Newcomer / Intro Can't understand how limpets work

:)
Ok, let me start at the bottom. A lot of the YT info is simply outdated - things in this game change occasionally, and what was true half a year ago does not need to be true now. And yes, showing how you can earn a lot of money in a short time in a big ship is misleading - or at least not very useful.
As far as external sites go - EDDB, EDSM and Inara are correct. They may, although, be incomplete or out of date. These sites are automatically fed with data from CMDRs playing the game (on PC, mostly) who are running the automatic update tools in the background. EDTools is mostly correct - most of the data they're using comes from the same database as EDDB (IIRC), other stuff (like the location of overlapping hotspots) is added from the miners on the ED miner's reddit.
Coriolis and EDSy are mostly reliable, they may be off by a few percent here and there - the proböem is that ship stats aren't as easy to come by as market data, and there's a lot of research behind the numbers that are used there.

Back to your original question, though. You want to go mining for LTDs? Any specific reason to choose LTDs? Because these are some of the most difficult to find and mine minerals, while simultaneously among the hardest to sell. Mining Painite is easier and faster. But it's your trail. If you post your location and ship's loadout (the latter preferrably as a link to a Coriolis build), someone will hopefully show up and be able to help you better. For me, it's been months since I last mined LTDs, so my knowledge may well be outdated.

What I remember, though, is that LTDs were only available as core minerals. Meaning you will need a PWA (pulse wave analyzer, which is reportedly broken right now) to find them and a seismic charge launcher (which will need a medium size hardpoint) to crack these rocks open. The smallest ship that I'd use for that would be a Diamondback Explorer (DBX). Laser mining (e.g. for Painite) can be done in a Sidewinder (not that much fun, though) or a Type-6.
 
What I remember, though, is that LTDs were only available as core minerals.
Currently LTDs can be mined by all four of the mining tools. The difficulty and efficiency is determined by the comparative rarity of each type. Laser mining is most commonly found but the time/cash return factor is relatively low. SDs are just icing, if you see 'em, blast 'em. SSDs pay the best per find but are not that common any more (used to be much more so) and the most difficult skill-wise. Cores are now the rarest of all types, but pay OK in terms of harvest time versus payoff. All of this is contingent on finding a good market, though, and being able to travel to it easily, which is why it's mostly a pastime for large ship and FC owners. The current state of mining is such I would hesitate to call it a viable career, however. Too much time spent for ever-diminshing returns due to nerfing and bungled exploit fixes.

My experience is that mining Tritium is not a bad option for would-be miners, as it has a continuous demand and one can often find various other minerals while doing so, including what I call the "money minerals" -- LTD, Void Opal, Alexandite, et al. Many attest to Painite as a decent return on time invested but I've not found it to be so. YMMV.
 
About the game what I've learned so far:
1-What you learn with your own experience in the game is better than what you learn from all other sources.To give a suitable example, there are many sources that say that fuel tanks are not or need not be bought for more jump distance.While I was exploring some star systems, I realized that if I don't have a fuel tank, I cannot explore there.Exploring with large ships is easier and it is necessary to carry a fuel tank even if the jump range is shorter.
2-NPC ships in the game do not attack us when we do not carry cargo.For this reason, shields or weapons are unnecessary needs while exploring.
This includes ship parts used for all kinds of attacks and defense.
3-When passing from the system to the system, if there is no star to fill our fuel tank in our next target, we need to pass after filling our fuel.If we cannot find fuel in the next star system, it is necessary to check the surrounding systems in the jump range.
4- Fuel scoop veryz eazy .The best way to learn is to try it yourself.Some stars have a sweet spot, and they can be easily made without getting too hot.
Screenshot_0001.jpg

5-ASP Explorer can be used for multipurpose purposes but is a pretty good ship when exploring.The newcomers' exploration with this ship will increase the fun they get from the game.We can find or try ships with much cheaper and greater jump distance from different sources, but seriously this ship is perfect for a new player.
6-It is necessary not to waste much time in the space that we started in our first days in the game, this prevents us from rising faster and actually starting the game.
7-The places where the ships and their parts are sold can be far from each other.
We may have to travel two or three hours in real time to get a required part, so when buying a ship it is necessary to make sure that whatever parts we need are in close proximity.
8-When you buy a large ship and want to return it with a very small ship, the game does not allow it due to the weight.I'm not sure about this, but I couldn't get my old ship back.I will research and learn because it will be a problem for me.
9-The time required to reach the minimum amount of credit required to mine minerals in the game is not hours as described.The best mining ships and the necessary parts in the game require you to play the game for a long time.
10-Pink stars do exist.
 
