General Transfer credits between players

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Hello there,

First, a bit o context:

I have a group of long-time friends and we play games together for more than 10 years! I started playing Elite long ago, but they didn't have money to buy it back then (The wonders of third world countries: unemployment, crappy economy).So you can probably imagine that the free week on the Epic Store was pretty useful for us.
While I was playing alone way back then (even before Epic Games free-week announcement), I focused on making credits. My ideia was to give them a support so we could play it together. My plan was to give them a basic ship so they could do Road to Riches and learn a bit about exploration.
And here is the problem.To give them the money was more painful than I think it should be. Here, in the terrible year of 2020, I can send them real money in SECONDS. In Elite, more than a THOUSAND years in the future, I have to drop them cargo to transfer money. It is not very immersive.

Yes,I can see the problem in money transfer between players. The Devs want people to play the game slowly, climbing up the stairs of wealth. But if I had a Fleet Carrier, I would be able to easily transfer them money by tweaking market prices. So why wealthy players can do it and give their friends BILLIONS and I can't give mine a few thousand credits?

If you have a Fleet Carrier to transfer money to your friends, you are probably very rich. If you are very rich, you are the one that can "break the game" by giving people a lot of money.

I don't have that much money. I don't have money to pay a Corvette for my friends (Not even for me :(). I can't even pay them a Python. Despite that, I can't transfer credits to them easily.
On the other hand, players that have a lot of money can use their FCs to give their friends all the credits they need. It just doesn't make any sense.

Please, give us a way to transfer credits.
 
Have you heard of an interesting ship feature, called eject cargo?

As I said: "To give them the money was more painful than I think it should be". Cargo ejection is implict here.
What I am saying is: to transfer credits should be as easy as a click of a button. It is like that here, in real life, in 2020. Should be like that in the game
 
As I said: "To give them the money was more painful than I think it should be". Cargo ejection is implict here.
What I am saying is: to transfer credits should be as easy as a click of a button. It is like that here, in real life, in 2020. Should be like that in the game
No.
"Chinese gold sellers" - as the trope goes.
 
Lol, as everything pays ludicrously well in this game nowadays, how come you would need to transfer credits?

Now that you have edited your comment, I presume that you have also read the entire post. Reading is important before posting replies, I suggest that you include it as a habit for your life. As for your question, the answer is obvious to every new player or anyone who hasn't forgot about their times in a sidewinder.


No.
"Chinese gold sellers" - as the trope goes.

Safe travels, commander.
 
As for your question, the answer is obvious to every new player or anyone who hasn't forgot about their times in a sidewinder.
I disagree.

For fun, I also got an Epic account. After a few hours of flying, my new Cmdr was much better off than the original after a week of playing.
The progression isn't slow, it is lightning fast.
There are quides out there how to become an in game billionaire in mere hours. If that is too slow, then I don't know what is quick enough. 🤷‍♂️
 
What I am saying is: to transfer credits should be as easy as a click of a button. It is like that here, in real life, in 2020. Should be like that in the game
That's not really good argument.
It's a game, has it's own rules - it doesn't matter what you can do now in real life.
Flight model and combat has been made to resemble WWII dogfights, even if by today standards it's rather hard to imagine it working like that, not to mention thousand years into the future.

As for the transfers - when dealing with cargo, whether by dropping it or buying cheap from FCs, it can be exploited, but at least both you and person receiving help must do something and it is somehow limited. Transferring credits by button click has no game in it. None at all. I doubt you'll see that.
 
I disagree.

For fun, I also got an Epic account. After a few hours of flying, my new Cmdr was much better off than the original after a week of playing.
The progression isn't slow, it is lightning fast.
There are quides out there how to become an in game billionaire in mere hours. If that is too slow, then I don't know what is quick enough. 🤷‍♂️

There is a huge difference between an experienced player starting again and a new player. Everyone knows that there is a great learning curve to the game. You can become billionaire in hours, but first you have to learn a lot of things.The time spent watching tutorials doesn't count in your game, but is time invested in the game. You don't have to learn how to use FSS, for example. It is obvious that your second run would be easier.

