More people vomiting driving SRV in VR

Very weirdly I get sick everytime i get in something moving like car or bus that im not driving myself.
But nothing in VR makes me sick. i can drive around the SRV or Play CQC for hours. Even walking games make me feel totally fine.

And my 7 yr old pc not the best i dont even know how much fps i get.
If it's anything like me, it's the vestibular problem where the sensory input from your inner ear doesn't match your visual cues inside the vehicle. Since we're not evolved to move around in cars or boats, your brain will infer that the mismatch is a hallucination caused by ingesting something poisonous so it wants to expel the contents of your stomach.

:unsure:.... I think there's a new weight loss app in there somewhere. Every time I feel peckish I'll just play 5 min of SkyrimVR at 15fps. Hey, it will work even after I've eaten - just play for 10min but with a clear path to the bathroom.
 
First time I really played Elite was also the 1st time I played anything proper via VR. Even smallest of cherries popping were huge deals! First time rolling a ship, first time jumping to a new system, first time almost vomiting to a video game when driving around in a SRV.. I think it took me like 3-4 days to get over the quite severe nausea that'd inevitably creep in when driving around in a SRV. This wal all two years back or something. Now, I could punish my poor SRV on low grav planet all day long and feel fine through it.

Serioiusly though..that first Jump, witchspace and a freakin star rushing towards you.. One of the most powerful memories ever gotten via gaming.
 
First time I really played Elite was also the 1st time I played anything proper via VR. Even smallest of cherries popping were huge deals! First time rolling a ship, first time jumping to a new system, first time almost vomiting to a video game when driving around in a SRV.. I think it took me like 3-4 days to get over the quite severe nausea that'd inevitably creep in when driving around in a SRV. This wal all two years back or something. Now, I could punish my poor SRV on low grav planet all day long and feel fine through it.

Serioiusly though..that first Jump, witchspace and a freakin star rushing towards you.. One of the most powerful memories ever gotten via gaming.

Fantastic, :) Qapla'
 
Serioiusly though..that first Jump, witchspace and a freakin star rushing towards you.. One of the most powerful memories ever gotten via gaming.
I totally agree - I’ve had plenty of “wow!” gaming moments ever since seeing a Space Invaders cabinet as a nipper but they all pale in comparison to what I’ve got from VR - and Elite has had the lion’s share of those VR moments.
 
Getting used to motion sickness is a process. The general wisdom says you should take it slow, adapt the brain to the glitches it is experiencing and it will grow on you naturally. Some people prefer to rush it - I have an acquaintance who streams DCS and was introduced to VR - of course they jumped straight to DCS (with predictable results of nausea following :D). After sometime flying in low-fps conditions that person is almost immune to motion sickness by now. I needed around six weeks to fully get used to the feeling.

Also, reprojection systems improved a ton since then. With Oculus ASW and SteamVR motion smoothing, even a 30fps DCS flight can feel smooth. The price you pay for that is artifacting (for example plane's canopy bends like it's made of rubber in direction of the motion), but your brain gets instant sensory response to head movements, which is supposedly important for being comfortable in VR (something something motion to photon lag something).

Indeed: it's not a car, it's not "driving" its mechanics are honestly closer to a simplified helicopter than anything else.

I'd rather say it's a jumppack with wheels. Helicopters are really complicated to fly. After trying one in DCS I have gained much respect to heli pilots :) A jet feels like a 3 yold's training bike compared to a heli :) Also if anyone's interested in the topic of how complex heli flying can be, I'd recommend this playlist on how to fly the Mi-8:
 
If you want some fun, get in your Cutter or 'Conda, fly around the back of a Coriolis and park nose on to the station's Z axis until it fills your FOV. No matter how much I tried to think otherwise, my brain thought the ship was turning around it's axis. I was fine until I kept turning to look at the starfield. My stomach did not like that at all. The long nose of my own ship in my visual field, I think was what was confusing my brain. Probably work even faster in a mamba with twin nacelles.

I can see Shinrata now, "Oh look there's Bob at the back of the station, Hi Bob!". Bob: "It's not me, my 4 year old drank the shower gel so he's wearing the headset and will stay here as long as it takes..."
 
I'd rather say it's a jumppack with wheels. Helicopters are really complicated to fly. After trying one in DCS I have gained much respect to heli pilots :) A jet feels like a 3 yold's training bike compared to a heli :) Also if anyone's interested in the topic of how complex heli flying can be, I'd recommend this playlist on how to fly the Mi-8:
Well, the Mi8 is called the hippo for a reason, it's pretty much the t7 of helicopters :D
The SRV does seem to remind me more of the Gazelle with it's stabilised flight controls.

But it's more of a feeling, that handling the SRV engages the same "parts" in my brain as when flying the Huey around at low level only much easier.
 
If you want some fun, get in your Cutter or 'Conda, fly around the back of a Coriolis and park nose on to the station's Z axis until it fills your FOV. No matter how much I tried to think otherwise, my brain thought the ship was turning around it's axis. I was fine until I kept turning to look at the starfield. My stomach did not like that at all. The long nose of my own ship in my visual field, I think was what was confusing my brain. Probably work even faster in a mamba with twin nacelles.
Its funny how, even if I think Im quite used to VR by now, there are some strange and seemingly unlikely achilles' heels to my VR legs. When flying a ship or driving an SRV..anything and everything seems to be totally fine. Looking around inside my ship, operating the camera suite is almost always fine. However, moving and panning camera suite that is showing -insides- of the cockpit, pilot character included - > instant nausea. No clue why! Maybe my brain figures it is an out of body experience. :D
 
Oddly, I spent a career at sea, so 'sea legs' weren't an issue for me. I've spent 5 years in VR, clocked over 6000hrs strapped in with no problems. But I avoid the SRV like the plague, it's the only VR experience that gives me nausea.
 