About the game what I've learned so far:
1-What you learn with your own experience in the game is better than what you learn from all other sources.To give a suitable example, there are many sources that say that fuel tanks are not or need not be bought for more jump distance.While I was exploring some star systems, I realized that if I don't have a fuel tank, I cannot explore there.Exploring with large ships is easier and it is necessary to carry a fuel tank even if the jump range is shorter.
2-NPC ships in the game do not attack us when we do not carry cargo.For this reason, shields or weapons are unnecessary needs while exploring.
This includes ship parts used for all kinds of attacks and defense.
3-When passing from the system to the system, if there is no star to fill our fuel tank in our next target, we need to pass after filling our fuel.If we cannot find fuel in the next star system, it is necessary to check the surrounding systems in the jump range.
4- Fuel scoop veryz eazy .The best way to learn is to try it yourself.Some stars have a sweet spot, and they can be easily made without getting too hot.
View attachment 196412
5-ASP Explorer can be used for multipurpose purposes but is a pretty good ship when exploring.The newcomers' exploration with this ship will increase the fun they get from the game.We can find or try ships with much cheaper and greater jump distance from different sources, but seriously this ship is perfect for a new player.
6-It is necessary not to waste much time in the space that we started in our first days in the game, this prevents us from rising faster and actually starting the game.
7-The places where the ships and their parts are sold can be far from each other.
We may have to travel two or three hours in real time to get a required part, so when buying a ship it is necessary to make sure that whatever parts we need are in close proximity.
8-When you buy a large ship and want to return it with a very small ship, the game does not allow it due to the weight.I'm not sure about this, but I couldn't get my old ship back.I will research and learn because it will be a problem for me.
9-The time required to reach the minimum amount of credit required to mine minerals in the game is not hours as described.The best mining ships and the necessary parts in the game require you to play the game for a long time.
10-Pink stars do exist.
Learning from experience is good.
But, it's an ongoing process. Some of your statements are not quite right, some are wrong.
However, none of what you say above is gonna get you killed, so... Enjoy the journey Commander! 🥳(y)
 
However, none of what you say above is gonna get you killed, so... Enjoy the journey Commander! 🥳(y)
Well, my experience says that NPCs do occasionally interdict for no reason, even with an empty cargo bay. This is how I lost my first ship in ED, and also started to learn about outflying interdicts, so it was but a bump in the learning curve.

And yes, learning by playing is the most fun, but cultivate some info resources like wikis and players' tutorial sites. Some things in ED are not in the least intuitive, so sussing out a helping hand is gonna be necessary now and then. In some instances (such as complicated Guardian research missions) online resources are essential.

Fly safe, Commanders!
 
While the main purpose of a shield is to protect you if you are attacked they also work to protect you from yourself, your docking computer and other causes of collisions or crashes.
I tend to fit my non combat ships with a very minimal shield to help when I collide with something such as another ship, the docking slot or a planet, this is of course more of an issue with ships prone to drifting or fitted with smaller drive systems.
 
About the game what I've learned so far:
1-What you learn with your own experience in the game is better than what you learn from all other sources.To give a suitable example, there are many sources that say that fuel tanks are not or need not be bought for more jump distance.While I was exploring some star systems, I realized that if I don't have a fuel tank, I cannot explore there.Exploring with large ships is easier and it is necessary to carry a fuel tank even if the jump range is shorter.
2-NPC ships in the game do not attack us when we do not carry cargo.For this reason, shields or weapons are unnecessary needs while exploring.
This includes ship parts used for all kinds of attacks and defense.
3-When passing from the system to the system, if there is no star to fill our fuel tank in our next target, we need to pass after filling our fuel.If we cannot find fuel in the next star system, it is necessary to check the surrounding systems in the jump range.
4- Fuel scoop veryz eazy .The best way to learn is to try it yourself.Some stars have a sweet spot, and they can be easily made without getting too hot.
View attachment 196412
5-ASP Explorer can be used for multipurpose purposes but is a pretty good ship when exploring.The newcomers' exploration with this ship will increase the fun they get from the game.We can find or try ships with much cheaper and greater jump distance from different sources, but seriously this ship is perfect for a new player.
6-It is necessary not to waste much time in the space that we started in our first days in the game, this prevents us from rising faster and actually starting the game.
7-The places where the ships and their parts are sold can be far from each other.
We may have to travel two or three hours in real time to get a required part, so when buying a ship it is necessary to make sure that whatever parts we need are in close proximity.
8-When you buy a large ship and want to return it with a very small ship, the game does not allow it due to the weight.I'm not sure about this, but I couldn't get my old ship back.I will research and learn because it will be a problem for me.
9-The time required to reach the minimum amount of credit required to mine minerals in the game is not hours as described.The best mining ships and the necessary parts in the game require you to play the game for a long time.
10-Pink stars do exist.

