I have tweaked your build slightly to get round the power issue, engineering is the other way to fix that.So.. Here's where I am at the moment, (see link below) bought a Vulture and bunged a load of stuff in it as per sinsalo's
above example. Obviously as soon as I deploy the hardpoints the ship shuts down lots of other stuff and my air supply starts to dieso I now need to adjust to suit. I'm out in my ASPX now to collect more mats for engineer upgrades. Mistake from me earlier in my posts when I listed engineers unlocked, I only have F. Farseer and E. Martuuk unlocked at the moment. I'm up to level 5 with Farseer but not started yet with Martuuk.
Regarding upgrades .. Is there any particular order which I should do things? I presume that my power plant needs to be number 1 priority but after that I'm open to advice. I'm not in any rush to use the Vulture yet and am happy to prepare it in readiness for combat in its current configuration. That said, if I've created myself a mountain of grinding to get it working, then I'll happily reduce the level/number of modules with a view to using it sooner and then steadily upgrade as time/patience allows.
Thanks everyone for your help up to now
Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerouscoriolis.io
One thing I have done is to adjust the module power priorities, high numbered modules are shut down first, then swapped in a multicannon and dropped the shield boosters down one grade until the power was enough.
Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerous
