My quest to find Raxxla.. (FDev take note?)

This will become my own report in guessing where Raxxla exist...
First a philosophical statement to FDev and the iconozation of Raxxla.
I would not have done this search if not for that Drew Wagar had spoken with David Braben and Mr. Braben confirmed that Raxxla is in the game..
Because this goes down to one thing only. Namely what you do with your life.. I will elaborate ...
I will not search for Atlantis in IRL because its a chance it have not existed at all (and what would it give in the end?).
But If someone says Raxxla its in the game, then its a mystery/puzzle and a quest/puzzle to be solved. I would not have started this hunt if the only thing I had was Drew Wagar statement that
had confirmed thats it in the game, but since its also in the codex. That is verifying thats in the game. (But still it would be nice knowing that I dont waste a great part of my life on a mystery that doesnt exist)

Now to the hunt:
The oldest statement says that
Cora comes home soused and raving with wild stories, a new one every night. She claims she's found a map to some pirate stash, and all I have to do is loan her my ship so we can go dig it up. Maybe we should go find Raxxla while we're at it!
— From the journal of Art Tornqvist, circa 2296


  • In 2296 the empire homeworld has just be colonized (2292 , distance 140ly from Sol)
    The means of travel from sol in a 100ly there is 8300systems to visit. Which means that in 150ly there is around 26000 systems.
  • In 2296 was long before the Faraway system, so then there was no jumping FSD(at least not what we know about), slower way of travel (earlier supercruise) (Thanks to Mr Wagar for this one)
  • f it was discovered in a large ship, everyone would know about it
  • If a small ship disovered it (that might be send from a large ship) it need to be close to its star or the smallship left the mothership in the void between stars.
  • If the empire,federation and alliance all know about it. It would not been a secret. (A secret doesnt stay a secret if more people is connected to it)
  • If it was in a populated system everyone would know (it might be in a binary system with a long away binary star, but it would not stay secret at current time)
  • The location of Raxxla increases when you get closer to sol system since it was already a myth in 2296.
Yes I ignored verything about the dark wheel. It doesnt help. Everything about it can be garbage.

As a result I traveled in supercruise between the stars of the core worlds. Its time consuming but since we all work from home now and are bound to our computers, if one screen shows ships HUD instead of a spreadsheet that doesnt matter. But I have noticed a few problems with this :

  • In game credits its very expensive, like 1,5Miljon credits in wear and tear to go from sol to alpha centauri.
  • If its on a rouge planet/ object its VERY hard to catch the dim vanderer when it passes by. If its faraway and dim it will not been seen. If it close you need to be at the computer screen at right moment.
  • If you even go a pixel to either side you will miss it.
  • You need to go from both directions atleast once most likely twice because of limited visiblity from the ship (from both stars) to be certain to get it, since travel between stars in supercruise is not implemented by FDev.
  • You might be able to get the change in supercruise speed when going in a circle around a star but to what degree (a circle every five degress aorund a star?) and there is a remote rouge planet.

Do FDev wants us to find Raxxla?
Yes?
  1. Then it cant be a rougeplane, its to hard to catch.
  2. It somewhere extremly close to a star thats not register on scan.. sure but that extremly hard to catch.(light on light... bad... dark on light.. bad)
  3. Can it be a secondary star that the dark wheel have hidden with from stellarcharts.. sure... its possible. And thats possible to catch but still hard but it can be done.

And so what should we do?

  • Go and find unknown stars(in every 26000system).
  • We need also report in system where the 2001c supercruise limit is reached more slowly or behave unexpected.(its depended on mass)
Anybody whats to join?
 
Have you actually FOUND a Rogue Planet before?! I'm serious, I would LOVE to see what one looks like! Next time you come across one, do me a favor, take a screenshot of it (like PrintScreen and then paste it into MS Paint to save), then put it here in this thread.
 
I read somewhere that there should be in the game.. I cant find the reference now. But if it truly it is in the game(which I believe) it would be EXTREMLY hard to find. Like winning a lottery.
But as I said above. We need to make a register of systems where supercruise and FSD behaves a little different(according to some youtube videos there should be systems where the FSD DOSENT lock in the next star before jumping. I have also found a system where the supercruise behaved stranged and saddenly it was before I understand the importance of it, somewhere in the bubble)
 
Well, that really depends on how many rogue planets are in the ED universe, how easy it is to detect them, and where they are, and how they would show up in-game.

To help keep track of what has been officially said by FD I set up this thread https://forums.frontier.co.uk/threads/fdev-ed-relevant-quotes-videos.553526/#post-8671776.