1: Nah, you can fly clean across the galaxy and back with nothing but the default fuel tank. Waste of an internal slot and just increases your mass, reducing your jump range, if anything.
2: Weapons no, shields.... ehhh. I'd rather have at least a basic bump shield, especially if you plan of landing anywhere with higher G's, or getting close up to some NSPs.
3: This is why you filter only for scoopables and scoop each jump. Never run out at all then. Only time you can ever use more than half a tank is if you're neutron boosting (which then assumes you're travelling long distance, and the plotter will automatically add scoopables back in, so long as you have them checked) or if you're very specifically looking for non-main sequence stars in quick succession within a smaller area (like I am right now with blackholes). Only then do you ever really need to pay close attention to your fuel gauge.
4: Yeah, scooping is easy, though humorously that image is perhaps not the best example of it.
5: Yeah, Asp is great. No arguments on that one.
6: Yeah noobie zone seems real bad. Never had it myself though. Probs best to leave asap.
7: It's been so long since I had to worry about where to buy things I forgot that it's probably an issue to new players. Thank Jameson for Shinrarta!
8: Eh? Not sure I understand this one.
9: Yep, Pythons ain't cheap!
10: They do, but they're not exciting.

Well, my experience says that NPCs do occasionally interdict for no reason, even with an empty cargo bay.
They'll interdict, yes, but not attack if you don't have anything valuable and don't fight back.. I mean, they can't even see what you have until they interdict you anyway, so at minimum they have to do that, if only to find out you're not worth the time.
 
1: Nah, you can fly clean across the galaxy and back with nothing but the default fuel tank. Waste of an internal slot and just increases your mass, reducing your jump range, if anything.
2: Weapons no, shields.... ehhh. I'd rather have at least a basic bump shield, especially if you plan of landing anywhere with higher G's, or getting close up to some NSPs.
3: This is why you filter only for scoopables and scoop each jump. Never run out at all then. Only time you can ever use more than half a tank is if you're neutron boosting (which then assumes you're travelling long distance, and the plotter will automatically add scoopables back in, so long as you have them checked) or if you're very specifically looking for non-main sequence stars in quick succession within a smaller area (like I am right now with blackholes). Only then do you ever really need to pay close attention to your fuel gauge.
4: Yeah, scooping is easy, though humorously that image is perhaps not the best example of it.
5: Yeah, Asp is great. No arguments on that one.
6: Yeah noobie zone seems real bad. Never had it myself though. Probs best to leave asap.
7: It's been so long since I had to worry about where to buy things I forgot that it's probably an issue to new players. Thank Jameson for Shinrarta!
8: Eh? Not sure I understand this one.
9: Yep, Pythons ain't cheap!
10: They do, but they're not exciting.


They'll interdict, yes, but not attack if you don't have anything valuable and don't fight back.. I mean, they can't even see what you have until they interdict you anyway, so at minimum they have to do that, if only to find out you're not worth the time.
Really? They will if you've borked some previous missions, or if you've upset a faction enough by doing missions against them. But hey, no spoilers for OP.
 
Really? They will if you've borked some previous missions, or if you've upset a faction enough by doing missions against them. But hey, no spoilers for OP.
But that assumes you have been reckless enough to do missions in the first place, something I have always tried to avoid unless I needed a rank or permit.
 
While the main purpose of a shield is to protect you if you are attacked they also work to protect you from yourself, your docking computer and other causes of collisions or crashes.
I tend to fit my non combat ships with a very minimal shield to help when I collide with something such as another ship, the docking slot or a planet, this is of course more of an issue with ships prone to drifting or fitted with smaller drive systems.
Yep. I recently ran my Dolphin scout ship shieldless to get a little more jump range, got a small ding planetside that cost me 85% of my hull. Needless to say I ran out and bought a lightweight shield and remote engineered it SAP.

But that assumes you have been reckless enough to do missions in the first place, something I have always tried to avoid unless I needed a rank or permit.
All my earliest flights were data courier missions as they can be done easily in a Sidey, but I wasn't carrying data or cargo when I got dragged down and scragged. However, in my naivete I could have ticked off a faction and not known it.

