Federal Corvette...okay I get it now

Heh, the point of doing it was that it was far from the ideal ship for the role. Made it fun. Burnt through a load of material to get there though. Shield-wise, I think it had about 1,500 Mj IIRC, biweave with great resistances and some SCB's if needed. Ship had good survivability in your regular CZ and we burnt through enemies with our Energy / Kinetic ship combo.

Yeah.

Wasn't suggesting you "picked the wrong ship".
More that FDev haven't given us any ships that might encourage proper coop play.

We could really do with, say, a ship with a honking great PDist, only 2 or 3 hardpoints and a couple of large internal slots but not much else.

Course, it's a bit much to ask FDev to create such specialised ships, with limited functionality, but that's why I think they should produce different versions of existing ships that are tailored for different roles.
 
Funny thing is, having played this game for over three years, I only recently joined the "Cobra Mk III - Okay, I get it now!" club. It took a shieldless stealth build and a copilot for me to truly appreciate this ship, but I finally do.

As for the Corvette, I bought it on sale, used it for a few days, found it boring, stored it away, and eventually sold it. 🤷
 
I too grinded rank to get one, took advantage of the faster ranking and cheaper price when it was offered ...bought a couple of nice paint jobs to pose in (it looks so good !) ... and I still haven't got round to flying it :D
 
Yeah its too good that its boring for pve. I need more than just being a python that always wins.

Whoops i refuse to mine on anything else than my mining corvette.. what am i saying, i love mine. Just fully combat outfit one then turn it into a miner. Replace all but the huge weapons and favour collector limpets over shields with 256 tonnes. Leave the fighter hangar in. Its amazing.
 
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I've got a high capacity c1 corrosive gimbal mc and an efficient c1 turret emissive pulse, three large efficient gimbal beams thermal vent, and two huge overcharged autoloading mc on my vette. Can solo a high cz and needing synth for just the two huge mc, so it's easy on the materials. Hope it helps, the vette is a great ship
 
If you want all lasers try the laser version of my current PvE focused build. Shields have never failed me even in the most hectic and long-term engagements. Don't worry about no heatsinks, the only time you'll overheat is if you have to use a SCB, but even then you won't suffer any major heat damage and any heat damage you do incur will never damage modules to malfunction.

I don't use all lasers anymore personally. I use 4 multis and 3 rail guns because that loadout shreds better than anything I've ever seen or tried, but it's PvE, you can have a blast with whatever you want and all lasers are fun. So here's the laser version of my current PvE Vette:

 
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I'm using this build on PC
2x fixed long range huge Bursts - for sniping enemy powerplants in a CZ
Some turreted lazors for those pesky vipers
and a pair of small gimbaled high capacity corrosive multicannons - you can keep one off or out of trigger selection and when the first runs out of ammo, you swap them over.
The corrosive is too good to let it out, and 7000 rounds will last you a lot if you use them in small bursts, just to keep the effect on

You can swap the Guardian FSD Booster and the FuelScoop for some more HRP - but i found it not necessary
the 2x size 7 SCB are there just in case... i usually dont need them, but they're good in the case the entire SpecOps Wing is focusing you... Just make sure you double-bank them to put those heat-sinks to good use

For SLF:
  • best allrounders are the ones with fixed pulses and PDT (Taipan and Gu-97)
  • for hulls, the F-63 with fixed multicannons is the best, but it's useless against shields
  • The ones with fixed plasma are decent, but they do miss a lot.
 
It's not a Corvette, but I built an all-laser Krait which works well, and traded the two mediums for rail guns with plasma slug for the kinetic aspect.

I'm currently working on a 3rd build which is two large lasers (both LR TV), one large plasma with PS, and either two rails with PS or two more plasmas. How it holds out in a fight will decide how effective it is.

Cutter can eat anything, so I find it more fun to fly something a bit smaller for combat. Cutter is good for pure survival. It doesn't even need weapons.

My Cutter has:
1xH G3 efficient beam laser with oversized
2xL G5 overcharged MC with corrosive and thermal
2xM G3 overcharged frags with corrosive and incendiary
2xM G5 overcharged MC with drag and oversized

I'm thinking of changing the two nacelle MCs for beams or plasmas, though the placement isn't great for fixed weapons.
 
