Hello.
I don't mean to come across as disillusioned or disappointed - I would love it to be good. But the gameplay reveal trailer was called "Elite Dangerous: Odyssey
Gameplay Reveal Trailer" - not "
Combat Reveal Trailer". That suggests this is all there is, because shooting people in the face was the only gameplay they "revealed".
I don't do combat in E: D, or pretty much any game. I have six accounts across PC and PS4, and they are all Elite at either Exploration or Trade (sometimes both), but they are all Harmless. Maybe they will throw explorers or traders a bone or two in Odyssey, but I've seen or heard nothing to suggest they will at this point. Doing a kind of cut-down version of No Man's Sky scanning (with plants only) isn't exactly thrilling sounding. I'd rather play NMS itself, where they did it properly.
What I'd like to see is some player engagement. Some actual NPC AI that isn't "move here, shoot there". Some way of the player actually impacting the large sandbox they've created, even if only in small tiny ways. To date, all they've done on that level is FCs, and they litter the bubble like spam so the system map is now a game of "hunt the station".
Anyway, yeah. We'll see. My expectations are very low. Let's see if Frontier can meet them.
Action is obviously the biggest aspect of Odyssey. I don't think fdev have really obfuscated that. But they have created a suit for exploration, they're adding content for it (obviously not enough to your standards and I'd suggest we're quite some way off from that expansion right?) and they've actually said we'll be able to do everything we do in space on foot, pretty much.
Combat, trade and exploration are the three pillars. They've consistently added to all three with each major update. Exploration was a shadow of its current state at launch. Getting out of our ships or srv was the next logical step.
Think about that step for a moment. It's huge. If you truly want an nms style exploration game in Elite (and I'd suggest Braben does if you watched any of his old videos) then surely the first thing fdev need to do is build the massive infrastructure to actually make it possible? Seems Odyssey is doing that, plus spades more (ie, they propose it's enough as a standalone experience).
I'd suggest a lot of what they've hinted at is, at its heart, exploration (scavenging crash sites, exploring settlements and similar activities are all strictly exploration, it's just you might need to defend yourself but I'm pretty sure you need to do that almost all the time in nms)
But one step at a time yeh? Think about exactly how much "content" airless planets really, by rights, should actually have. Not much. What we have is great, I think (I've still not competed a single region codex). What do we truly need before we can start exploring rich landscapes filled with life and interesting features?
More than rock and ice with tenuous atmospheres.
And what's really important if we ever want to explore them?
Walking.
Odyssey is a key hurdle. Just like horizons had to overcome planetary landing (which they absolutely nailed imo). But fdev absolutely had to add solid combat mechanics to it from day one because, like it or not, it's one third of the game. And you've really got to think a little more realistically when you actually look at everything they've had to create, including the animations, locations, ui, mission systems, audio...
One step at a time. One day, we'll hopefully get to land on atmospheric planets and have a ball exploring them. I'd rather expect such an expansion would be impossible without stuff like Odyssey coming first. And I'd rather fdev do it this way than never release.
And I definitely prefer it this way than playing nms, which has the worst flight mechanics I've ever experienced in a space game.