Newcomer / Intro Fuel Scoop Question .....

So everyone doesn't top off at every fuel star you drop on? I top off at every system that allows it on my route. You never know when it's going to dry up.

I've played Elite for years and thousands of hours, hundreds of thousands of light years and never ran out of fuel. Just top off at every opportunity is my advice.
It depends on what ship I am in and what I am doing, usually I fill the tanks each time but if I am hurrying I just scoop until I can line up on the next jump.
 
Why?
ED-Non-Fuel Route.jpg
 

As I said - you know you are heading into possible trouble because your "Fuel Star" icon (last scoopable) is followed by solid lines - i.e. your stars on those legs are not scoopable. So you have to look to divert off-route to a scoopable star, find a refuel station, change to economic route or do a boosted jump (synthesis).

One tip - use the map view instead of realistic and maybe turn off the grid (to remove the vertical lines and big blobs where they meet the grid) - you can visualise your options more easily with a clearer representation.
 
This, and the fact there is an icon on the Galaxy Map telling you where the last scoopable star is before you run out of fuel. So many things have been added to the game to help you with fuel management.
Doesn't for me. See post #62 this thread.
The in game route plotter doesn't take into account your current fuel load when plotting routes, and always acts as though you have a full tank, so it's pointless if you're auto plotting,
That got to be wrong, otherwise why does it say this:
ED-Fuel Stars.jpg
Sorry, not necessarily wrong, but should include a plot that includes sufficient fuel systems so as not to run out.
 
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As I said - you know you are heading into possible trouble because your "Fuel Star" icon (last scoopable) is followed by solid lines - i.e. your stars on those legs are not scoopable.
Oh! I thought the solid line meant you had sufficient fuel (assuming a full tank) to complete the jumps on the solid line.
So you have to look to divert off-route to a scoopable star, find a refuel station, change to economic route or do a boosted jump (synthesis).
So it's not just a simple matter of checking the 7 types of scoopable stars boxes plus checking the "Apply filter to Route" box as others are saying?
One tip - use the map view instead of realistic and maybe turn off the grid (to remove the vertical lines and big blobs where they meet the grid) - you can visualise your options more easily with a clearer representation.
(y)
 
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Ozric

Volunteer Moderator
Doesn't for me. See post #62 this thread.
Para has answered already, but the icon to show you the last scoopable star, is the system you are currently in.

That got to be wrong, otherwise why does it say this:
View attachment 199142
Sorry, not necessarily wrong, but should include a plot that includes sufficient fuel systems so as not to run out.
That is there so you know you are always going to pass through a system with a scoopable star, so you will always be able to have the option to fuel scoop. But the ingame route plotter will only plot jumps for your unladed fully fuelled jump range.
 
Para has answered already, but the icon to show you the last scoopable star, is the system you are currently in.
Sorry Para ....... it's an Icon. The only thing is, why couldn't they be scoopable stars on the solid line? Why should they be excluded?
However, Para and I see the solid line telling you different things. Para: non-scoopable stars. Me: System Jumps with a full tank. I need to check the manual.
That is there so you know you are always going to pass through a system with a scoopable star, so you will always be able to have the option to fuel scoop. But the ingame route plotter will only plot jumps for your unladed fully fuelled jump range.
Sorry, what is there ...... ?
 
Oh! I thought the solid line meant you had sufficient fuel (assuming a full tank) to complete the jumps on the solid line.

So it's not just a simple matter of checking the 7 types of scoopable stars boxes plus checking the "Apply filter to Route" box as others are saying?

(y)

1. Yes that is what it means. In your image in post #62 you have fuel for the four solid line legs, as you say in the image - you find yourself then at a system where you cannot scoop - you cropped and annotated the route beyond that - that would have shown dotted lines no doubt.

2. No it is not just a matter of setting the filters. You have to physically check in case you are going to traverse an area of non-scoopable stars. The route planner in the gal map will try to select stars you filtered for but if there are not any, it will plot a route anyway.
 
........... The only thing is, why couldn't they be scoopable stars on the solid line? Why should they be excluded?
However, Para and I see the solid line telling you different things. Para: non-scoopable stars. Me: System Jumps with a full tank. I need to check the manual.
..........

Because there were not any in the vicinity. There are huge swathes with just brown dwarves - no scoopable stars at all - you have to navigate with that in mind,

You are seeing solid lines where you have fuel for the leg - you run out of solid lines after 4 legs in your image.
 