That's not really good argument.
It's a game, has it's own rules - it doesn't matter what you can do now in real life.

I can see your point. But I think is kind of stupid that we have to transfer cargo outside stations to transfer money. It doesn't seem to fit with all the technology you see in the game.
There are things that you can't copy for reality. For example, probably no one would be piloting anything in the future, but we have it for the sake of gameplay. So, what is the difference? How far your suspension of disbelief goes. For me, it is ok that we have to manually pilot our ships. It is not okay to not be able to transfer money. This is probably very personal, I believe.

As for the transfers - when dealing with cargo, whether by dropping it or buying cheap from FCs, it can be exploited, but at least both you and person receiving help must do something and it is somehow limited. Transferring credits by button click has no game in it. None at all. I doubt you'll see that.

I don't think that this adds to the gameplay. It is just boring to do. We were on discord and one had to keep waiting as I was transfering cargo to another.

What I was hoping to do: Give them money so they can buy a hauler and travel with me doing Road to Riches.
What I had to do: Travel to their locations, buy some cargo in one system, jettison it to them, teach them how to scoop 10 units of the same thing, sell it.

One important thing: My friends started playing on different days. We have work, college, family. Is not that easy to find time to play together. Yesterday we were together. But one alredy had the hauler, and the another don't. I had to travel all the way back to prepare and teach him the game. I wish I could just sent him money so he could be here with us. This way, it would be easier to me to teach them the game at the same time.
 
I can see your point. But I think is kind of stupid that we have to transfer cargo outside stations to transfer money. It doesn't seem to fit with all the technology you see in the game.
There are things that you can't copy for reality. For example, probably no one would be piloting anything in the future, but we have it for the sake of gameplay. So, what is the difference? How far your suspension of disbelief goes. For me, it is ok that we have to manually pilot our ships. It is not okay to not be able to transfer money. This is probably very personal, I believe.



I don't think that this adds to the gameplay. It is just boring to do. We were on discord and one had to keep waiting as I was transfering cargo to another.

What I was hoping to do: Give them money so they can buy a hauler and travel with me doing Road to Riches.
What I had to do: Travel to their locations, buy some cargo in one system, jettison it to them, teach them how to scoop 10 units of the same thing, sell it.

One important thing: My friends started playing on different days. We have work, college, family. Is not that easy to find time to play together. Yesterday we were together. But one alredy had the hauler, and the another don't. I had to travel all the way back to prepare and teach him the game. I wish I could just sent him money so he could be here with us. This way, it would be easier to me to teach them the game at the same time.
I think we all have our pet peeves or things that we find particularily out of place in Elite game world.
Mine are tourist beacons - There are some interesting stuff you can learn from some of them, but you can't do it from something like Galactical Internet when docked on station - you need to fly somewhere and scan some stupid beacon. Other times the beacon just tells you something completely irrevelant. It doesn't make sense when you look at it from realistic Point of wiev, but it is part of the game - you fly spaceship.

I understand you position, it's inconvenience in your situation, but I think you guys should just wing up and play. Take some missions, share it with your friends and do them together. More fun, they'll learn the ropes as you do them, earn bigger rewards - and most importantly, all of you will be playing the game.
That's my suggestion, because you can have your complaints about this, but that's all this will amount to. Even if Fdev would be willing to go that way (and I really doubt that) by the time it will happen you and your friends will be old, gray and unable to hold joysticks in your arthritic hands.
 
There are already plenty of ways to help new players out with earning credits.
We have the Yamiks video where he used a Carrier to go from newbie to a Elite rank trader in some 20 minutes..

But if we skip that initial costs and just focus on thigns you can do ingame already...

  • Transfer cargo, pretty tedious and slow, even with collector limpets...
  • Multicrew, really bad for making credits, but you can make credits, but playing in a wing is often a much better option for credits, as for having fun toghter, then Multicrew has its merits.
  • Do things together, there are several Wing missions, that in a couple of hours play time, can given them, 50+ million, by basically learning the game as you do the heavy lifting...
  • Mining, another activity you can do together, and even if they do not make the 100+ million/hour, they are going to make more than enough to transfer to bigger ships that allow them to profit even more from mining...

