Game Discussions Star Citizen Discussion Thread v12

The other is a solo game, the multiplayer version of it (not intended to be a MMO) is nowhere near ready after 8 years.
Too bad we have no way of knowing that yet, whereas we do know that the solo game CI¬G (supposedly, but there's a shockingly low amount of actual evidence of this) is creating is nowhere ready after 10 years, and will probably need quite a few more…
 
Last edited:
I intend to start playing through all episodes of CP2077 in 5 minutes. Maybe I will meet the bugs, I don't know yet.
But I don't know many things. For example, I don't know when one can start playing through all episodes of SQ42.
Seriously, it was promised to be released four years ago. Apparently, its hardware requirements include a time machine now.
 
All of these issues previously bandied around by the gaming media were fixed in the patched before release version of CP '77 though... and since Steam recorded the record highest number of concurrent players in one evening...over 1,000,000 all playing CP '77 (and that's only on Steam) I suspect t'interweb would have been on fire by now if it had been a buggy mess...

I'm only 20 or so hours in and I've found nothing of note bug wise so far...perhaps the release word is what Ci¬G are waiting for to get them started ;)

The funny thing in this scenario is that SC cultists usually tell the sceptics that "they dont know whats up" and are missing "the latest news" but are more than willing to use the exact same fallacy if it makes SC look better :) Show some honesty guys 😉


Steam rate it with a poor 76%. When you read why so low in comment, the main reason is bugs.

I m going to bookmark this for future reference when SC fails to get over 30% in case it ever goes to gold ^^


You stubornly keep missing the crucial point of difference

Its called "doubling down"...
 
I intend to start playing through all episodes of CP2077 in 5 minutes. Maybe I will meet the bugs, I don't know yet.
But I don't know many things. For example, I don't know when one can start playing through all episodes of SQ42.
Seriously, it was promised to be released four years ago. Apparently, its hardware requirements include a time machine now.
Six years and one month ago, according to the Kickstarter... but whose counting? ;)
 
The funny thing in this scenario is that SC cultists usually tell the sceptics that "they dont know whats up" and are missing "the latest news" but are more than willing to use the exact same fallacy if it makes SC look better :) Show some honesty guys 😉




I m going to bookmark this for future reference when SC fails to get over 30% in case it ever goes to gold ^^




Its called "doubling down"...
Or when the score goes over 76%
 
tenor.gif


But why?
Last year, we promised that every Citizen who backed Richard Garriott’s Shroud of the Avatar crowd funded project would receive a SotA-inspired crossbow weapon for use in Star Citizen’s FPS mode. The Shroud of the Avatar team similarly promised a unique Star Citizen artifact would appear for early backers in their game. The SotA team recently revealed their Vanduul Polearm, based on our Vanduul warrior concept art (pictured below.)
That's from almost 7 years ago (March 27th, 2014). Notice how the concept art is basically unchanged.

Just to give you an update on Shroud of the Avatar, Richard Garriott resigned from the company he founded, Portalarium, that took millions in Kickstarter money. Then that company went under after "selling" $30,000 gold castles as an investment bonus on SeedInvest, where investors can no longer get any answers about their actual investments. Catnip Games, founded by two employees, took over development of SotA in 2019, and continues to sell things for outrageous amounts that are always "coming soon" (unless they can buy and implement them straight from the Unity asset store).

That's all surface level stuff, because there has been so many hilariously inept and corrupt moves with those companies and developers it would take me hours to put together.

I should also mention SotA was another darling of Turbulent, who helped them gamify their web store -- much like Star Citizen.
 
Last edited:

Viajero

Volunteer Moderator
The other is a solo game, the multiplayer version of it (not intended to be a MMO) is nowhere near ready after 8 years.
I believe it was actually you trying to compare bugs in a solo game and a MMO one. Either way I am afraid that logic does not work here because neither the MMO part of SC nor the solo SQ42 part seem to be anywhere near the level of the top percentile reviews CP is getting so far.

But if you prefer, and to make it even more simple, we can park the MMO side for a minute: SQ42 was announced to be released first in 2016, then 2017 and now a beta in 2020 (and that without counting the original CIG Kickstarter estimates for 2014 and then 2015). CP was originally announced for April 2020 then delayed to November and finally released in December 2020. As such both projects have a very similar trajectory in time and are perfectly comparable. One has been able to progress it to release and great reviews so far, release bugs included. The other, well, has not.

Based on what we can see SC/SQ42 is still stuck in abysmal performance and stability issues, and significant and frequent bugs that break the game with just a "done when it´s done" to show for it after all the missed timelines. CP on the other has been released, and even with its usual release bugs is more than playable, it is actually getting great reviews.

Now you can probably try to argue that since we have not seen practically anything about SQ42 that there is a chance it may be in a really good state, but I presume not even you would believe that given the state of the parts we can actually see.

The issues, bugs etc of SC/SQ42, and its scale and impact, is orders of magnitude worst than whatever issues can be found with CP at the moment. The severity of the critiques needs to be scaled accordingly and it is very simplistic and disingenuous to just try and demand the same level of criticism as you seem to be doing.

I see this a lot among SC backers though, so it is not surprising. More often than not backers see other projects issues, as minor as they may be, as validation for the "normality' of SC. They obviously forget, or choose to ignore, the scale and impact dimension of the issues. Memes usually come in very handy for this fallacy exercise.
 
Last edited:
"Planning" my rear. It's marketing session and they brainstorm what bogus non-existent feature might sell well next year.

I think we might need to wait an extra week. Time enough to let Genuine Cobblers play through CP2077 before refactored inspiration plagiarism genius strikes, and if hacking wasn't on the non existent plan already I'm guessing it will be soon.
 
I think we might need to wait an extra week. Time enough to let Genuine Cobblers play through CP2077 before refactored inspiration plagiarism genius strikes, and if hacking wasn't on the non existent plan already I'm guessing it will be soon.
I don't know if he'll manage in a week. Haven't you seen how clueless he played his own game?
 
Back
Top Bottom