No, Anaconda VS anything else.Yes, Corvette vs Phantom is a great example of this rule...
You realize, that rule which only applies to "cherry picked" examples is worthless?No, Anaconda VS anything else.
Phantom VS Cobra
Heavy class has 3 ships only for 3 tasksYou realize, that rule which only applies to "cherry picked" examples is worthless?
I would replace market by "fsd cooler" which lowers cooldown/spinup to like 5 minutes total. That could be option. However, I think they need 15 mins for server sync things.
Humnn. Didn't think I was telling anyone else how to explore. Was telling people how I explore.Oh, I feel so bad now that I know that I am not "exploring" according to YOUR idea of exploring.
PS. is there a book "EXPLORING IN ED FOR DUMMIES"
I feel like I have to learn some necessary rules.
Damn, and it was allegedly me who is "telling others how they should play" just because I mentioned that SSD mining Tritium is more effective.
I have special approach fixing what "like you" do Sometimes, if I find same named commander block, I just change a bit height above plan, and baam- whole uncharted region. However I do that rare, my general approach just boost ahead and some left/right for 200ly or so, and that will be all new too. Most people preffer boost ahead and left right as it fits their route. This means different planes will remain uncharted forever. Once people see your chart, they boost ahead.Humnn. Didn't think I was telling anyone else how to explore. Was telling people how I explore.
But. I am glad there are the people out there that think exploring is jumping to the farthest system they can, scanning it, then jumping to the next far away place and repeating.
That means they are leaving lots of new stuff for people like me to find.
About 2 years ago when I first started playing, I found a whole new system withing 50 LY of Trevnik station where i came into the game at.
I think you misread my post. I don't skip very much very often.I have special approach fixing what "like you" do Sometimes, if I find same named commander block, I just change a bit height above plan, and baam- whole uncharted region. However I do that rare, my general approach just boost ahead and some left/right for 200ly or so, and that will be all new too. Most people preffer boost ahead and left right as it fits their route. This means different planes will remain uncharted forever. Once people see your chart, they boost ahead.
So do your job better then, go from -1500 to +1500 in sector as well.
I don't skip very much very often.
The doctor dispensed me from wearing the mask.You skipped covering your nose with that mask
View attachment 184345
(just busting your chops mate, hah!)
When are you fixing the Carrier names?View attachment 182147
Update - 28.07.20
Due to an issue found during testing, the date of this patch has been moved to Monday 3 August. It can still be expected at 11:00 UTC with an estimated 15 minutes downtime. Thanks for your understanding!
Greetings, Commanders!
We're pleased to confirm that the patch described in our Known Issues post from earlier this week is expected thisWednesday 29 Julyat 11:00 UTCwith an estimated 15 minutes of downtime. Please find the Patch Notes and Known Issues below:
Patch Notes
Mining
- Fixed an issue whereby surface deposits created after cracking a motherlode would flag themselves as depleted
- Fixed issues related to diminishing returns for commodities in overlapping hotspots
Crashes and Stability
- Fixed an issue where loading into an instance in a system with a large amount of Fleet Carriers would cause very long load times (potentially long enough to cause a disconnect)
Fleet Carriers
- Fixed an issue which stopped Fighters being restocked from a Fleet Carrier
- Fixed a number of issues related to Fleet Carrier positioning:
- Better enforcement of the 16 carrier limit per body
- Preventing departing Fleet Carriers from taking up one of the 16 slots from the body they've just left
- Further work to ensure Carriers are positioned away from other nearby body sites, such as other Fleet Carriers
Known Issues
Fleet Carriers
- When opening the Fleet Carrier naming pop up in the Livery, an additional unwanted character will be added to the start and end of the name. These characters will need to be manually deleted to prevent them being included.
Please note that the above notes are liable to change as adjustments are made and changes are added or removed. Tweaks may be made up until the time of launch.
Thanks as always for your continued feedback!
o7
Why not decommission the FC then?this has happened and its making my Fleet Carrier even more stupid to own than it already is
YES !If things go bad having a FC can make it allot worse.