Also, this was before there was a Beginner's Haven Zone, so I was vulnerable from the get-go.
 
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:)
Ok, let me start at the bottom. A lot of the YT info is simply outdated - things in this game change occasionally, and what was true half a year ago does not need to be true now. And yes, showing how you can earn a lot of money in a short time in a big ship is misleading - or at least not very useful.
As far as external sites go - EDDB, EDSM and Inara are correct. They may, although, be incomplete or out of date. These sites are automatically fed with data from CMDRs playing the game (on PC, mostly) who are running the automatic update tools in the background. EDTools is mostly correct - most of the data they're using comes from the same database as EDDB (IIRC), other stuff (like the location of overlapping hotspots) is added from the miners on the ED miner's reddit.
Coriolis and EDSy are mostly reliable, they may be off by a few percent here and there - the proböem is that ship stats aren't as easy to come by as market data, and there's a lot of research behind the numbers that are used there.

Back to your original question, though. You want to go mining for LTDs? Any specific reason to choose LTDs? Because these are some of the most difficult to find and mine minerals, while simultaneously among the hardest to sell. Mining Painite is easier and faster. But it's your trail. If you post your location and ship's loadout (the latter preferrably as a link to a Coriolis build), someone will hopefully show up and be able to help you better. For me, it's been months since I last mined LTDs, so my knowledge may well be outdated.

What I remember, though, is that LTDs were only available as core minerals. Meaning you will need a PWA (pulse wave analyzer, which is reportedly broken right now) to find them and a seismic charge launcher (which will need a medium size hardpoint) to crack these rocks open. The smallest ship that I'd use for that would be a Diamondback Explorer (DBX). Laser mining (e.g. for Painite) can be done in a Sidewinder (not that much fun, though) or a Type-6.
I have a very good reason to mine LTD.I found an incredibly good place in a fairly distant star system.Moreover, I did not see this when I searched for third party sources or searched on youtube.I am currently making quite a lot of money by exploring and I have earned my first ten million credits.LTD mining is more profitable in terms of time. I can increase my earnings by drawing a route where I can go to mining points by exploration and by drawing a route that I can explore to sell.In other words, instead of going directly to mining, I draw a route that I can go exploring.As you said, third party sources have expired and not all star systems in the game have been discovered.This allows even new players like me to discover very important things from time to time.My main goal right now is to be able to get a ship that I won't need to return to for a long time while exploring, which means I need a lot more credits.A python will be enough for me, but it will take longer to get this ship by exploring and get the necessary equipment.For this reason, I wanted to do LTD mining but as described in many sources, this is not suitable for beginner players.Many of the videos I watched give wrong advice to new players.LTD mining was therefore something I tried to try but I will definitely do it in the future.This is not the first time I play online games and I am aware that this type of information pollution is misleading the players.Some recommended third-party resources are banned by google.I am getting many warnings that it is not safe.This is a situation we are used to in many different games.Almost all sources tell that we can earn billions of credits within two hours for new players.Okay, maybe I am a very bad player because I have earned ten million credits for almost a week.Moreover, these sources are told when we can earn two hundred million credits within half an hour by making discovery.It has been going on for about two hours to even discover the system I am currently in, and the amount of credits I will earn is around a million.What I don't understand is the total number of discoveries in the twenty minutes they do as described, how can there be days when I try to explore the same systems?Moreover, the ship I use is faster and has a higher jump range.For these reasons I think the sources and videos are unreliable.They mislead new players as soon as they start the game and before they learn.I am comparing information provided by many different sources and player groups.

I have a question for one about Fuel Rats.Many games have those who are hostile to such groups.I don't know the situation here and I don't know exactly how they work.Let's say I hit the Yes, I need Fuel button.How will this rescue be done when I am twenty thousand light years from the center?Suppose someone called them fake and attacked.Is this happening all too often and what are they doing in these situations, mainly because they do not use some of the PVP-required items for refueling?Let's say I called them and they came, how do we pay and what is the payment method?The number of players they have saved is 90798 right now and this is quite high.It shows how many active players the game has and how many mistakes have been made.Despite being new and being misled by many sources, I never ran out of fuel.Of course, that doesn't mean it won't happen in the future.It's really nice to have this type of group in the game.I will be glad if you answer questions such as they are working as a fleet in case of being attacked or they are going to help with a single ship.In my own opinion, running out of fuel is something that can only happen when I am attacked and cannot fully plan my route while running away.I can also deliberately do this to run out of fuel on the attacker, and I wonder how they would react to such dangerous situations.
 