1. Yes that is what it means. In your image in post #62 you have fuel for the four solid line legs, as you say in the image - you find yourself then at a system where you cannot scoop - you cropped and annotated the route beyond that - that would have shown dotted lines no doubt.
Yes, it does show a series of dotted lines between each systems. I tried to include that in post #62 but only for a very short distance.
2. No it is not just a matter of setting the filters. You have to physically check in case you are going to traverse an area of non-scoopable stars. The route planner in the gal map will try to select stars you filtered for but if there are not any, it will plot a route anyway.
I think that's bad. If you can't produce a route that meets all guidelines, then don't produce a route at all! Or at least say so ..... I've had to suicided 4 times because of it. ;)
 
My long-distance jump includes 105 mini-jumps. What I've learned is I need a better ship, bigger fuel tanks and not to take any notice of "Apply filter to Route" guidelines.
 
Yes, it does show a series of dotted lines between each systems. I tried to include that in post #62 but only for a very short distance.

I think that's bad. If you can't produce a route that meets all guidelines, then don't produce a route at all! Or at least say so ..... I've had to suicided 4 times because of it. ;)

It is called navigating and piloting, not button pressing with a computer doing all the work. It does tell you, you just didn't pay attention to what it was saying - i.e. look there is the last fuel icon and here is a route with dotted lines further along it. You know now, live and learn (or suicide and learn in this case ;) ).

So, important to pay attention to the icons and the star types - hence why I say use Map View when planning as you can see what is going on.

ED-Non-Fuel Route.jpg
 
Yes, it does show a series of dotted lines between each systems. I tried to include that in post #62 but only for a very short distance.

I think that's bad. If you can't produce a route that meets all guidelines, then don't produce a route at all! Or at least say so ..... I've had to suicided 4 times because of it. ;)
You need to treat the route plotter like a SatNav, follow it where it makes sense but not over the edge of a dock into a river.
 

Ozric

Volunteer Moderator
Sorry, what is there ...... ?
The picture you posted of the stars filter on the galaxy map

I think that's bad. If you can't produce a route that meets all guidelines, then don't produce a route at all! Or at least say so ..... I've had to suicided 4 times because of it. ;)
It does tell you. The dotted line tells you there's no enough fuel. If you watch your fuel gauge as you jump you will see when you're about to run out of fuel. Always think ahead if you're not in inhabited space.
 
Let me try to help you out Wombat. Plot your route and follow your route. However, don't rely on the plotter being right. Watch your fuel gauge just like you would in a car or a plane. If you notice you are getting low on fuel, go into the map and find the nearest star you can scoop from. Detour to that star, refuel and the plotter will reroute you from there. Also, scooping at every KGBFOAM star you come across will get you far without worrying about running out of fuel. Full scoops not just what's needed to get you to the next star.
 

Seems to me that you're plotting for OBAFGKM stars, applying them to your route, and then switching to realistic map, based on this image. That's why it's then plotting you through brown dwarfs. Realistic mode doesn't care about your filters, it just finds you stars and tries to get you to your destination. You need to ensure you're still on map mode, otherwise it's going to try and re-plot and ignore what you've got checked.

Also, if you've filtered for main sequence stars, and then before you jump it says your next destination is anything but up in the top right, then cancel your fsd charge immediately
and check your filters again and make sure they're being applied properly. Never just blind jump into a system assuming it's of the right kind you've filtered for, the game will always tell you what's up next before you jump, but you have to watch for it before it disappears.

You should never just run out of fuel. I still don't get how people manage it, unless they're doing it deliberately or pushing themselves into really far out places, but you can always see your fuel gauge and it takes no effort to check it, so if you see it's low and the next jump is going to leave you stranded, then just... don't jump. Check your map, find a scoopable star, jump to that. If you're only filtering scoopables and refueling on each jump it's nearly impossible to run out. If you start to, you've messed up.
 

Deleted member 166264

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Seems to me that you're plotting for OBAFGKM stars, applying them to your route, and then switching to realistic map, based on this image. That's why it's then plotting you through brown dwarfs. Realistic mode doesn't care about your filters, it just finds you stars and tries to get you to your destination. You need to ensure you're still on map mode, otherwise it's going to try and re-plot and ignore what you've got checked...

Thank you! I've been wracking my brain trying to figure out why his route wasn't plotting correctly for him, and completely missing the obvious.

@ [U]Wombat1940[/U] (and anyone else new to the galaxy map): Once you use the map view to plot your filtered route don't touch it. Any change you make will change the route. Even reopening the map will cause it to find a new route if the trip was long enough.
 
Part of the problem here is that you're switching map modes.

If you want the route plotter to remember to only plot a route through scoopable stars, then you must keep the galaxy map in "Map" mode, with the "star type" filter showing. If you switch the map to Realistic mode, or any other filter, the route plotter will delete the route (even if you tick the "apply filter to route" button) and it will plot new routes based on the currently selected map settings.
 
That's part of the problem, the other part is that he's not using his eyes. Your dashboard shows you what you need to know. Low fuel, find a fuel star. You don't need a map for that. If our friend would get out of the WHY? and just fly his ship, like he knows how to, he will be better off.
 
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