Please sprinkle a few surprises around the Galaxy in Odyssey (E:D too please if poss!), don’t tell anybody:let us just discover them for ourselves.

Ozric

Volunteer Moderator
Weren’t they “rumoured” to be there? Ie the pointer I mentioned?
Which ones? The ones I found? No.

Unfortunately the Rumours section of the Codex has never been used by Frontier, and they have refused to comment other than "it's something we want to use". It's my biggest gripe with the Codex since it has been released, bigger even that the myriad of bugs that still plague it two years after it's introduction.

Most of the records I have entered were White Dwarf stars (77). There's no way of knowing what variants you will find in each region, you just have to go hunting for them. I also had a few biological entries, which again come from mapping systems, checking planets and NSPs and just exploring in general.
 
You're right, they would be impossible to find.

That is... unless FDev tie them with clues seeded in a 50-100 lyr radius around the POI. I'm fairly confident that gameplay including a combination of clues and puzzles leading to a neat POI would sit well with most explorers.

Anything with a clue, unless it's an almost impossibly difficult one (Raxxla), will be found almost instantly!
 
Anything with a clue, unless it's an almost impossibly difficult one (Raxxla), will be found almost instantly!

Well, this is precisely the point. Stuff that can't be possibly found is useless in a game. What you need is something that
will get found and provide a good riddle for people exploring the right area.

The idea is not about how is the first to find them / solve them, but rather in having good quality breadcrumb/investigation gameplay for explorers.

As an addendum, when I GM a investigation/puzzle type of game, I use the excellent three clue rule from Justin Alexander.
It's great to keep things rolling, avoid blockage and keep the players invested.
 

Ozric

Volunteer Moderator
Well, this is precisely the point. Stuff that can't be possibly found is useless in a game. What you need is something that
will get found and provide a good riddle for people exploring the right area.

The idea is not about how is the first to find them / solve them, but rather in having good quality breadcrumb/investigation gameplay for explorers.

As an addendum, when I GM a investigation/puzzle type of game, I use the excellent three clue rule from Justin Alexander.
It's great to keep things rolling, avoid blockage and keep the players invested.
Except that stuff can be, and is still being found.

The players in this game have repeatedly shown that if Frontier add something that has clues leading you to a certain place, then once it has been solved and found the vast majority go on Google to see where it is, go straight there, and then complain Frontier don't put anything in game to make it easy for them to find it.
 
CMDR Taoa discovered these for the first time just this morning, a mere 2000 LY from Colonia

It seems highly unlikely that this was the final undiscovered thing in the game, either.


...and sure, now the globe molluscs are in the codex for future visitors to find more easily... but yesterday and for the last two years they'd been hidden away with no clue to their existence waiting for an explorer to find them.

This is really interesting. Just yesterday I was wondering about the huge variation in codex entries across different regions. Looks like they just didn't spoil it to us through the "rumored" category - those would be found too easily.

It's a shame it doesn't get visibility, though. A galnet article could be generated about the discovery, giving credit to the CMDR.
 
Except that stuff can be, and is still being found.

The players in this game have repeatedly shown that if Frontier add something that has clues leading you to a certain place, then once it has been solved and found the vast majority go on Google to see where it is, go straight there, and then complain Frontier don't put anything in game to make it easy for them to find it.

Well, then the vast majority should just shut up and let the interested players solve the puzzles.

Here is a hint : what if FDev did the following :

1) Add a bunch clues and puzzles each time in a bubble spanning 50lyr.
2) Those puzzles/clues, once solved, provide coordinates allowing to jump to a nearby dark system otherwise invisible.

Done.

Also, if players want to go to YT/reddit and whatnot to bypass the process, then it's their problem, not FDev's.
 
Well, this is precisely the point. Stuff that can't be possibly found is useless in a game. What you need is something that
will get found and provide a good riddle for people exploring the right area.

The idea is not about how is the first to find them / solve them, but rather in having good quality breadcrumb/investigation gameplay for explorers.

As an addendum, when I GM a investigation/puzzle type of game, I use the excellent three clue rule from Justin Alexander.
It's great to keep things rolling, avoid blockage and keep the players invested.
Personally I’d say what you need is variety.

It’s definitely good to have some of what you’re describing, but that needs to be part of a wider suite.

A key consideration is whether something can be considered as new to players or new to humanity as a whole.

If new to players then it opens up a lot of avenues for clues (as has been seen with a lot of stuff already).

If it’s new to humanity to as a whole then that’s much more towards the ‘it’s only found when someone finds it’ end of the spectrum.

