Game Discussions Bethesda Softworks Starfield Space RPG

A big space game with Creation Kit modability will definitely lead to some fun stuff. Wake me up two years after launch to see!
 

Deleted member 110222

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That is assuming it will stilll be possible to mod the game outside their payshop...
Well the Creation Engine is being used again.

Stay calm, and remember that the minds behind the cash shop are now gone thanks to Microsoft acquiring Zenimax Media.

I would be very, very surprised if mods aren't as open as ever.

Hell there are patch mods for those cash shop items people irrationally hate on so much.
 
Same here, I`m afraid Microsoft/Bethesda will strip their future games from modding to have full control over purchasable items.
I'm not so sure...Bethesda kinda forced Microsoft into allowing modding for Fallout 4 on the Xbox, it was a very big thing back then for the Xbox community. They did try to monetise it mind you...still not sure if that was Microsoft's idea or just too easy to lay the blame for it on Bethesda..since they've fallen from grace somewhat over the last couple of years.

As with most things, we'll have to wait and see what the übermerger does for the games coming out of Bethesda studios and whether it adds something really good or brings something predictably bad... Call me an old fool, but I'm still somewhat optimistic :)
 
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Deleted member 110222

D
Same here, I`m afraid Microsoft/Bethesda will strip their future games from modding to have full control over purchasable items.
That... Couldn't be further from the truth.

Even Halo supports mods.

Yes. That certain console specific FPS. On Steam it has a whole launch option for mods.

And are we really forgetting Flight Simulator?

I feel people are going for the "big bad company" rhetoric, without looking at facts.

Seriously, these fears of "banning mods" are completely unfounded at this point. It is way too soon to make these grand conspiracy theories.

Frankly, I only see things saying that at worst, we can most reliably expect modding to remain as open as ever.
 
I'm not so sure...Bethesda kinda forced Microsoft into allowing modding for Fallout 4 on the Xbox, it was a very big thing back then for the Xbox community. They did try to monetise it mind you...still not sure if that was Microsoft's idea or just too easy to lay the blame for it on Bethesda..since they've fallen from grace somewhat over the last couple of years.

As with most things, we'll have to wait and see what the übermerger does for the games coming out of Bethesda studios and whether it adds something really good or brings something predictably bad... Call me an old fool, but I'm still somewhat optimistic :)
I'd very much like a space rpg, but I'm not sure Bethesda is the address for that. Creation Club, own launcher and FO76 and the consistent shift from rpg elements made me sceptic.
 
That... Couldn't be further from the truth.

Seriously, these fears of "banning mods" are completely unfounded at this point. It is way too soon to make these grand conspiracy theories.

Frankly, I only see things saying that at worst, we can most reliably expect modding to remain as open as ever.

It's not about "banning mods", that is technically not possible. It is about restricting the tools to mod. If Bethesda never released the creation kit we would not have anything near the amount of mods we currently have.
 

Deleted member 110222

D
It's not about "banning mods", that is technically not possible. It is about restricting the tools to mod. If Bethesda never released the creation kit we would not have anything near the amount of mods we currently have.
Fair.

And I very much doubt that the Creation Kit is going to be taken away.

Either way I really am not worried. Suffice to say, nor is most of the community over at UESP. Yes, I will take their opinion over anyone else's when it comes to TES and by extension, BGS games.
 
I'm not so sure...Bethesda kinda forced Microsoft into allowing modding for Fallout 4 on the Xbox, it was a very big thing back then for the Xbox community. They did try to monetise it mind you...still not sure if that was Microsoft's idea or just too easy to lay the blame for it on Bethesda..since they've fallen from grace somewhat over the last couple of years.

As with most things, we'll have to wait and see what the übermerger does for the games coming out of Bethesda studios and whether it adds something really good or brings something predictably bad... Call me an old fool, but I'm still somewhat optimistic :)
You can thank Todd Howard for allowing mods on the consoles, he's been a big supporter of mods for his games since Morrowind. That's also why Morrowind shipped with an extra CD containing the construction set (though for some reason the main disc also had a copy of the CS IIRC).

I expect Starfield to support modding and Creation Club as well. What's kinda funny about CC mods is that they have unofficial patches even though they're not made by BGS, at least the big ones. One example being the Survival Mode that didn't support some of the food from the vanilla game. Still, I found some of the CC content for Skyrim to be good enough to spend money on.
 
You can thank Todd Howard for allowing mods on the consoles, he's been a big supporter of mods for his games since Morrowind. That's also why Morrowind shipped with an extra CD containing the construction set (though for some reason the main disc also had a copy of the CS IIRC).

I expect Starfield to support modding and Creation Club as well. What's kinda funny about CC mods is that they have unofficial patches even though they're not made by BGS, at least the big ones. One example being the Survival Mode that didn't support some of the food from the vanilla game. Still, I found some of the CC content for Skyrim to be good enough to spend money on.

Paid mods aren't very popular. Nor is the way that every time Creation Club updates anything you have to update your mod, too.
 
When it comes to Paid Mods I'm not a fan either especially with Bethesda, most of the mods I used for skyrim etc were quality of life stuff that the developers omitted despite those very same mods being popular in previous games they made (such as oblivion).
 
Paid mods aren't very popular. Nor is the way that every time Creation Club updates anything you have to update your mod, too.
It certainly stopped me playing Fallout 4...got bored that I had to stop playing every month when the game updates broke all the mods for a week until the mod makers updated the mods that used the scripting tool.
 
New Starfield interview with info from here:
  • Starfield is a singleplayer, no multiplayer aspects.
  • A focus on procedural generation during level design confirmed for Starfield and TES:VI
    • This is a tool for developers to create massive landmass and does not mean the land will be randomly generated in real time like No Man's Sky, meaning your game will look the exact same as everyone else. This is simply an engine tool to create larger worlds, so expect Starfield (planets?) to be much larger than Fallout 76's map (clarification: speculative), which is already four times bigger than Skyrim.
  • Huge major overhaul to the Creation Engine - larger than the jump from Morrowind to Oblivion ("when people see the results, hopefully they'd be as happy as we are.")
    • Rendering
    • Animation
    • Artificial Intelligence & Pathing
    • Procedural Generation
    • And more areas.
  • “It’s going to be a while” until we see Starfield, the release can be subject to delays etc. so he really doesn’t feel comfortable talking about it yet. EDIT: Todd said the same exact thing one year before the release of Fallout 4.
    • He doesn't want to reveal Starfield earlier and just release teasers until the eventual release like Cyberpunk.
  • NPCs will play a large role in future games, cities will be expansive and large compared to past games, etc.
  • Will be on Game Pass from Day 1 alongside ES:VI.
  • Bethesda will continue to support mod support in the future.
  • Amount of developers are at least 4x - 5x larger than they were when they worked on Skyrim and Fallout 4. Starfield is going to be big.
    • Bethesda Games Studio Dallas, Maryland and Montreal are working on Starfield.
    • Bethesda Games Austin is in charge of Fallout 76's post-development with the Brotherhood of Steel expansion update coming this December.
 
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That ... awful...fugly....game engine. Them lifeless eyes, them plastic faces reminiscent of advanced liver disease.
 
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