Its not about forcing people to play online all,
Its about being able to switch between the 2.
I would have a solo character if I wanted to play SP, and an MP character if I wanted to play MP.
I dont think you should be able to have a MP character that can hide in SP when you choose. Because the motives for hiding is immersion breaking. To pick when to be able to hide in an invisible universe as you choose. When do you choose to hide and when do you choose to return. The reasoning behind why you hide. When does that sound like a good idea.
But complete waste of time as theres a massive comprehension fail. You have to literally spell it out 40 times.
People must read these forums with there eyes closed.
It's all part of the meta.
There will be more of this type of thing soon enough
Just wait until they go back on about Guilds![]()
We should call it 'trading mode', or 'grinding mode'.
I'm not playing online MP if a big % of the humans you meet are just coming out of hiding for a fight then back to grind mode to.
Me personally I would like to see everyone in MP, pirates, bounty hunters, traders, not people hiding away and only appearing when they have finished grinding and happy to have some pvp.
If it wasnt about pvp why would these players that use it as a safer mode hide away, to come out to play when it suits them, forgetting the bad mood excuse, because they were avoiding pvp, and now they are ready for it. Simple as that.
Alot will use it to avoid pvp, and if they are returning to MP by that it means they are obviously now happy for some pvp.
Crutch Mode.
I think the game would be better for everyone if there wasnt a grind/safer./trading mode away from MP.
I dont think you should be able to have a MP character that can hide in SP when you choose. Because the motives for hiding is immersion breaking. To pick when to be able to hide in an invisible universe as you choose. When do you choose to hide and when do you choose to return. The reasoning behind why you hide. When does that sound like a good idea.
But complete waste of time as theres a massive comprehension fail. You have to literally spell it out 40 times.
People must read these forums with there eyes closed.
Its not about forcing people to play online all,
Its about being able to switch between the 2.
I would have a solo character if I wanted to play SP, and an MP character if I wanted to play MP.
I dont think you should be able to have a MP character that can hide in SP when you choose. Because the motives for hiding is immersion breaking. To pick when to be able to hide in an invisible universe as you choose. When do you choose to hide and when do you choose to return. The reasoning behind why you hide. When does that sound like a good idea.
But complete waste of time as theres a massive comprehension fail. You have to literally spell it out 40 times.
People must read these forums with there eyes closed.
Load game.
Solo.
Grind.
Mp.
PvP.
Get bounty.
Return to SP to pay it off.
Grind some more.
Mp
Get a mission
return to SP to complete it.
I'll never get their bounty if they keep paying it off if SP.
I'll never be able to pirate them if they trade in SP.
I'll never pass them on just their merry way.
I'll only see them when they fancy some PvP, and then I'd rather they just stayed in SP.
When did I say that, you my friend have a complete comprehension failure, and theres no point communicating with people like that.
Out of interest, what is the purpose of 'Online - Solo' mode?
I understand how people may use it (to avoid encounters for instance), but it sounds like an oxymoron to me. 'Online' suggests multiplayer, so if you want to play solo, why would you need to be online, if not for multiplayer interaction?
If it is to ensure you get world/galaxy events as for the MMO players, surely offline content downloads would deal with that?
That's your opinion, mine is different. My view is that whatever you do (unless its the 4th mode I previously mentioned) it will negatively affect someone. Thats a given. I believe that restricting the switch into All Open will enrich that mode more than it will take away from the other modes. Of course you can disagree (free society and all that).
Get bounty.
Return to SP to pay it off.
I'll never get their bounty if they keep paying it off if SP.
When did I say that, you my friend have a complete comprehension failure, and theres no point communicating with people like that.
Those ppls ? What`s wrong with those people ? That I like PVP yes, what`s wrong with that ? that I love EVE online ? what's wrong with that ?
That I like to kill carebears like you, YES , what`s wrong with that ?
It`s a game and I play it to forget my real life problems not to sympathise with you.
I think your worry is unfounded anyway. IF I was so precious about my life, and say you chased me to a space station..... if we have it the way it is now, I could, once i escaped (and if I had not picked up a bounty against you) I could drop to solo and essentially escape you. From what I can tell this is sort of what you do not like.
but then, lets imagine it your way.... I am stuck in all, but really precious, and I suspect you are hiding outside ready to carry on the chase........ all I could do then is either disconnect or go and make a brew, leaving you sitting outside till you get bored, that way neither of us is having fun.
the drop to solo when finished wont be a magic "escape" button it will be limited in some way, and probably only allowed when in a station or when no one is on scanner (think of it like the fox runs away down the foxhole).
imo your solution is akin to the fox getting away but the hunter then digging out the fox anyway, which imo is just not cricket
As I have already said, I accept some may use solo as a way to grind, but really that is up to them, I really dont see solo being easier anyway, esp not if you are in a group.... just fairer as the AI wont deliberately grief.
ps sorry for the giant post.![]()
If you are a pirate and most of the community are grinding in solo mode cos its easier, then your going to have to make do with making NPCs your target. You might as well pirate in solo too.
Its just unnecessary. Its either all or nothing for me. I want us to be together, through thick and thin, I want to see haulers going back and forth trading 6t of fish, not hiding everytime people fell the need to protect something in safer mode.
Sorry but that's just conjecture, there is no proof, and can't be until the game goes live. Even then pirate is just one playstyle amongst many. You cannot penalse every player to support and enable one gameplay role amongst many. The size of the sand pit, the reputation mechanics, the instancing mechanics, the bounty mechanics all point towards pirate probably being the worst choice for dedicated PVP, bounty hunter being better, and probably mercenary for one of the factions the best. But either way any player who expects to survive off PvP alone will find it a struggle - The galaxy is just too damned big.
Your choice, as said there is nothing stopping you choosing to form a group of "non-mode switchers," just as others have made groups for PvE only. The only choice that has been denied is to dictate or control how others play the game. That right to make that call is FDev's and Fdev's alone and from the outset the choice of how and who you interact with has been fundamental to concept of the game.
This would stop people trading risk free, getting a kitted out warship, and then coming over to open play with it.
That entire premise is based around the opinion that Solo is risk-free, which has yet to be proven in any way, shape or form. Over a year later from when people made the same argument on a weekly basis, it still has yet to be proven, least of all in a Release version of the game.