37b = Radius: 2,439.7 km , a little bigger than MicroTech. That is quite similar to a real life planet in size.
Except microtech size Is about its diameter. Do you know the differenze between radius and diameter?
That means that microtech Is smaller than the Moon. It shoudn't even have an atmosphere
You would be wrong when it comes to tectonic plates. They are simulated. As to erosion, there would be any or very little on non-atmospheric planets.
Ah right the image didn't indicate radius or diameter. Also you haven't seen all planets in the universe so you don't know for sure.Maybe it'll be bigger in the full game.
you are making yourself ridiculous.Tectonic plate movement happens continuously. That isn't simulated in ED. ED has some kind of static snapshot of a planet surface. There is nothing underneath the surface textures.
that symbols are for diameter, moreover the diameter of the moon is 3476 km, so I would say they are diameter.
I can't really understand why you keep insisting, even CR said that the Verse is not on scale, but distances are 1/10 and the planet siszes are 1/6 of the real ones.
you are making yourself ridiculous.
Lol, so you think they should put huge amounts of work in to simulate a few inches of movement of tectonic plates in the games lifetime. It's really not needed and a complete waste of time.Tectonic plate movement happens continuously. That isn't simulated in ED. ED has some kind of static snapshot of a planet surface. There is nothing underneath the surface textures.
Lol, so you think they should put huge amounts of work in to simulate a few inches of movement of tectonic plates in the games lifetime. It's really not needed and a complete waste of time.
They are still much more realistic than SC "planets".It's not essential. Some people compared the "realism" of planets in SC to ED. Depending on the level of scrutiny and requirements, planets in ED aren't that realistic either.
They are far more realistic then SC planets.It's not essential. Some people compared the "realism" of planets in SC to ED. Depending on the level of scrutiny and requirements, planets in ED aren't that realistic either.
I quite happily listen to the 'background noise' on my FC in the 10 minute lead-in to jumping... it just doesn't get old!ne thing I am sure of: The FDEV SOUND MAGICIANS will blow our minds again with their take on surface, Ambient and combat sounds. Can‘t wait to LISTEN to the game!
Yeah, but i don't think their planets are going to grow![]()
But one thing I am sure of: The FDEV SOUND MAGICIANS will blow our minds again with their take on surface, Ambient and combat sounds. Can‘t wait to LISTEN to the game!
Sorry, but the point of that comparison was to show the difference and reason of graphical fidelity between the two. It wasn't realism we were talking about, but the difficulty of having billions of good looking planets in real size as opposed to a handful of handcrafted potatos. If CR isn't happy with the look of one of his planets he can just take a look at it and fine tune a few things. Now try that again with a billion planets. You said the size and procedural nature of Elite doesn't matter when it comes to graphics. It does.It's not essential. Some people compared the "realism" of planets in SC to ED. Depending on the level of scrutiny and requirements, planets in ED aren't that realistic either.
Cyberpunk has more detail because it's from 2021 and not 2014, it also doesn't try to represent an entire galaxy. By the way, Elite also keeps upgrading graphics. Compare planet surfaces from 2015 to the alpha footage.
The "entire galaxy" excuse doesn't fly, because SC has significantly better graphics and full sized planets with entire cities.