Just playing the game together will earn you plenty of credits. I think about your dismissed earlier about the person who got a second account and that hew knew how to play the game and that was unfair advantage to making alot of credits, but aren't we talking about your friends, that wants to learn the game, and aren't you there to guide them? I thought the the goal was to play together, and it does not take that much effort to learn to find profitably missions, or how to mine etc. And the rate a new player can earn credits have increased ALOT over the years. So just fiddling around doing random missions, nets a new player ALOT more credits than what you got if you started playing in the early years.


As combat is one the more fun things todo together, that is a great activity to with new players, and do not forget about the combat oriented wing missions, your friends only need to stay alive and you on the other hand, do all the heavy work and you all get paid for it. Once your friends are starting to figure out how do combat, you can all do some fun things together when you all fly Eagles, Cobras, DBS/DBE etc. Inexpensive ships that in a wing can be quite deadly.
 
There are already plenty of ways to help new players out with earning credits.
We have the Yamiks video where he used a Carrier to go from newbie to a Elite rank trader in some 20 minutes..

But if we skip that initial costs and just focus on thigns you can do ingame already...

  • Transfer cargo, pretty tedious and slow, even with collector limpets...
  • Multicrew, really bad for making credits, but you can make credits, but playing in a wing is often a much better option for credits, as for having fun toghter, then Multicrew has its merits.
  • Do things together, there are several Wing missions, that in a couple of hours play time, can given them, 50+ million, by basically learning the game as you do the heavy lifting...
  • Mining, another activity you can do together, and even if they do not make the 100+ million/hour, they are going to make more than enough to transfer to bigger ships that allow them to profit even more from mining...

I can see your point. But I think that even if we could just kill a sidewinder and receive a billion credits, credits transfer would be a good adition. I see more advantages than disadvantages. A new feature is always a option, not an obrigation. I would like to have the option to trasnfer credits.

I think about your dismissed earlier about the person who got a second account and that hew knew how to play the game and that was unfair advantage to making alot of credits...

Sorry, but I think you got that wrong. I never said that it was unfair. It is pretty fair to use knowledge to your advantage. What I was saying was that the situations are different (new player beginning vs old player restart)

So, about everything here: I know that there are options. But I think that the most important part is the lack of a simple option: credits transfer. Everyone has a different way to play, so a new option would be good.

What I think is really unfair is that with a FC you can transfer money easily. Either they patch it, or they give everyone this opportunity.
 
I second this.

If you are able to "slowly" do it via cargo drop and pickup with limpets, and "money laundering" via Fleet Carriers, I see no rational reason not to implement a simple credit transfer between squadron members at least.
 
Instant credits transfer would still only help people with friends who can give them the credits (or beggars).

But it should be fair for everyone, right? So maybe, to be really fair, there should be a Silver Spoon option to start the game as a rich kid. Maybe another option, for those who don't want charity: Bank loans. Pay it back later. These things exist in 2020, so why not in the future? So many options...

I mean, like, why not? 😇
 
Instant credits transfer would still only help people with friends who can give them the credits (or beggars).

We can say it about any feature. FSD would only help the ones that want to travel. Guns would only help the ones who want to do combat. It is obvious that a feature will serve only the ones who will use it.

But it should be fair for everyone, right? So maybe, to be really fair, there should be a Silver Spoon option to start the game as a rich kid. Maybe another option, for those who don't want charity: Bank loans. Pay it back later. These things exist in 2020, so why not in the future? So many options...

Non sequitur

I mean, like, why not? 😇

tenor.gif
 
Instant credits transfer would still only help people with friends who can give them the credits (or beggars).

But it should be fair for everyone, right? So maybe, to be really fair, there should be a Silver Spoon option to start the game as a rich kid. Maybe another option, for those who don't want charity: Bank loans. Pay it back later. These things exist in 2020, so why not in the future? So many options...

I mean, like, why not? 😇

No. It would actually benefit alot of players and areas of the game.

