AAA games have bugs, ergo SC is a AAA game.
Big studios have fancy office furnitures, CIG got a sci-fi door, ergo it's a big studio.
I'm sure Chris bought his "Chris Roberts - Director" foldable chair before a camera.
See also: multiple studios, expensive mocap, Hollywood actors. Roberts seriously believes that imitating how big, successful studios operate will automatically result in a game that's as successful as anything created by the likes of Rockstar or EA. Nothing to do with the tawdry business of good game design, robust technology, direction or management.
And enough (not you, Skiz) with the "Cyberpunk has bugs therefore SC is absolved" nonsense. The important comparison is not the parts that are buggy, it's the parts that
aren't. It's laughable to believe SC inhabits the same league as real games, when you consider how utterly shallow and empty it is, even when it's not breaking. I'm talking of course about what they've actually managed to build in 9 years, not the dreams.txt version that doesn't, and will never exist.