Switching modes. I still don't get it.

Its not about forcing people to play online all,

Its about being able to switch between the 2.

I would have a solo character if I wanted to play SP, and an MP character if I wanted to play MP.

I dont think you should be able to have a MP character that can hide in SP when you choose. Because the motives for hiding is immersion breaking. To pick when to be able to hide in an invisible universe as you choose. When do you choose to hide and when do you choose to return. The reasoning behind why you hide. When does that sound like a good idea.

But complete waste of time as theres a massive comprehension fail. You have to literally spell it out 40 times.

People must read these forums with there eyes closed.

Motives for hiding my be immersion breaking but it's immersion breaking for the guy whos switching. How does it change your immersion?

If a player gets a bounty on their head in open mode, how would you even know? If you got a specific mission to find a specific player then I can understand, maybe this is on the cards, its a cool idea.

At the moment you just scan whatever random humans or NPC you can find, you aren't really tracking down a bounty.

Same goes with piracy, it's not like you have intel that a juicy human trader is going to a certain system and you go there to target them, you just scan the cargo of the random guys you find, or maybe just attack everyone :)
 
It's all part of the meta.

There will be more of this type of thing soon enough :)

Just wait until they go back on about Guilds :D

Just wait until a day or two from now on, when people make up false claims that all 500 systems have been explored by some cheater in solo mode and ruined their testing of the exploration mechanics ;) I'm already preparing the popcorn.
 
It's all about freedom of choice. Those who fear "griefing" or respond to it, will play the solo online mode and those who dare to risk and find it fun can do so in the full online mode. I am sure both mode will flourish. Well, so no worry it's there to give every player an opportunity to enjoy the game the way they like it.

I am a online open mode player that's for sure, cause I don't respond even if you post on youtube and laugh about my noobish skills. Sorry if I fail to respond to the hate, but really I don't see a point. Or maybe an ironman mode one :D
 
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We should call it 'trading mode', or 'grinding mode'.

I'm not playing online MP if a big % of the humans you meet are just coming out of hiding for a fight then back to grind mode to.

Me personally I would like to see everyone in MP, pirates, bounty hunters, traders, not people hiding away and only appearing when they have finished grinding and happy to have some pvp.

If it wasnt about pvp why would these players that use it as a safer mode hide away, to come out to play when it suits them, forgetting the bad mood excuse, because they were avoiding pvp, and now they are ready for it. Simple as that.

Alot will use it to avoid pvp, and if they are returning to MP by that it means they are obviously now happy for some pvp.

Crutch Mode.

I think the game would be better for everyone if there wasnt a grind/safer./trading mode away from MP.

I like to think of it as potentially not full of idiots mode. The only reason solo or private will be safer is the ai will play the game how DB wants it to be played. They won't deliberately shoot inside stations, same team kill in military ops etc etc. On the other hand in solo you won't have the crutch of being able to hide behind 3 good human pilots and go ganking either. So all will be easier if you play it tactically, but solo will be fairer if not in a gang.

For the record I plan to play in all at least at the start. Whether I stay is down to the humans themselves.
 
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I dont think you should be able to have a MP character that can hide in SP when you choose. Because the motives for hiding is immersion breaking. To pick when to be able to hide in an invisible universe as you choose. When do you choose to hide and when do you choose to return. The reasoning behind why you hide. When does that sound like a good idea.

But complete waste of time as theres a massive comprehension fail. You have to literally spell it out 40 times.

People must read these forums with there eyes closed.

How many people have to spell it out to YOU before YOU get it. It is in the game by design. Most people get the concept. It is only a few die hard, stuck in the past, gonna impose my way on everyone MMO dinosaurs that refuse to get on board with what FD is trying to do.

But then, some of those have an agenda, don't they?
 
Its not about forcing people to play online all,

Its about being able to switch between the 2.

I would have a solo character if I wanted to play SP, and an MP character if I wanted to play MP.

I dont think you should be able to have a MP character that can hide in SP when you choose. Because the motives for hiding is immersion breaking. To pick when to be able to hide in an invisible universe as you choose. When do you choose to hide and when do you choose to return. The reasoning behind why you hide. When does that sound like a good idea.