One of the quotes was by Michael Brookes (the first ED game director) who said “Not all stars have planets, but then again not all planets have suns either” forums.frontier.co.uk/threads/all-things-frontier-developments-at-e3-2014.21048/post-470085. “Not all planets have suns” does imply the existence of rogue planets in-game.

The game journal file format specification (http://hosting.zaonce.net/community/journal/v15/Journal_Manual_v15.pdf) allows for various “star types”. These include all the star types we know of, but also (see section 12.2): X ( exotic stars) and RoguePlanet.

So this certainly allows for rogue planets to be in-game, however of course we cannot know for certain if they are implemented in-game until one is discovered (or FD tell us definitely- don’t hold your breath!!!).

Remember that DB is quite keen on astronomy and scientific accuracy (see the quotes thread) so the in-game Stellar Forge should mirror real-life astronomical behaviours. Now a rogue planet is one that has been ejected from the system where it was born and is travelling through inter-stellar space by itself. Since it is a permitted ‘star type’ we could theoretically jump to it, if we can target it in the nav panel. Since the last letter of the system name is defined by the stellar mass of the system ( Source: https://www.reddit.com/r/eliteexplorers/comments/3rekys/star_system_name_meanings_sector
) it should logically read something like a?-? (where ? denotes a number) because on a stellar scale a rogue planet (even if it were a gas giant) would be very small compared to that of a star.

Of course a rogue planet might enter an extant star system (both IRL and in-game). If it did it might be captured by a body in that system and go into orbit around it, when its orbit quite likely would differ significantly from the rest of the bodies that formed sharing a portion of the angular momentum of the original rotating dust cloud that formed the system. There are many systems in ED which have bodies orbiting at high inclinations to the rest of the system orbits (e.g. Merope 5, Sol/Sedna, Sol/Persephone) and these might be captured rogues (though system orbital mechanics can become chaotic and bodies might migrate around the system, or be thrown out, e.g. as a rogue!). If a rogue planet were to enter a system but were not captured then it’s orbit should be shown on the sysmap orrery view as a hyperbola which entered and exited the system; it would not be a closed orbit.

In short, rogue planets are permitted by the game specs, just because one hasn’t been spotted so far is immaterial -it’s a BIG universe! So keep your eyes open for candidates; Raxxla might be one -as DB said we “don’t know what it is”!
 
while every planet doesn't necessarily have to orbit a star, every system in this game's engine appears to require a star in order to navigate (jump) to the system.

so a rogue planet, if it exists in the game (like comets are supposed to) , would likely only ever be depicted as existing somewhere near a system with a star but with no orbital line associated with it... or its line not being a closed loop.
 
No, the journal spec states that “rogue planet” is classed as a star type, hence it could be a destination for jump purposes.
But I imagine it would be rather dark there without a star, unless the Raxxla-Oisir left the lights on 😁

Of course we haven’t found a rogue planet yet, so can only speculate how it would appear in-game. It might be that it just floats around in the depths of a system with no orbit line shown. Only FD know. While DB is quoted as being keen on scientific accuracy, there is the strange existence of a Wolf-Rayet star in LAWD26. In reality a Wolf-Rayet is an exceedingly bright object and should not be within 26 ly of Sol. I think IRL the nearest is Regor, where the Guardian homeworld may have been.
 
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Well 0C is still a lot hotter than the absolute zero of space, so yes a brown dwarf would radiate in the infrared. But a brown dwarf is a substellar object with a mass between the most massive gas giant planets and the least massive stars, approximately 13 to 80 times Jupiter (https://en.m.wikipedia.org/wiki/Brown_dwarf), so if a rogue planet is shown in the nav panel/sysmap it should fit in the a?-? mass class as I said earlier, see https://en.m.wikipedia.org/wiki/Rogue_planet. A rogue planet may have some internal heating from radioactive decay so it may also radiate in the infrared, so perhaps pilot’s night vision equipment would work! 😎

Edit: but since Sol/Persephone is quite brightly lit when it should certainly not be I shouldn’t worry about it! 😁
 
Is there common that when you get to close to a star and drop out of super cruise. And then a pirate drops in? Is this common? Or is this out of the ordinary?
 
Now now!
"Absence of evidence is not evidence of absence"
The MB quote would strongly imply they are in-game.
Just because nobody has found one yet doesn’t at all mean they aren’t implemented in-game somewhere
 
Now now!
"Absence of evidence is not evidence of absence"
The MB quote would strongly imply they are in-game.

