AMA III - Revenge of the Glyph

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Paul_Crowther

Senior Community Manager
Frontier
Would it be possible to have the style filter on the paintjobs on the store, let you select paintjobs such as Predator or Stygian or Midnight Black etc? so it shows all the ships and vehicles with that paintjob.

Thanks for the suggestion. If you want to share other ideas please be sure to post them in our Suggestions forum so our developers can take a look.
 
The recent 'loreification' of changes via galnet articles has been excellent, and a big improvement on how things have been previously. Keep up the good work!

With that in mind, how about doing something similar to give a bit of recognition to some significant in game achievements (whether by group or individuals). Things like Zulu Romeo's arrival at Sag A* for example. It's not just the recognition side of things. There's a lot of stuff that people who are newer to the game won't have been around for, and it might be good to give them a bit of an overview of significant happenings as well!
 
IF you consider Open Only features and enhancement/bonuses that will put Solo players at a disadvantage, can the Solo players hope for some features or enhancements that will improve their gameplay?
After all, the Solo players cannot get help from other players and they dont get the benefits of shared Wing bonuses that are available to PG/Open players.
 

Paul_Crowther

Senior Community Manager
Frontier
Q: How does Odyssey deal with ship kits? Currently they are ghosts that have no collision hull. Since we can (I assume) jump onto our ships, or use them as cover will ship kits be solid? Its going to be annoying if someone hides behind a ship kit piece only to have a railgun pop them like a water balloon.

We're looking to do a bigger forum post answering more questions about Odyssey so we'll add this as a potential question on there.
 
Q: Any plans to provide a mechanism for external apps to hook into Odyssey game events - eg Status / Journal logs
and will they be available as part of the beta?


The journal API seems to have fallen behind in the priorities which is disappointing for the support community.
Currently, there are a number of glaring omissions from the journal logs and a number of bugs which need fixing.


Elite missing journal events:
Ship shield and hull stats (status.json)
Current target - other than ships, E.g. planet, station, limpet, nav beacon
Fighter launch - ship type / localised (E.g. GU97 empire fighter)
crew - order acknowledged (attack/defend/recall, etc)
Cargo - manifest scanner event
Module damage
Power plant output levels
DiscoveryScan - outposts not marked as stations (would like a way to separate out stations/fleetcarriers/POI)
Exit to main menu
Return to surface/enter hangar

A key binding which would’ve useful too:
Request dock key bind


Can you fix the "moudulesInfo.json" please.

This file is only written one time. Currently this is only written the moment you look at your ship's module power. After the initial file is written, it's never updated, even if you switch ships or update the power priorities.


Can you fix the "loadout" event json data.
Currently the "LessIsGood" is not reliable and is often 1 when it should be 0 for some cases.

example json from the game:
DamagePerSecond, Damage, AmmoMaxium are examples where LessIsGood should be 0. There are plenty of others too (resistances).

"Item": "hpt_slugshot_fixed_medium",
"On": true,
"Power": 0,
"Priority": 2,
"Health": 1,
"Engineering": {
"Engineer": "Zacariah Nemo",
"EngineerID": 300050,
"BlueprintID": 128673459,
"BlueprintName": "Weapon_Overcharged",
"Level": 5,
"Quality": 0.8,
"ExperimentalEffect": "special_corrosive_shell",
"Modifiers": [
{
"Label": "DamagePerSecond",
"Value": 300.888,
"OriginalValue": 179.1,
"LessIsGood": 1
},
{
"Label": "Damage",
"Value": 5.0148,
"OriginalValue": 3,
"LessIsGood": 1
},
{
"Label": "DistributorDraw",
"Value": 0.4995,
"OriginalValue": 0.4,
"LessIsGood": 1
},
{
"Label": "ThermalLoad",
"Value": 0.851,
"OriginalValue": 0.7,
"LessIsGood": 1
},
{
"Label": "AmmoMaximum",
"Value": 144,
"OriginalValue": 180,
"LessIsGood": 1
}
]
}
},
 
Any plans on fixing existing UI/UX issues and improving UX in general?
Here is just a few examples of what I'm talking about from the top of my head:
 
We're aiming to do a forum post answering questions on Odyssey in the future and we will get this added to the list :)
very good! :)
and, I have another small but perhaps damn important question.
(and it's kind of a joke).
we have spent so many years in a sitting position only.
Will this affect the performance of the characters' legs (at least for a while)? Some atrophy should have occurred in that amount of time. :)
 

Paul_Crowther

Senior Community Manager
Frontier
Q: "What's something you wanted to show off in the Odyssey trailer, but couldn't, that you can also talk to us about and promote before it actually drops?"

There's lots of cool things we want to show off with Odyssey that's not quite ready to be highlighted just yet. Keep an eye out though as we can't wait to see your reactions to what's to come!
 

Arthur Tolmie

Lead Community Manager
Frontier
Greetings!

Is logging out (closing it) and back into the game in order for things to re-appear allowed?
Example of things to re-spawn:
-Materials (Dav's Hope; Jameson's crash site)
-NPCs (pirates with bounties and such)
-Guardian structures reset (to re-do the puzzle and get more blueprints, get more materials, etc.)

I personally don't see a reason why it wouldn't be allowed, but I just want to be 100% sure.

Thanks for doing this AMA!
It is not the way we hoped players would 'gather' these materials but we understand why players do it. I mentioned on our last stream that we have engineering on our radar as one of the big three to balance. It is a big undertaking and one we are looking at thrashing out of the break. Expect to see 'some' changes in the 2021.

-Arf
 
The last time I asked (around the time of the 3.3 beta launch IIRC), an in-game galnet archive wasn't on the roadmap.

Is that still the situation?

And what's your own views on having a searchable galnet archive in game? Is it something that you think it'd be good to have?
 
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