ANNOUNCEMENT Game Balancing Pt.3

Since this new group of Community Managers came onboard, I believe Elite Dangerous improved massively with the events and activities. Now they're trying to let Commanders choose their own path for what they want / like to do in order to get Credits efficiently. For that, I give you my huge thanks to everyone involved.

In Elite Dangerous you should not be "forced" to do a specific activity for Credits. In other words, you should be able to do whatever you enjoy the most and you will get the same "outcome" as all other activities taking into account the low risk with low reward vs high risk with high reward of course.

With this said, the main activities of Elite Dangerous is trading (mining), exploration and combat.
  • Mining is by far the best rewarding one comparing Credits per hour while it has low risk (if any at all) with high reward pay (it got nerfed, but was it nerfed enough?)
  • Exploration gives ok Credits and has low risk. This latest Community Goal did improve a lot the Credits earned for exploration but after the Community Goal this will go back as it was in the past.
  • Combat "Human" Ships got buffed, but I am not aware of the Credits per hour compared to Mining so I will not talk about it
  • Combat Alien Ships got buffed but I believe the buff is not "enough" to compensate the high risk high reward compared to Mining

In other words, I love the buff on Thargoid combat, I just think it should be a bit more.

For example:
Fleet Carriers is the most expensive thing you can purchase. Assuming we could get 72 million per hour from Thargoid combat (which was already shown in previous posts it's not even 72 million, is less than this), if we divide the Fleet Carrier price per Thargoid Combat in 1 hour: 5,000,000,000 / 72,000,000 = 70 hours (again, 72 million is not the correct value per hour for Cyclops, it will be less than this)

Mining as it is right now you can earn in average 250k per Painite. In 1 hour you can collect 300 painite give or take, meaning 250,000 * 300 = 75,000,000

Mining still pays more than Thargoid combat while having low or no risks at all.

TLDR: Thargoid combat was buffed, I'm happy with it but I believe it should be buffed a bit more
 
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Deleted member 192138

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BGS isn't a PvP activity. Never has been. That people pretend it is is on them for not understanding that.

It's the simulator that makes the galaxy feel alive. Nothing more.
Your statement is true to the original intention of BGS but is factually incorrect given its current implementation. Here are some signs that BGS is a PvP (albeit mediated through PvE) activity, similar to any game of chess or Risk etc:
1. Player minor factions are implemented, which groups attach themselves to and identify with actively promoting. This happened in the backdrop of players adopting non-player factions to promote, which is something that still happens.
2. Missions allow influence rewards to specifically push one faction over another.
3. People researched and calculated relative amounts of activity for indicative influence payout. ie they can and do actively use the delivery of trade goods, bounties, combat bonds, cartographic data, in addition to carrying out signal sources and other actions - with the specific intent and result of promoting or attacking certain factions, to the detriment of other factions, with the knowledge that opposing players are doing similar activity against them.
4. Power play powers get specific benefits and negatives from having certain types of government in control of their exploited systems. Therefore power play groups purposefully effect change on BGS, for their own needs and against those of other power play groups, in addition to this bringing them into conflict with groups that proactively engage in BGS.

Unfortunately for your claim, the idea that the BGS is purely a coincidental background simulation to make the galaxy feel alive and nothing more - has been redundant, irrelevant and inaccurate. Both as a result of player actions, and Frontier implemented mechanics. BGS is very much a battleground for players and player groups to carry out conflicts with one another.
 
Aww poor thing do you need a cookie? I saw your pathetic ganking named many times in coalsack local and saw your rude responses.

Many times those ghost players are different platforms but hey you fail to recognize that.

I ganked there but I used chat only once to correct someone who misspelled my name. What were the rude responses? It is not nice to accuse someone of being rude when I dont use in-game chat practically at all cause discord exist.

Also, I am talking BGS and PP, not ganking genius.

I am being perfectly civil and you bring discussion of balancing down with the use of words like "pathetic". Seems like lack of arguments for me.
 
It seems to me that they do not listen to the dissatisfied.
Why do I need an aircraft carrier in new prices and conditions, I still understand, just store minerals, for now, because selling on the market for the maximum price is almost impossible. Painite cannot be sold more than 220K, although there are prices for 400K.
Now it turns out there are aligarhs with billions, such as me, who managed to earn (it's a pity that I realized too late that I needed to farm, hotle two or three times more) and those who did not have time to grind credits all over the game, apparently, a couple it will take three years.
Because everything in the game is for credits, you need a ship for the Thargoids, you need to farm credits, and then still farm the engineers, and then farm the technologies of the guards. God, I'm afraid to imagine how long it will take to fight a thargoid on a corvette, although it is possible on a python, of course. But I wanted the first time on a corvette.
It's crazy how long new players will have to catch up with the Agigarh ... it's a nightmare
 
To be honest, I have no idea if these balances are good or bad for the game, but I very much appreciate that an effort is being made. I feel like this is all good, but I haven't really tested things yet.