It's not an absence of evidence. It's a lot of evidence (visited many hundreds of thousands of different star systems) and not finding it. While that can't be used to say 100% it's not in the game, it's a pretty good proof that it's not. Similar to how physics works. Eventually the chance you'll see one is so small that it effectively doesn't exist (even if it did).

Unlike unique things you'd expect only one to be in the game for ( such as raxxla or synthetic objects), rogue planets should be fairly numerous. The lack of finding them out of a sample size of hundreds of thousands of systems across a fairly wide range of systems is damning (like comets).
 
Well 0C is still a lot hotter than the absolute zero of space, so yes a brown dwarf would radiate in the infrared. But a brown dwarf is a substellar object with a mass between the most massive gas giant planets and the least massive stars, approximately 13 to 80 times Jupiter (https://en.m.wikipedia.org/wiki/Brown_dwarf), so if a rogue planet is shown in the nav panel/sysmap it should fit in the a?-? mass class as I said earlier, see https://en.m.wikipedia.org/wiki/Rogue_planet. A rogue planet may have some internal heating from radioactive decay so it may also radiate in the infrared, so perhaps pilot’s night vision equipment would work! 😎

Edit: but since Sol/Persephone is quite brightly lit when it should certainly not be I shouldn’t worry about it! 😁

Then all of the planets would glow (even the side not facing the "star"). This doesn't happen in the game. The y-dwarf glow is an artifact of the game's engine, since only stars can emit light into the system to shine on other objects in the system.

We aren't seeing infrared unless it's some magical conditional infrared. The light doesn't go away in external views, or when the canopy is broken and it isn't visible from all objects that emit it. This is just a game engine thing that is either a technical limitation or a conscious design choice.
 
It's not an absence of evidence. It's a lot of evidence (visited many hundreds of thousands of different star systems) and not finding it. While that can't be used to say 100% it's not in the game, it's a pretty good proof that it's not. Similar to how physics works. Eventually the chance you'll see one is so small that it effectively doesn't exist (even if it did).

Unlike unique things you'd expect only one to be in the game for ( such as raxxla or synthetic objects), rogue planets should be fairly numerous. The lack of finding them out of a sample size of hundreds of thousands of systems across a fairly wide range of systems is damning (like comets).

I am a retired physicist and your logic is incorrect. I don’t have a recent official figure from FD, but according to the ED fandom site (https://elite-dangerous.fandom.com/wiki/Galaxy) “As of December 16, 2019, only 0.042% of the galaxy had been explored”.
That is far too small a sample size to be statistically significant. It is tiny compared to the undiscovered portion of the ED galaxy.
MB’s quote would be valid if there were only one rogue planet in-game, and a rogue planet should be a system in its own right. There are stated to be 400 billion (400,000,000,000) systems in-game. A whole load more need to be checked out before we can conclude there is reasonable confidence that rogue planets have not been implemented.
 
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I am a retired physicist and your logic is incorrect. I don’t have a recent official figure from FD, but according to the ED fandom site (https://elite-dangerous.fandom.com/wiki/Galaxy) “As of December 16, 2019, only 0.042% of the galaxy had been explored”.
That is far too small a sample size to be statistically significant. It is tiny compared to the undiscovered portion of the ED galaxy.
That would depend on the % of systems that would house a rogue planet or the number of total rogue planets in the galaxy where presumably we'd be able to jump directly to and if those would be considered apart of the count of "systems" in the galaxy.

For instance, lets say this is accurate and we've only visited .042% of systems (not all in one place either, nor limited to a single type - we can consider them random in type and composition). A quick google says that there should be roughly 50 billion rogue planets in the galaxy. Conversely, there is an estimated 6 billion earth like planets in the real galaxy. How many earth likes have we found in the game, which are supposedly very rare? For every 1 we should be finding about 8 rogue planets going by the realistic ratio. out of the 2300+ earth likes in edsm, we've found 0 out of the 18,400 we should have come across.

either fdev has made rogue planets extremely different in quantity from reality or we've just been SUPER unlucky in finding them to the point that doesn't seem to match up with chance. Or the more likely idea, that they just aren't in the game.

(granted, earth likes even though they're rare, are restricted in where they can exist much more than rogue planets are). But in the game, scanning and seeing a rogue planet can happen only in 1 of two ways, either it's something you'd be able to jump to from the galaxy map directly (unlikely - given how all systems in the galaxy map are represented by star(s)) or it's something you'd find in the system map and so is no more difficult for players to find than the earth likes.


So while the full sample size is small. Our sample is roughly 18,000 times larger than it needs to be to have found a rogue planet if they were in the game in any even semi-realistic distribution that we'd expect given the distribution of other stellar bodies.
 
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