Craith

Volunteer Moderator
Oddly, I spent a career at sea, so 'sea legs' weren't an issue for me. I've spent 5 years in VR, clocked over 6000hrs strapped in with no problems. But I avoid the SRV like the plague, it's the only VR experience that gives me nausea.
maybe it is not you but your FPS that are the problem then? FPS on planet are usually quite a bit lower and the high contrast surroundings that are quite close make any missed frame more jarring.
 
maybe it is not you but your FPS that are the problem then? FPS on planet are usually quite a bit lower and the high contrast surroundings that are quite close make any missed frame more jarring.
Even with abysmall fps, the motion reprojection systems currently are really good (first Oculus ASW then Valve's motion smoothing, don't know about WMR), and even with 30fps in DCS I was getting appropriate response to my head movements. Of course the price you pay for that is artifacting, and you may find out that your plane's canopy supports are suddenly made of rubber, but other than that, the problem of "motion-to-photon lag" which was the source of the nausea was fixed in all but most extreme cases. Maybe it's disabled on @flybers side?
 
Its funny how, even if I think Im quite used to VR by now, there are some strange and seemingly unlikely achilles' heels to my VR legs.
The only "absolutely no-no" experience for me after spending god knows how much in VR is having a frozen image attached to the hmd (think a static image following your head movements). That's basically the one thing that can really make me nauseous. Also something which would make me dizzy IRL as spinning in circles for longer period of time and trying to follow the environment with my eyes. But that's basically forcing nausea on yourself.
 
The SRV is pretty tough going, if you suffer try popping a couple of travel sickness pills an hour or two before you play.
 
Now i cant get enough. I fly faster and faster, making insane maneuvers and stunts with the SRV.
You might want to take a look at this:

There's an SRV race event round a base this Sunday at 1800 UTC, then a series of SRV challenge events most weekends until Feb.
Edit: see my signature too

Oddly, I spent a career at sea, so 'sea legs' weren't an issue for me. I've spent 5 years in VR, clocked over 6000hrs strapped in with no problems. But I avoid the SRV like the plague, it's the only VR experience that gives me nausea.
Have you tried changing Horizon Lock at the bottom of the graphics settings to the opposite of what it's set to now?
Also to @Padaxes ^^^


@VR StarLightPL - WMR reprojection feels good to me, definitely no smearing, sometimes get slight double imaging looking at close, fast moving objects.
 
You might want to take a look at this:

There's an SRV race event round a base this Sunday at 1800 UTC, then a series of SRV challenge events most weekends until Feb.
Edit: see my signature too


Have you tried changing Horizon Lock at the bottom of the graphics settings to the opposite of what it's set to now?
Also to @Padaxes ^^^


@VR StarLightPL - WMR reprojection feels good to me, definitely no smearing, sometimes get slight double imaging looking at close, fast moving objects.
I did try that. It didn't help much. Good call though...
 
Interesting that someone said no to horizon lock and black out. Turning those on was what switched SRV travel from making me feel awful in no time at all to acceptable (bouncing around on rough ground is still occasionally slightly unpleasant but it doesn't get any worse). There is the lag mentioned if you get stuck upside down but I find that if I flip back upright not really looking at much then that's OK.

I guess we're all different though. Anything VR where your head direction controls your travel direction is terrible for me. And weirdly whilst I have no problem with either Fallout or Skyrim, even with a pile of mods and sometimes poor frame rates, Half Life: Alyx wasn't great for me for a while (although that could be because I played that after a gap between my Rift failing and getting a new headset).
 
Interesting that someone said no to horizon lock and black out. Turning those on was what switched SRV travel from making me feel awful in no time at all to acceptable
For me too, now I race SRV's for fun.

I'm sitting still in a chair in RL, for me it makes more sense if the same is happening in the SRV. It took a few sessions to get used to the SRV moving around me when I first started, especially the flips when you go past 90 degrees up/down, but when it did it was game on.

With Horizon lock off you're following the nose of the SRV without the accompanying physical movement. I can deal with it when things are slow (it's similar in Skyrim, Half Life: Alyx etc) but as soon as I'm flyving with rapid changes in pitch and direction it's full on nausea.
 
They should add a third option called Head Stabilization. It would take the best feature from the Horizon Lock option, but still allow you to do rolls and loops with the horizon rolling and flipping. Maybe once you reach 30 deg or 45 deg of tilt or pitch, then you unlock the horizon. Otherwise, is simulates your head compensating for the rolling and pitching of the SRV and makes driving a much smoother experience.

I never used the Horizon Lock or Black Out features when they were released because they made aerobatics nearly impossible. But I recently enabled Horizon Lock and I really like it when driving around bumpy areas, but it's really frustrating when you roll down a hill or go bounding off a rock. I tried Black Out again and it's still horrible.
 
First, if you like playing around with the SRV click the signature picture, live event on tomorrow at 18:00 game time.

They should add a third option called Head Stabilization.
Sorry but that's a terrible idea.

Having the perspsective switch between horizon lock on/off instantly as you cross the threshold and back is a sure fire way to get disorientated at the least, and instant :sick: at the worst.

I never used the Horizon Lock or Black Out features when they were released because they made aerobatics nearly impossible.
What sort of aerobatics are you struggling with?

The biggest issue with horizon lock (imo) is the flip as you move past +/- 90 degrees, but I've gotten used to that and generally only trigger it when I mean to.
It doesn't make front/back flips impossible but it does make them disorientating in comparison to horizon lock off.
 
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