Along with the unoffical patch that the customers have to make for yet another Bugthesda title.A big space game with Creation Kit modability will definitely lead to some fun stuff. Wake me up two years after launch to see!
Along with the unoffical patch that the customers have to make for yet another Bugthesda title.
Well the Creation Engine is being used again.That is assuming it will stilll be possible to mod the game outside their payshop...
Along with the unoffical patch that the customers have to make for yet another Bugthesda title.
I expect no modding capability.That is assuming it will stilll be possible to mod the game outside their payshop...
Based on what?I expect no modding capability.
My expectations.Based on what?
I'm not so sure...Bethesda kinda forced Microsoft into allowing modding for Fallout 4 on the Xbox, it was a very big thing back then for the Xbox community. They did try to monetise it mind you...still not sure if that was Microsoft's idea or just too easy to lay the blame for it on Bethesda..since they've fallen from grace somewhat over the last couple of years.Same here, I`m afraid Microsoft/Bethesda will strip their future games from modding to have full control over purchasable items.
That... Couldn't be further from the truth.Same here, I`m afraid Microsoft/Bethesda will strip their future games from modding to have full control over purchasable items.
I'd very much like a space rpg, but I'm not sure Bethesda is the address for that. Creation Club, own launcher and FO76 and the consistent shift from rpg elements made me sceptic.I'm not so sure...Bethesda kinda forced Microsoft into allowing modding for Fallout 4 on the Xbox, it was a very big thing back then for the Xbox community. They did try to monetise it mind you...still not sure if that was Microsoft's idea or just too easy to lay the blame for it on Bethesda..since they've fallen from grace somewhat over the last couple of years.
As with most things, we'll have to wait and see what the übermerger does for the games coming out of Bethesda studios and whether it adds something really good or brings something predictably bad... Call me an old fool, but I'm still somewhat optimistic![]()
That... Couldn't be further from the truth.
Seriously, these fears of "banning mods" are completely unfounded at this point. It is way too soon to make these grand conspiracy theories.
Frankly, I only see things saying that at worst, we can most reliably expect modding to remain as open as ever.
Fair.It's not about "banning mods", that is technically not possible. It is about restricting the tools to mod. If Bethesda never released the creation kit we would not have anything near the amount of mods we currently have.
You can thank Todd Howard for allowing mods on the consoles, he's been a big supporter of mods for his games since Morrowind. That's also why Morrowind shipped with an extra CD containing the construction set (though for some reason the main disc also had a copy of the CS IIRC).I'm not so sure...Bethesda kinda forced Microsoft into allowing modding for Fallout 4 on the Xbox, it was a very big thing back then for the Xbox community. They did try to monetise it mind you...still not sure if that was Microsoft's idea or just too easy to lay the blame for it on Bethesda..since they've fallen from grace somewhat over the last couple of years.
As with most things, we'll have to wait and see what the übermerger does for the games coming out of Bethesda studios and whether it adds something really good or brings something predictably bad... Call me an old fool, but I'm still somewhat optimistic![]()
You can thank Todd Howard for allowing mods on the consoles, he's been a big supporter of mods for his games since Morrowind. That's also why Morrowind shipped with an extra CD containing the construction set (though for some reason the main disc also had a copy of the CS IIRC).
I expect Starfield to support modding and Creation Club as well. What's kinda funny about CC mods is that they have unofficial patches even though they're not made by BGS, at least the big ones. One example being the Survival Mode that didn't support some of the food from the vanilla game. Still, I found some of the CC content for Skyrim to be good enough to spend money on.
It certainly stopped me playing Fallout 4...got bored that I had to stop playing every month when the game updates broke all the mods for a week until the mod makers updated the mods that used the scripting tool.Paid mods aren't very popular. Nor is the way that every time Creation Club updates anything you have to update your mod, too.