If nothing else, it sure is nice to see Frontier paying attention to their flagship game again. I hope this becomes the norm rather than the exception. :D
 

Deleted member 192138

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the post he's talking to also has gems like "all engineers should be high security" and "attacking a player in high-security should have ATR on you in seconds" alongside automatically putting ATR in there even in low security systems regardless of whether the attacker started with notoriety

it equates any PvP that isn't explicitly opt-in using his pvp flagging system as equal to ganking and proposes extremely heavy-handed hand-of-god levers to punish anyone who doesn't play the way the OP wants to play

it manages to be awful for both people that wanna pve in solo and people who want to fight their opponents in open
I've voiced my disagreements with proposals in that thread. But Maynard's point of contention, on which he's consistent for other threads too, is not the specific suggestions of the thread but the general proposal of either open only or open weighted rewards for power play and BGS.
 

Deleted member 192138

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Its actually quite the opposite. Open play/pvp gankers are DEMANDING they get rewarded for that over others that dont want to play like that. Thats selfish and absurd. There should be ZERO reward or bonus for being in open. Demanding that be done will drive off a large amount of the playerbase.
Most of the people asking for open only or open weighted rewards are powerplayers and BGS players, primarily engaged in PvE activity and very rarely PvP gankers.
 
Wait what? Where did you get that from?

David Braben.

"It's essentially a time serving thing, rather than an ability test. So if you postulate that there were such a real thing; every El Presidente or whatever and he want's his daughter taken to somewhere dangerous. They are going to want her to be taken by a pilot who is an Elite pilot. So imagine there are masses of people with contracts going out for jobs to be done, where they want an Elite pilot, most of those Elite pilots know full well that people who have reached the ranks of Dangerous and Deadly are just as good as them at flying. They just haven't served the time."


Source: https://www.youtube.com/watch?v=rOYhoFYIWmw&feature=youtu.be&t=7m57s
 
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Wait what? Where did you get that from?
It's from the "Dangerous" in "Elite Dangerous", if you believe the official story that it's not just a marketing tagline that sounded cool but a key part of the lore which states that at Dangerous rank pilots become eligible for "Elite" missions.

Lori Jameson's invitation requirement is the only in-game time this was implemented - the current mission system allocation would I think require the game to be called "Elite Expert".

(Which still sounds better than "Elite: look, it was your job to implement the subtitle" of course)
 
@Sardoc If you saw me being rude, then please provide a screenshot or point out what I said. I pride myself on being pleasant and cordial and will gladly take any feedback. It seems like a wild accusation due to lack of arguments so far though. You are the one being rude so far.
 
BGS is already PvP.. it is the exact definition of PvP where two or more opposing players are involved.
It provides fantastic opportunity for intrigue, diplomacy, aggression etc. But it does need a balance, not everyone is scared of open. Let players choose and reward these that choose a more dangerous path!

I would mantain BGS as it is, because it involves all the missions in the game and if you make it Open-Only you are just killing solo or private modes. What I would do is making Power Play Open-only. Just two ways to gain merits (combat and transport) make a quite good opportunity to open-only pvp gameplay in hot systems between different powers.
 

Deleted member 192138

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My response is quite clear and to the point.read it again until you understand because right now its just proving my point.
Nope, I've tried. Maybe my brain is too small. Try describing what you mean in greater depth. More detail may help with understanding.
 
Most of the people asking for open only or open weighted rewards are powerplayers and BGS players, primarily engaged in PvE activity and very rarely PvP gankers.
I think the best example was when I was flipping hip 14211 to anarchy and saw a damaged anaconda flying around the system a few times during the wars - someone kept spamming bountyhunting for the third-place faction and triggering constant wars with the anarchists (in second place) to stall them, then bountyhunting for the controlling faction when the anarchists were inf-locked.

One day on my way from the station to a CZ (I was still allied with the controlling faction as all the wars hade been for 2nd place) I saw that conda in supercruise. They dropped into the nav. I followed them. Found them fighting pirates. LUCKY ME, I HAPPEN TO BE FLYING A WARSHIP RIGHT NOW. Blew them out of the sky and the bountyhunting stopped. After that I suddenly had less resistance on my next shot for control. Odd, that.

I sure as hell wasn't there to gank, it was a purely opportunistic "hang on a minute, that guy's opposing me and I'm kitted out to deal with that".
 
I would mantain BGS as it is, because it involves all the missions in the game and if you make it Open-Only you are just killing solo or private modes. What I would do is making Power Play Open-only. Just two ways to gain merits (combat and transport) make a quite good opportunity to open-only pvp gameplay in hot systems between different powers.

Tell me, how fun is it to be constantly undermined in several systems you own and not be able to do anything apart from outgrinding the people who undermine you because they hide in PG? If it was open only they would have to take risks and this way we don't even know who they are.
 
In the lore it explains that a lot of elite cmdrs just got their rank through multiple missions without actually proving themselves in the traditional sense of it's meaning, I love how the writing of this game is quite accurate, even predictive at times.. the old lady saying how in her day the combat pilots were 'truly elite' with none of this namby Pamby flight assist.. the book even describes the attitudes towards docking computers we often see out there! Awesome
 
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