To name a few:
-gankers will now have a reason to be legitimate pirates instead of murder hobos. They will request an ammount of credits in exchange for a trader's life
-emergent/improvised gameplay in the form of fighter escorts and mercenary work

Have you not played Discovery Freelancer?

By the way, your attitude stinks and is in no way helpful or constructive. It doesn't seem like you understand what this post is proposing at all.
 
There is a huge difference between an experienced player starting again and a new player. Everyone knows that there is a great learning curve to the game. You can become billionaire in hours, but first you have to learn a lot of things.The time spent watching tutorials doesn't count in your game, but is time invested in the game. You don't have to learn how to use FSS, for example. It is obvious that your second run would be easier.



I can see your point. But I think is kind of stupid that we have to transfer cargo outside stations to transfer money. It doesn't seem to fit with all the technology you see in the game.
There are things that you can't copy for reality. For example, probably no one would be piloting anything in the future, but we have it for the sake of gameplay. So, what is the difference? How far your suspension of disbelief goes. For me, it is ok that we have to manually pilot our ships. It is not okay to not be able to transfer money. This is probably very personal, I believe.



I don't think that this adds to the gameplay. It is just boring to do. We were on discord and one had to keep waiting as I was transfering cargo to another.

What I was hoping to do: Give them money so they can buy a hauler and travel with me doing Road to Riches.
What I had to do: Travel to their locations, buy some cargo in one system, jettison it to them, teach them how to scoop 10 units of the same thing, sell it.

One important thing: My friends started playing on different days. We have work, college, family. Is not that easy to find time to play together. Yesterday we were together. But one alredy had the hauler, and the another don't. I had to travel all the way back to prepare and teach him the game. I wish I could just sent him money so he could be here with us. This way, it would be easier to me to teach them the game at the same time.
Why don't your friends just get out there and earn and learn just like the rest of us did?
They aren't playing the game if you give them money.
You will never see credit transfers in game it is way too exploitable.

Giving your friends credits won't help them. It's better to learn how to get them on their own or they won't learn anything but easy play.
o7
 
You will never see credit transfers in game it is way too exploitable.

I see it all the time. Fleet Carriers is an example.
I see a valid point in this, but I think that either they add a direct credits transfer or patch the fleet carrier if it is an exploit. I believe that credit transfer is easier (and better).


Why don't your friends just get out there and earn and learn just like the rest of us did?

So the part of the squad that is already playing for long time don't have to play with sidewinders again everytime a new friend joins the squad. We just want to give him a hauler so he can travel with us to see the galaxy. We want to play together.

Giving your friends credits won't help them. It's better to learn how to get them on their own or they won't learn anything but easy play.

Don't worry. Now that I already gave them the money (wasting time with cargo transfer), they are here with me. We are traveling and they are learning everything about it. Now they how to scan planets and sell it for profit. They know how to fly, how to dock and how to land on planets. I think they are better than if they were solo 🙋‍♂️
 
Credits don't Buy experience but it's a lot easier to get them now than it was in September 2014
Fly Safe and best wishes Cmdr! 👍
 
We can say it about any feature. FSD would only help the ones that want to travel. Guns would only help the ones who want to do combat. It is obvious that a feature will serve only the ones who will use it.

I'm talking specifically about the feature you propose, credits transfer. You're using fairness and examples of how other things work in the game, or in real life, to rationalize your argument.

Non sequiturs? Missing the point? Nah, seems like you only consider using fairness and examples to be valid in making your own point.
What I think is really unfair is that with a FC you can transfer money easily. Either they patch it, or they give everyone this opportunity.
Transferring credits at the push of a button solves an issue for you and your friends. But why just stop at what's good for you. Not everyone has a fleet carrier to transfer credits. But not everyone has friends in game to get credits from.
 
As I said: "To give them the money was more painful than I think it should be". Cargo ejection is implict here.
What I am saying is: to transfer credits should be as easy as a click of a button. It is like that here, in real life, in 2020. Should be like that in the game
I completely agree - in the fluff, each Commander has a literal account with a real bank (Bank of Zoan or something) so surely each Commander could get a unique account code to transfer credits between themselves... there must have been a reason that FDEV didn't approve though.
 
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