Is any of the discounted ships worth it?

Personal preferences and all, but FAS, FGS, Vulture and Type-7 are robust choices. FAS/FGS are well suited for combat roles, Vultures for bounty hunting and the Type-7 is well suited for station rescues. [Edit: The T7s advantage is agility (for its size) and its pragmatic brick like shape]
 
Last edited:
None of the discounted ships are in the top of the meta in any role.

I like fed ships though so here is my take on those:

I love the Fed Dropship. Very solid multirole ship, hardpoints and convergence basically set up as 'FdL-lite', but can be super tanky. Own three of them for different purposes. A pirate ship, a core miner, a pve haz res slogger. Capable as an armed trader for taking missions with 120 cargo or less. Capable as a general purpose mission runner for BGS stuff. Not great jump range but can be worked around.

Fed Assault Ship used to be a contender in the meta and is still really fun in combat. Good maneuverability. One large hardpoint on the roof doesn't converge well with the other 3 slung on the bottom though, so work with/around that as best you can in either piloting or outfitting.

Fed Gunship is all the guns. All of them. Tanky. Terrible maneuverability, and can't jump for crap. 7 fixed multicannons is fun for melting things, with fighter support in pve.

As for the others, like Felix hinted at, the Type 10 is the best module storage unit in the game.
 
Not enough millions to swap hulls imo. On the t10 there was 50 mill discount. So about 5 million on the rebuy. That is 'worth' it. Now with the purchase prices being so low I do not think it is worth the effort.
 
1. eagle. it teaches you to be a better pilot - fly evasive, use all 6 directions. i have two - my conflictzone focussed eagle, and a surface explorer. amazing to collect materials.
2. vulture - i have one for thargoid tissue sampling and breaking into installations and such. a great spec ops ship.
3. dropship - love the dropship, can't justify flying it with a bunch of pythons around. but the atmosphere! killed my only thargoid interdictor in one.
4. FAS - i use it as a combat oriented mission runner for BGS gameplay. 32t of cargo, and haz res bhing.
5. FGS - one of the three serious combat ships with fighters and outpost access. while i prefer flying the krait these day,s a high ranked npc pilot is really good with a FGS, so i use it, when i want to pilot the fighter. npcs are king of drift, and brilliant with plasmaslug railguns - don't fit too many, otherwise your crew will fry the ship.

that said - i haven't checked whether the everyday price reduction for the eagle in sol is on top! you can get some eagles cheap!
 
Glad I read this. I had somehow totally missed that the Vulture was in the list of discounted ships.

For me it's Vulture and Type-10 (for storage) which are the stars.
 
The FAS would be great were it not for the headwand hardpoint. The Vulture is a barrel of laughs in Res sites with some engineering and plasma.
Note to new players, you can solve a lot of the Vulture's problems by classifying non-combat modules as Priority 2; an example being the Cargo Hatch.

Doing this with the FSD can be argued both ways, as the "warm up" after you stow your weapons is significant if you are trying to jump out of a conflict.
 
Note to new players, you can solve a lot of the Vulture's problems by classifying non-combat modules as Priority 2; an example being the Cargo Hatch.

Doing this with the FSD can be argued both ways, as the "warm up" after you stow your weapons is significant if you are trying to jump out of a conflict.

I have the Vulture as my only combat ship and I like it a lot. It is also cheap enough to not update it.

The Keelback, it's going to be my next miner.
A miner has to be an industrial looking ship, not a sleekly designed space d!ldo.
 
Last edited:
None of the discounted ships are in the top of the meta in any role.

I like fed ships though so here is my take on those:

I love the Fed Dropship. Very solid multirole ship, hardpoints and convergence basically set up as 'FdL-lite', but can be super tanky. Own three of them for different purposes. A pirate ship, a core miner, a pve haz res slogger. Capable as an armed trader for taking missions with 120 cargo or less. Capable as a general purpose mission runner for BGS stuff. Not great jump range but can be worked around.

Fed Assault Ship used to be a contender in the meta and is still really fun in combat. Good maneuverability. One large hardpoint on the roof doesn't converge well with the other 3 slung on the bottom though, so work with/around that as best you can in either piloting or outfitting.

Fed Gunship is all the guns. All of them. Tanky. Terrible maneuverability, and can't jump for crap. 7 fixed multicannons is fun for melting things, with fighter support in pve.

As for the others, like Felix hinted at, the Type 10 is the best module storage unit in the game.
The FAS would be great were it not for the headwand hardpoint. The Vulture is a barrel of laughs in Res sites with some engineering and plasma.
Try the FAS with three Plasma Accelerators at the bottom and a multi gimbal or turret for corrosive on top. 🥰
 
I personally don't see the point of a discount when buying a ship. Because if and when one sells it back, they receive the discounted price. Yes it may allow one to get a ship a wee bit faster, but at the cost of actual experience in piloting a ship. With cr's being so easy to acquire vs experience. One can get a condo in a few hours. And how many post has there been when someone whom has done just that, looses it due to lack of experience.
 
The Keelback!
It's an extremely underappreciated ship. While it's mostly known as a core miner, and it's a thorougly enjoyable one, it's also an excetionally good mission runner and material gatherer. With a decent NPC co-pilot to fly the SLF it's fully capable of taking on any NPC you come across, and it excel at taking out wings. It's effectivly a mini Krait MkII; only it has way more character and cost a fraction of what the Krait does.
 
Back
Top Bottom