It sounds like there’s a lot of frustration and annoyance around various aspects of the game and I appreciate that, however, I do think that games do take time to iron out. PlanCo was developed over 4 years and additions/tweaks happened over that time - we can’t expect PlanZoo to be complete and perfect after one year and have every animal and feature we want now otherwise it has nowhere to go. This is a living game and bugs will come up as players play in lots of different ways and problems come up due to this.
I do agree that the pandemic has likely delayed time lines and I think Frontier is still invested in the game. Considering the business of this game for the future, if Frontier sees that players are turning away from the game with lesser player numbers or a community that’s gone against the game it would make sense to reduce investment and focus on other properties that are doing well. To counteract is this though, I’ve read about the long term life of Frontier games in their released performance analysis - players are buying these games long after the initial launch even if this is in lesser numbers which still generates income so developments aren’t only targeting initial purchases. Something else to consider in this is that now we know PlanCo is coming to console and Mac, I imagine that there will be similar plans for PlanZoo if these launches are a success. This is means it makes sense to continue investing in PlanZoo even if overall PC user interest is declining.
An argument would be for Frontier to work on what players want to retain them, however, what happens when you get a feature demanded (I.e. semi-aquatics) and then months later it doesn’t fulfil the itch anymore as we’re currently seeing? It seems all relative. If we got more animals in packs, our expectation and therefore disappointment could go up again.
Yes, I appreciate having 5 animals in a pack is a small number and some of these are similar to others already in game but I also imagine these take a lot of time to model and programme. Business wise they’ll be looking at return on investment and how many hours it takes to develop animals vs how many players buy these. If less bought the Australia pack than before and thus covered less developer hours and the pack made a loss, it’s perhaps not viable to make more than 5 animals at a time or even more packs. It’s supply and demand, more content that we want will follow if people continue to buy the game and DLC’s. My personal feeling is deepening gameplay elements alongside animals is what will keep players interested.
Personally, I’d be behind Frontier having a scale of add on packs like the Sims - separate Stuff packs (scenic elements), game packs (animals) and expansion packs (adding fuller gameplay like increased educational aspects, etc -).
If you consider the Sims Stuff packs are £9.99, Game packs are £17.99 and expansions are £34.99 (which is the same cost as base game) - £7.99 is not a lot for what we get in a pack relative to this and if they scaled up different pack styles I think players would be open to paying more to get more - thus giving more developer hours, profits and giving the community what it wants satisfying everyone. What does everyone think about this?
I get that some people have spent £100 on the base game and all DLC’s but comparatively with the Sims for all stuff, game and expansion packs you’re looking at nearly £500.
https://www.google.co.uk/amp/s/www.pcgamesn.com/the-sims-4/sims-4-dlc-price?amp
In my view if we could collectively voice ourselves as a community with appreciation and encouragement then we’re more likely to get what we want for the game. If the tone is negative and critical of Frontier then it potentially could stifle developments if they see players are turning off from it. If a creative sees some of the feedback it’s not going to inspire them and cause them to make their best work.
Everyones feelings are valid and I’m not devaluing any of them in anything I say, it’s clear that they come from passion for the game. People seem to really care for this game and see its potential which is why the response is so big - it’s like ‘we see the game this could be so fulfil its potential’!