Game Discussions Star Citizen Discussion Thread v12

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although, TBF, this has been the best PVP environment in SC since Jump Town
Even though I'm an out and out pacifist these days, it seems I can still do the dance of death when enticed by some utterly pointless cosmetic additions. I killed a few unwitting citizens myself earlier. My tally is up to 12 unique kills so far, 2 were griefs (because I could), the rest were fair one on ones...if you can't beat 'em, join 'em ;)
 
Watched a video about solo vs multicrew mining in the Mole.
The Mole is only useful for multicrew mining.
For solo mining it's the Prospector.
You have also the Greycat Roc (small mining buggy) for mining on planets and moons, and the Pyro multitool (hand mining device) to mine by foot on planets, moons, caves and prison. When mining by foot, a Rucksack armor is a must have (a lot more inventory than usual armor).
You have normal and instable ore (that can explodes in your cargo on certain conditions). You can also boost your mining with multiple consumables and you can buy better mining head equipment for your ship.
 
Watched a video about solo vs multicrew mining in the Mole and while being impressed with the ship it brought home to me the risks of not thinking through how ship interiors will affect gameplay (in this case mining).

I certainly do not relish having to position the ship, walk to the attached mining turret, walk back to the cockpit to make position adjustments then walk back to the turret etc...

Mining in ED is definitely more practical for the solo player though I wish there was someway multicrew would make large ships more efficiently run.

re: mining gameplay dev popularity - i think the dream is to mine raw materials, refine & process them & combine all these to build things. Unfortunately, few games ever get to the building part much less get it right.
Multicrew mining in the Mole is pretty good but the ship isn't designed for and not really suited to solo mining. It has 3 times the ore capacity of the Prospy and bigger size 2 mining heads...plus, mining with a mate is always a blast. With said mate as crew either driving, or taking turns in the mining cab with me driving the bus, we average roughly 100k each per run in the Mole with a 50-50 split of the profits. You've also got to communicate with eachother via VOIP or Discord crewing a Mole or it's a real pain, text chat is useless.

Any more than 2 in the Mole (driver and someone in the front mining cab) is a waste of time, it doesn't make mining any faster, just less profitable...The Prospy, I can regularly haul 75k-100k profit solo by being a bit picky.

Mining is time consuming and exactly why the pew-crew, who generally have the attention span of a wasp, hate it so much... but there's no real way to mine quickly and make the big bucks consistently...it's all about patience, cherry picking the right deposits, a bit of skill and know how but most of all, enjoying it for what it is...It's kinda what I do in SC...that and a bit of cargo shuffling.

ROC mining is where it's at though for the moment...I'll let you know how that is in this patch when I've seen how much they've nerfed it by making the Hadanite more rare...

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"We also communicate way more than any other developer or publisher than I am aware of in terms of work and progress on Star Citizen, which is the game “The Pledge” was referring to; "

Oh wow. That is a big one. The nerve to just go ahead and imply that SQ42 is absolved of The Pledge.

Just. Wow.
I thinks this sums up CIG quite nicely. That statement certainly leaves a bad taste.
 

Viajero

Volunteer Moderator
I thinks this sums up CIG quite nicely. That statement certainly leaves a bad taste.

Calling that unprofesional probably does not even start to cut it. Chris Roberts shamelessly displays a complete lack of self awarenes and scruples, in addition to insulting the intelligence of the community and treating it as if it was a kindergarden class of 5 year olds: "No, no, you see, SQ42 is absolved and was not part of the pledge". A complete disregard and disrespect for the people actually giving him his soustenance and funding.
 
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I thinks this sums up CIG quite nicely. That statement certainly leaves a bad taste.

It's all perfectly simple. The public crowdfunds Star Citizen which is a different game to SQ42 not covered by "The Pledge" but is the very same game when covered by the Cryengine licence unless the public want a refund and go through a third party legal entity in which case the complaint is against Robert Space Industries and not Cloud Imperium Games whose responsibilities are being handed to Turbulent. It's also not P2W as there is no "win" condition and there are no subscriptions unless you sign up for one. It's all obvious when you buy an Idris and read the very clear terms and conditions.
 
Roberts' responses were as weaselly as they come. He refuses to take any responsibility at all.
Imagine being like this towards the people who have kept your employment and standard of living possible for the last 8 years.
I get the feeling that after 8 years some of the faithful are finally beginning to realise their messiah is nothing more than a Snake Oil Salesman and that they wont be getting their game.

The aforementioned messiah could be aware of this change and as result of that and the conditions imposed by the Calder investement / turbulent hand off has activated his exit strategy.

Edit: Or it could be nothing of the sort and the guy is just a <insert appropriate word here>
 
Our very own sovapid pops up in a spectrum thread.


I'm laughing at this thread because i remember all the times the faithful argued that SC wouldn't have a problem with griefers/gankers/random kills because CR would implement a crime and punishment system that would discourage it, and let us not forget, the 10 (or 100?) to 1 NPC to PC ration with NPCs indistinguishable from players!
 
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