Fuel Rats?

How far would they go in order to rescue a player? Read this: https://forums.frontier.co.uk/threads/end-of-the-road.308075/
They have one motto, and one only:
We have fuel, you don't. Any questions?

If they can in any way rescue you, they probably will.
Call them and attack? It happens. But the Rats are experienced players, they will just shrug it off. All they're losing is the rebuy. On long distance rescues, they often self destruct after serving the client to get faster back to the Bubble.
Payment? No. They won't take any payment.
Running out of fuel - it happens. You don't check your scoopable stars, you plotted a route to the wrong system without a scoop equipped, there are many possibilities.
In addition to the Fuel Rats, there are also the Hull Seals. They focus on hull damage. Instead of refuelling limpets, they carry repair limpets (in reality, a lot of players from either group will carry both). Useful for explorers who underestimated the difficulty of landing on a 5 g planet.

There's also the DSSA - a (rather large) group of fleet carriers distributed throughout the Galaxy, in order to provide services to explorers. With the Epic giveaway, I wouldn't be surprised if rather a lot of Rats and Seals now have alts (and ships) stationed on those carriers, just in case.
 
1: Nah, you can fly clean across the galaxy and back with nothing but the default fuel tank. Waste of an internal slot and just increases your mass, reducing your jump range, if anything.
2: Weapons no, shields.... ehhh. I'd rather have at least a basic bump shield, especially if you plan of landing anywhere with higher G's, or getting close up to some NSPs.
3: This is why you filter only for scoopables and scoop each jump. Never run out at all then. Only time you can ever use more than half a tank is if you're neutron boosting (which then assumes you're travelling long distance, and the plotter will automatically add scoopables back in, so long as you have them checked) or if you're very specifically looking for non-main sequence stars in quick succession within a smaller area (like I am right now with blackholes). Only then do you ever really need to pay close attention to your fuel gauge.
4: Yeah, scooping is easy, though humorously that image is perhaps not the best example of it.
5: Yeah, Asp is great. No arguments on that one.
6: Yeah noobie zone seems real bad. Never had it myself though. Probs best to leave asap.
7: It's been so long since I had to worry about where to buy things I forgot that it's probably an issue to new players. Thank Jameson for Shinrarta!
8: Eh? Not sure I understand this one.
9: Yep, Pythons ain't cheap!
10: They do, but they're not exciting.


They'll interdict, yes, but not attack if you don't have anything valuable and don't fight back.. I mean, they can't even see what you have until they interdict you anyway, so at minimum they have to do that, if only to find out you're not worth the time.
1:This is not true, in a system, I had to run out of fuel to go to a station at its far end.In addition, I was able to do this when I had 2 spare fuel tanks and I had filled all my fuel from the star when I entered the system.It is mathematically impossible to do this without a fuel tank.I do not agree with you on this.
2:I use a simple and lightweight shield, which is quite useful.
3:I dont use filter.I know how to use but I check every single star close to me before jump.
4:The picture here is a picture I took randomly.
5:I still use it and it's a ship I don't intend to sell.
6:I spend my 2 day.
7:I am new and have only 1 ship.I will have best ships soon.I will hunt you :devilish:.I thing you bored and need some fun.
8:I tryed sold my new ship and buy back old one.Cant do this becouse game told me wight limit on new ship.I tryed sell every module on new ship but game dont let me sell cargo holds.So ı buyed biger ship again.Someting like that.
9:I just need 30 mil.
10:İt is.I wil find best pink star and post forums.
 
Now I understand why I had such a hard time finding targets.Hey I think I should read the manual.Being a beginner is really fun but difficult.Do not tell anyone, let this be a secret among us.Now you may wonder how I was writing on the picture with my hand.Guess 1 million credit to anyone who knows.
Screenshot_0000.jpg
 
1:This is not true, in a system, I had to run out of fuel to go to a station at its far end.In addition, I was able to do this when I had 2 spare fuel tanks and I had filled all my fuel from the star when I entered the system.It is mathematically impossible to do this without a fuel tank.I do not agree with you on this.
@Eriniy let me jump in on that one - I assume you mean you need extra fuel tanks to explore? If so, absolutely not - @Hawk of Battle is correct. I downsized my own fuel tank in my DBX for better range and quicker topups and it's taken me all around the Galaxy. If you run out of fuel in a single system, something is VERY wrong. Can you post your build, or a pic of your Modules page? You have an AspX - an excellent explorer ship which can easily take you wherever you want to go.
 
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