What do you think of Odyssey as an Explorer?

Deleted member 38366

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For me, I started exploring after 25 hours in the game :D
But okay, I knew that I'll do that before I started the game.

I think I took out a Cobra Mk.III after a few weeks.
400LY out, I was already suffering from Space Madness and wanted to rush home :D
I promised myself back then I'd never do this again haha... took many trips - each getting a bit longer and farther - for me to "catch on".
 
For me, I started exploring after 25 hours in the game :D
But okay, I knew that I'll do that before I started the game.
well, exploration ("going to the stars i can see from my window") was one of the two things i got the game for.
smuggling/thiefing was the other one (hence my avatar and CMDR name). that second thing didn't really work out...
 
As a pure explorer I'm not concerned at all.
I left the bubble in Nov. 2017 and haven't been within 10k ly's of it since early 2018.
Let the shooters shoot. Whatever blows your hair back.
In my 5 years of exploring I've never come across another commander unless it was a planed meetup.
So yeah no effect on me.
 
Doubt I'll take much notice mostly. If it adds some more points of interest or expands on my travel experience in some meaningful way, then that's fine. However, I'll go on creeping across the galaxy either way. A month back in the bubble is usually the most I can put up with as shoot them up and mining prices do not interest me really. Perhaps the new additions will change my POV?
 
I play for the exploration part of the game. I'm on Xbox, so I hope it looks great on console.
As far as the pew pew goes, I'm not interested.
I've tried fps games in the past, and they don't interest me.
I came to ED after a long haul (and still play from time to time) World of Tanks. While WoT isn't fps, it does have a toxic community. I think they even removed the ingame ability to message other players.
Shudder to think, that mindset is coming to ED.
 
Triple elite and I can honestly say I'm defo an explorer. Love the solace. No hassle. In my own time.
I too agree with all Op said. And the subsequent suggestions are fab.
I too fear for the roots n soil of this game. Namely exploring this huge galaxy.
New flora n fauna is ok but fdev do need to think up more content.
As for the fps shooter thing...once I've got all the suits I'll be hanging up the ones I don't need and finding a nice shiny new skin for my explorer suit.
Chin up fellow explorers, can't get any worse can it.
Classic example is us being buffed last as part of the rebalance ongoing. Or the grand old fc UC debacle
 
Based on the information which is available so far, there are some really good things:
  • space legs is obviously something cool, cant wait to walk out of the ship. It is long overdue.
  • planet surfaces and atmospheres look very good, seems they improved the visuals significantly

....and that is about all good things i can think about
The bad thing is no good news on exploration is published so far. To me that means:
  • as others correctly pointed out, currently there is no gameplay reason to go out and explore. Most of the current exploration gameplay takes place outside the game (this forum, EDSM,etc). And most likely Odyssey is not going to change that. We will have the same ultra shallow imitation of gameplay, where we scan life forms and other stuff to get credits. Exciting as watching the grass grow.
  • looks like Odyssey will confirm FD's obsession with combat in expense of other gameplay elements. Plenty of new missions will be available, most of them, if not all, consisting of shooting things with a myriad of new weapons. For no meaningful rewards and boring simplistic story as a justification for the shooting. All other sandbox MMO elements like player trade, crafting, exploration, housing, etc, dont seem to be on FD's radar at all.

I feel a bit sad about all that, since ED is a game with a huge potential. Really dont understand why FD are ignoring everything except combat and good visuals. And quietly hope that Odyssey will prove me wrong and will actually add some depth to exploration, crafting, etc. Thats why i will buy it and will play it.
 
as the newest gameplay trailer was just released by Frontier, I wanted to know what you think of Odyssey as an explorer?
Personally, I was pleasantly surprised by the environments, the vistas in the trailer. Rather let down by how short the video was.

On Odyssey as a whole, some things look promising, but there's too much we don't know yet. But at least it has been confirmed so far that space planet legs aren't going to be just about shooting stuff - we'll see how deep (or shallow) the exobiology and the scavenging gameplay will go.

The bad thing is no good news on exploration is published so far.
Well, aside from the whole part about exobiology (which even gets a separate rank), and in less length, scavenging (which gets a separate suit type) as well. Sure, we could use more detail from both, but unfortunately, the Odyssey reveals have been rather light on information so far.
 
Definitely looking forward to walking about on planets and cautiously optimistic about the new exobiologist role. A lot depends on there being sufficient new and interesting things to see and find.
 
Walking on planets with nothing on them is pointless , can get the same view with Freecamera =-P
 
from an Explorer point of view?
The galaxy is incommensurably big as it is now. It will become infinitely bigger with Odyssey and i'm not entirely sure it will be a good thing.

I don't think Odyssey will be a problem in that regard. Let's be honest here, exploration at the moment is very shallow in terms of gameplay.
Let's dissect it :

1) Navigation : mostly a non existant in terms of gameplay. Select a star, plot route. Done. The only times navigation ever becomes a challenge is
when exploring the rim or far above/below the galactic plane. There is no "terrain" in terms of witchspace, all the stars are maximally connected which means that
the only term driving the difficulty is the ratio of your FSD range to the local star density.

2) Exploring systems : a lot of time in FSS and then in depth exploration of a few objects. (In my case).

3) Looking at pretty things and taking picture with ASP in front of it ;)

I have been exploring the Kepler Crest for a while now, and I must say that only 10% of my time exploring requires "skilled" input. The 90% of time is spent
in loading screens, scooping and FSS.

If Odyssey brings that to say 25%-75% by giving me more reasons to spend time to go in depth on a particular planet, it would be great news IMO.

Exploration is still pretty lacking IMO. Sure, there are amazing vistas to be found, but those are few and far between. At it's core, the exploration gameplay loop is the same as Lottery Scratch Tickets and Raffle. You play many times for naught, but sometimes you get something great.

TL:DR if Odyssey pushes us to spend more time to skillfully explore sites in depth, it would improve exploration simply by decreasing the large low skill part of it (Jump-Honk-Scoop-FSS).
 
Well, not sure what you expect? A Kraken ready to eat your ship in every other system?

After all, our ships are incredibly sturdy - they can stay in the corona of the most hot stars and survive and not even black holes pose any threat.
The only dangerous things out there happens if you drop in the cone of a neutron or a white-dwarf.
Or if you boost in a NSP and suddenly collide with a native - and your ship is not that strong on the shields because "what can possibly go wrong?"
Or you fail to notice the planet you are trying to land is not 0.3G but the full 3.0G then you litter the surface with debris.

IMO, exploration is not about risks, but about common sense - keeping cool, paying attention to details and finding anomalies, things that are beautifully different, strange orbits, strange bodies, close binaries and so on.

Until now we had 400 bn systems and many more landable planets.
Odyssey will increase that big number many times more depending on how many new bodies types will get landable...
 
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