But complete waste of time as theres a massive comprehension fail. You have to literally spell it out 40 times.

People must read these forums with there eyes closed.

Load game.

Solo.
Grind.
Mp.
PvP.
Get bounty.
Return to SP to pay it off.
Grind some more.
Mp
Get a mission
return to SP to complete it.

I'll never get their bounty if they keep paying it off if SP.

I'll never be able to pirate them if they trade in SP.

I'll never pass them on just their merry way.

I'll only see them when they fancy some PvP, and then I'd rather they just stayed in SP.



When did I say that, you my friend have a complete comprehension failure, and theres no point communicating with people like that.

How will you know when someone is "hiding" or just in another instance?

The fact that you think people will switch at their convenience just shows how you think - it doesn't mean everyone else follows your logic.

I'm not a "PVP'er" - haven't had a fight with another player since before premium beta - never played in solo or private group to trade - currently have Anaconda and 12 million.

I like the all group.
 
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Out of interest, what is the purpose of 'Online - Solo' mode?

I understand how people may use it (to avoid encounters for instance), but it sounds like an oxymoron to me. 'Online' suggests multiplayer, so if you want to play solo, why would you need to be online, if not for multiplayer interaction?

If it is to ensure you get world/galaxy events as for the MMO players, surely offline content downloads would deal with that?

Not everything is about combat (PvP) and 'avoiding' it. ED is much more concentrated on player cooperation than it is on player conflict. That is why the majority choose online all. To form groups to fight against the federation fighters, or to explore or cooperative trade or, whatever else FD can come up with. For me, solo online allows me to play in the shared background simulation when my internet connection isn't brilliant or just when I don't feel like interacting with anyone. In the end, it's about choice. it's about FD's conscious decision to let people play how they want. Hope that answers your question.
 
That's your opinion, mine is different. My view is that whatever you do (unless its the 4th mode I previously mentioned) it will negatively affect someone. Thats a given. I believe that restricting the switch into All Open will enrich that mode more than it will take away from the other modes. Of course you can disagree (free society and all that).

I actually agree with you here....

I fully accept the current situation is not ideal for everyone and I CAN see how it could be exploited for some people who want to gank but only when they are tooled up.

You cant please everyone, so imo the only option really is to go with what was advertised from the start as that is what got the game KSed.

had the grouping options never been announced and had it only ever have been planned to be standard always online then the shoe would have been on the other foot, however, mode switching was promised from day 1.

as for your option of a 4th mode........ yes you make a valid argument and if it was added I could live with that... though ultimately it would *possibly* balls me up, but maybe not. I also think you may find that you would cut your nose off to spite your face........ I am rubbish at pvp, and will lose most of my battles, esp as I will never be firing the 1st shot, and yet, so long as I am allowed I will mostly be in all. Force me to choose for ever however and I will be in private online. You may find many potential human targets will do the same, so you ALWAYS ALL group may end up even more desolate.

As I have said in the past, I have zero interest in PvP, but will defend myself as best I can if I have to... what I am interested in however is playing with my mates, and seeing real people online. Some of my mates will be mosrly in all, some of them will be mostly in private and some will for the most part be online solo, however we have all agreed (assuming we are roughly in the same area) to pop into all when we want to play together.

It is this social kind of gaming which sold a bunch of us from day 1, and to remove it now would be a bit of a bait and switch, and this is why the grouping option with the ability to swap in some controlled manner needs to stay imo.... warts and all.


Get bounty.
Return to SP to pay it off.

I'll never get their bounty if they keep paying it off if SP.

When did I say that, you my friend have a complete comprehension failure, and theres no point communicating with people like that.


unless it has changed, I was under the impression that if you pick up a bounty in all you were stuck in it for a set amount of time, to allow any potential rivals to get their own back.