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70yr old grandad here, kept away from combat for a long time as I reckoned my reaction time too slow until I got my Corvette. Always play in open now and fear no one and have risen to 78% Dangerous as well. All because I took the time to grind for it. The only bad thing I will say about the Corvette is that it spoils you from enjoying your other ships. Here is a link to mine at Coriolis. https://coriolis.io/outfit/federal_...N4FdNKViV01WIGaq+7kFcXtbBOcDAAA=&bn=ORLANDINE 4pips to weps and one each to system and engines and don't try and fly her like a fighter in combat. My most used combat control is the reverse thruster just keep the enemy in front of you and blast away. With my setup I can take out an Anaconda in around 20 seconds and one time took out 4 conda's, 1 krait, 1 fdl and still had 1.5 rings left on my shields.
 
One last thing - would any of you be willing to show me your take on an all laser (or similar ammo-less) build that I can tinker with? I'd appreciate all suggestions!

I use twin huge beams, efficient with thermal vent. On the large hardpoint a long-range beam, oversized, for pulling and hitting at a distance. The rest are rapid pulse lasers with scramble and emissive.
 
Yeah.

When I first bought my Corvette I figured I'd try an all-laser build and, frankly, it was so halfassed that it put me off the ship for about 6 months.

Sure, it'd be nice if we could go full-on "Star Destroyer", but that's just not the way ED works. 🤷‍♂️

One thing a laser-vette is great for is grinding combat rank at a compromised nav beacon. That's what I built mine for and it's great at that because it can kill small and most medium ships one after the other all day long without having to stop to recharge shields or rearm. But it's bad for taking down hulls, you can pop shield tanks all day long but it's slow going taking down hulls.
 
It makes a pretty good PVE miner too. You can equip it adequately for all mining methods without filling the huge hardpoints and have more cargo capacity than you have the patience to fill in a single trip. It's agile enough to slither between rocks. You can make it quite tanky without negatively impacting its effectiveness as a miner and sticking a couple of huge gimballed and engineered multis in those top hardpoints will tend to make short work of any NPC stupid enough to want to try and relieve you of some of your hard-earned minerals on your way to offload. You'll likely have a collector limpet or three left over to pick up the mats they drop too.
 
Corvette was a ship I grinded for and then was disappointed with as it just felt so sluggish. However, since getting G5 Thrusters unlocked from Palin I can now give it enough speed to really enjoy using it.

My initial plan was simple: 2x Huge PAs and everything else Thermal Vent Beams. Issue with is, against small (or even agile medium ships like the FDL) it can be tricky (for me, at least!) to land those PAs often enough and the under-nose C3 doesn’t always track with the other hardpoints ... leaving you with a very “meh” 2x C2 and 2xC1 actually doing damage. That’s no better than a Cobra.

So, out came the Huge Beams with everything else OC MultiCannon. Highly effective. Highly dull.

The next build was 5x Rails: 3x C2 (including one on the C3) and 2x C1 up front. Still two huge beams up top. Okay, if you land the “one two punch” of the rails it decimates but, honestly, heat was somewhat of an issue and the outside C2s would often miss small/medium ships. Still, stick Plasma Slug on all the Rails and it qualifies as ”ammo-less” I guess?

That was refined to an asymmetrical loadout with 1x C4 Beam and 1x C4 OC MultiCannon, 2x C2 OC MultiCannon and 3x C1 rails up front so that they all fire together. That was a pretty effective loadout and quite a lot of fun. I may yet return to it.

But I missed the big ‘ol PAs ... so now I’m running 1x C4 Beam (Thermal Vent), 1x C4 PA (Focused) and then everything else is an OC MultiCannon: Auto Loader on the C3 and C2s and Corrosive on the C1s. This is a beast of a loadout with the huge PA hammering anything big (and Asps, which just seem so easy to hit ...) and the MultiCannons decimating, well, anything really. And that single huge beam strips shields like nobody’s business and is more than enough alone for any small ships. I’m talking PvE here, of course.

Shield wise, I really think BiWeaves suit the Corvette for just staying out and killing stuff. With C7 engineered for Thermal Resist coupled with 2x G3 Kinetic Boosters, 6x G3 Resistance Augmented and a bunch of Guardian boosters as well, I’m at 3000MJ with mid-60% resistances across the board. Still room for a couple of C5 HRPs in the military slots bringing the (engineered lightweight alloy) hull up to 2000 combined with 2x C4 MRPs to make sure your PP and Thrusters hold if things really go South. That said, since upgrading my shields to this level I don’t think I’ve seen them budge a jot.
 
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