With any luck FDev is too busy rebalancing other items like, AX, conflict zones, the PWA fix they keep talking about, and finishing up Odyssey. Surely they will overlook this...
Eh, if they didn't nerf it the first hundred and six times it was mentioned on these very forums, with screenshots, etc. including in threads we know the devs are watching, what are the chances they do for the 107th.
Or is 107th the threshold where even the sleepiest
players realise it's possible, and then it's no longer a reward for being awake and they turn it off? That seems fair
This probably isn't even the fastest way to make money from the trading part of the mission board right now, but the other method - while related - has only been mentioned seventy six times so it doesn't really exist, of course. (Wing mining missions for purchasable goods, done as a full wing, ideally with carrier assistance)
Further, even 300M credits per hour isn't massively out of line with everything else they're balancing up
- non-mission bulk trade has enough goods with trade spreads high enough for 200M/hour
- bounty farming is getting well above 100M/hour now with missions boosting it
- mining is still well over 100M/hour if you fully optimise it (i.e. with mapping)
It's not like we're back in Horizons where 50M/hour was the most they'd allow to remain.
Indeed - pretty much
any Extraction system is suitable.
Except when they don't know how to fix it.
Yep. The issue is that the professions aren't really balancable against each other, without significant reforms to
bulk mining to make it a lot faster.
- Where a commodity is both minable and bulk tradable, it needs to have a very high price but a low profit margin, or the fact that you can buy it in ten seconds or mine it in an hour makes it worthless to mine.
- If a commodity has a high price and low profit margin, its galactic average price must be high (and as conventionally, between the purchase and sale prices) to avoid "get paid twice" exploits from mission cargo rewards.
- If a commodity has a high galactic average price, then cargo missions (source or deliver) pay out a very large amount because of the cargo mission equation.
- If commodities with a high GA price don't pay out large amounts for delivery missions, it's more profitable to just steal the cargo (the very old Robigo exploit) and sell it on directly, so that has to be avoided.
Balancing all that out is always going to leave something higher than the others, without very significant reforms that aren't just to a few numbers here and there.