I think your worry is unfounded anyway. IF I was so precious about my life, and say you chased me to a space station..... if we have it the way it is now, I could, once i escaped (and if I had not picked up a bounty against you) I could drop to solo and essentially escape you. From what I can tell this is sort of what you do not like.

but then, lets imagine it your way.... I am stuck in all, but really precious, and I suspect you are hiding outside ready to carry on the chase........ all I could do then is either disconnect or go and make a brew, leaving you sitting outside till you get bored, that way neither of us is having fun.

the drop to solo when finished wont be a magic "escape" button it will be limited in some way, and probably only allowed when in a station or when no one is on scanner (think of it like the fox runs away down the foxhole).

imo your solution is akin to the fox getting away but the hunter then digging out the fox anyway, which imo is just not cricket ;)

As I have already said, I accept some may use solo as a way to grind, but really that is up to them, I really dont see solo being easier anyway, esp not if you are in a group.... just fairer as the AI wont deliberately grief.

ps sorry for the giant post. :)
 
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Those ppls ? What`s wrong with those people ? That I like PVP yes, what`s wrong with that ? that I love EVE online ? what's wrong with that ?
That I like to kill carebears like you, YES , what`s wrong with that ?
It`s a game and I play it to forget my real life problems not to sympathise with you.

Play Iron Man mode. Seems to be what you're looking for.
 
Given the amount of interdictions I've had in beta 2 and the skill of the Npc's has got better, solo online doesn't look like it's going to be the piece of cake some folks seem to think it will be.
 
Can't dominate your game.

Can't control your game.

Can't ruin your fun.

Can't drink your salty tears.

The freedom granted by the ability to switch to a private group of "one" make any and all who would wish to attempt the above an irrelevance. The beauty is the power of that choice, when to use it, and how to use it remains with you, the player.

The freedom granted by the ability to switch to a private group of "Many" ensures they remain irrelevant to your game, and allows you to play with others who align to your currently preferred play style.

Everyone ultimately paid the same price to play the game, everyone should be equally entitled to choose how they as an individual wish to interact with others, insofar as that choice does not force interaction on others unless they want it (FDev willing). There is nothing stopping anyone setting up a group of likeminded players who choose to make an "Ironman" light group - no group switching if they so desire.

I believe I like the concept of private groups, including private groups of one, it facilitates the maximum choice for the maximum number of players and play styles.
 
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I think your worry is unfounded anyway. IF I was so precious about my life, and say you chased me to a space station..... if we have it the way it is now, I could, once i escaped (and if I had not picked up a bounty against you) I could drop to solo and essentially escape you. From what I can tell this is sort of what you do not like.

but then, lets imagine it your way.... I am stuck in all, but really precious, and I suspect you are hiding outside ready to carry on the chase........ all I could do then is either disconnect or go and make a brew, leaving you sitting outside till you get bored, that way neither of us is having fun.

the drop to solo when finished wont be a magic "escape" button it will be limited in some way, and probably only allowed when in a station or when no one is on scanner (think of it like the fox runs away down the foxhole).

imo your solution is akin to the fox getting away but the hunter then digging out the fox anyway, which imo is just not cricket ;)

As I have already said, I accept some may use solo as a way to grind, but really that is up to them, I really dont see solo being easier anyway, esp not if you are in a group.... just fairer as the AI wont deliberately grief.

ps sorry for the giant post. :)

If you are a pirate and most of the community are grinding in solo mode cos its easier, then your going to have to make do with making NPCs your target. You might as well pirate in solo too.

Its just unnecessary. Its either all or nothing for me. I want us to be together, through thick and thin, I want to see haulers going back and forth trading 6t of fish of something, not hiding everytime people fell the need to protect something in safer mode and only seeing anyone when they got an anaconda and enough money that they dont need to make any more.

Thats my opinion though, and I'm free to have that opinion. But I'm playing solo anyway so it doesnt bother me that players can hide.
 
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If you are a pirate and most of the community are grinding in solo mode cos its easier, then your going to have to make do with making NPCs your target. You might as well pirate in solo too.

Sorry but that's just conjecture, there is no proof, and can't be until the game goes live. Even then pirate is just one playstyle amongst many. You cannot penalse every player to support one gameplay role amongst many. The size of the sand pit, the reputation mechanics, the instancing mechanics, the bounty mechanics all point towards pirate probably being the worst choice for dedicated PVP, bounty hunter being better, and probably mercenary for one of the factions the best. But either way any player who expects to survive off PvP alone will find it a struggle (conjecture aswell), - The galaxy is just too damned big.

Its just unnecessary. Its either all or nothing for me. I want us to be together, through thick and thin, I want to see haulers going back and forth trading 6t of fish, not hiding everytime people fell the need to protect something in safer mode.

Your choice, as said there is nothing stopping you choosing to form a group of "non-mode switchers," just as others have made groups for PvE only. The only choice that has been denied is to dictate or control how others play the game. That right to make that call is FDev's and Fdev's alone. From the outset the choice of how and who you interact with has been fundamental to concept of the game.
 
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Sorry but that's just conjecture, there is no proof, and can't be until the game goes live. Even then pirate is just one playstyle amongst many. You cannot penalse every player to support and enable one gameplay role amongst many. The size of the sand pit, the reputation mechanics, the instancing mechanics, the bounty mechanics all point towards pirate probably being the worst choice for dedicated PVP, bounty hunter being better, and probably mercenary for one of the factions the best. But either way any player who expects to survive off PvP alone will find it a struggle - The galaxy is just too damned big.



Your choice, as said there is nothing stopping you choosing to form a group of "non-mode switchers," just as others have made groups for PvE only. The only choice that has been denied is to dictate or control how others play the game. That right to make that call is FDev's and Fdev's alone and from the outset the choice of how and who you interact with has been fundamental to concept of the game.

That would completely defeat the object.
 
Could the answer be not to allow the save of each mode (solo-group-open) to be transferable. This would stop people trading risk free, getting a kitted out warship, and then coming over to open play with it.

If you play in solo, that's fine, but at a later date if you choose to come over to open play, you should have a completely separate save game. Which means coming from solo mode where you have an Anaconda (for example), if you then come over to open play for the first time, you should be back in a sidewinder with 1000cr's again. However far you progress in open play in credits and ships and rank, stays in the save for that mode. Coming back to solo again, puts you back in the save where you last left your solo game.

This would mean that people that want to play with friends have to accept the risk of destruction from other players, and cannot 'level up' in the safety of solo mode.

This is just a suggestion to the problem, that I would hope can be discussed..
 
After 8 hours of work I would love to come home, turn my computer on and immerse myself in a solo offline game where I can go and explore and explore and explore and forget about all the crap that I went through during the day or all the problems around me. :D
 
This would stop people trading risk free, getting a kitted out warship, and then coming over to open play with it.

That entire premise is based around the opinion that Solo is risk-free, which has yet to be proven in any way, shape or form. Over a year later from when people made the same argument on a weekly basis, it still has yet to be proven, least of all in a Release version of the game. Best to also ignore the fact that All has the potential to be far safer than Solo. Also best not to mention Private Groups at all, either.
 
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That entire premise is based around the opinion that Solo is risk-free, which has yet to be proven in any way, shape or form. Over a year later from when people made the same argument on a weekly basis, it still has yet to be proven, least of all in a Release version of the game.

Thank you for the replay, and please note that in no way my responses are meant to aggravate or annoy, I would just like a discussion on the subject.

My post above is based only on my own findings between the solo and open modes. For example I have never found an NPC ship camping outside a station waiting for ships to exit in solo mode, or for that matter ships working together in squads of vipers and eagles as you do in solo mode.... any time you are pulled into an interdiction you can escape damage free in solo mode, however from what I am lead to believe, when players can do this same move, the target ship will not be so lucky, as the attacking player ships will just afterburn after the target.

So this is what I am basing my 'safer in solo' premise on. If you are law abiding, and never have any stolen cargo, your only risk is the interdictions, as there is never any trouble at the starting station, or the destination station from NPC's... so you could easily trade up with very limited incident. So in doing so getting to a grander class of ship would (in my opnion) come faster in solo mode, then in Open world.

This is where the point I am trying to make comes in, if you do not allow the transfer of the solo save game to then be used in the open play environment, it means the player is forced (if they want to play with friends) to play from the beginning, in open play. They cannot use solo mode to level up to a large ship with multiple gun solutions, then bring it over to the open world mode.

I suggest that it you should earn the credits and ships and rank in the mode you are playing. If you switch back to a different mode, then you pick up the save for that mode, where you last left it.

At least then you will know that everyone you meet in open play has got to where they are in rank, money and ship solely by playing in open mode.

That was the idea at least. the only other thing I could suggest is a payment ( in credits ) to transfer your solo save to open play maybe???
 
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