Best to have stuff across that entire spectrum.

(And arguably we do have that, but by virtue of what’s been going on with content injections, we’re just effectively now left with the extremes of the ‘unknown to humanity’ end of the spectrum from all the 3.3 stuff, combined with injections of ‘new to players, but secretly known to some of humanity’ things like the Adamastor, etc.)
 
Which ones? The ones I found? No.

Unfortunately the Rumours section of the Codex has never been used by Frontier, and they have refused to comment other than "it's something we want to use". It's my biggest gripe with the Codex since it has been released, bigger even that the myriad of bugs that still plague it two years after it's introduction.

Most of the records I have entered were White Dwarf stars (77). There's no way of knowing what variants you will find in each region, you just have to go hunting for them. I also had a few biological entries, which again come from mapping systems, checking planets and NSPs and just exploring in general.

Rumours would be solved too quickly.

Maybe if they had a mechanic that after a system gets scanned and fully mapped and whoever did that managed to miss a discovery, it gets registered as a rumor instead, since I'm assuming folks won't be looking for discoveries after they see the system's been explored and mapped already.

Bugs aside, personally my biggest gripe with the codex is how it doesn't count your findings after the confirmed one, or how it doesn't send you a new reported one after you find the current one. That would allow some record tracking in-game instead of relying fully on third-party stuff.
 
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Well, this is precisely the point. Stuff that can't be possibly found is useless in a game. What you need is something that
will get found and provide a good riddle for people exploring the right area.

The first guardian ruins were found from a screenshot of the galactic background accidentally left in a promotional video, so not meant to be a clue at all, but amazingly to find one planet in an entire galaxy based on positions of gas clouds and nebula in the background a video was something amazing. The problem with these sorts of things is that they are "one use only" puzzles for most of us explorers, once they are posted on the forums and reddit and other sites they are no longer a puzzle, just another box to tick.

How to fix this is a problem, once the location of the guardian ruins or indeed Jacques Station is posted anyone who is part way through or just starting may as well not bother, it would require a continuous feed of puzzles and clues for players to work on and solve, and believe me they would probably solve them faster than FDEV could add them to the game. I suspect this is the issue FDEV had with the Rumours function of the codex. Does everyone's codex update once the rumours have been solved, or do they not update everyone's codex let people just keep hunting only to find when they get there that X player beat them to the rumour ages ago?

It needs some sort of dynamic system that can create rumours and puzzles by itself, maybe puzzles relevant to only the player who gets them so players can always be assured if they follow a rumour of some sort they are actually chasing something that's unique to them and their story and not simply end up at a dead end star or site with another players name attached. Maybe Odyssey will try and fix this, and maybe not, will just have to wait and see I guess.
 

Ozric

Volunteer Moderator
Well, then the vast majority should just shut up and let the interested players solve the puzzles.

Here is a hint : what if FDev did the following :

1) Add a bunch clues and puzzles each time in a bubble spanning 50lyr.
2) Those puzzles/clues, once solved, provide coordinates allowing to jump to a nearby dark system otherwise invisible.

Done.

Also, if players want to go to YT/reddit and whatnot to bypass the process, then it's their problem, not FDev's.
I really don't think expecting Frontier to hand craft new systems and insert them into the game is remotely viable. As interesting as it would be.

There are already puzzles and leads in game to find things like the INRA bases, or Thargoid sites, or the recent Halloween event. It's not like FD haven't been doing it for years already.

What about the tip off system? That already does what you're suggesting, except it points you to a surface POI rather than a new system, but the POI doesn't spawn unless you have the tip off. I've always thought expanding upon that would be great. Make it for longer journeys.

Rumours would be solved too quickly.

Maybe if they had a mechanic that after a system gets scanned and fully mapped and whoever did that managed to miss a discovery, it gets registered as a rumor instead, since I'm assuming folks won't be looking for discoveries after they see the system's been explored and mapped already.

Bugs aside, personally my biggest gripe with the codex is how it doesn't count your findings after the confirmed one, or how it doesn't send you a new reported one after you find the current one. That would allow some record tracking in-game instead of relying fully on third-party stuff.
It depends on how the rumours were done. We have no idea :D

I think originally it was just supposed to be to push you towards a region in space to focus the efforts. If it said something like M class stars in a certain region, then you're still looking at sifting through hundreds of thousands of systems. If it narrowed it down by saying it contained 2 or 3 certain types of stars, then you spend hours and hours scanning the Galaxy Map. But still probably have thousands of systems to check.

We do have the rather serious issue though still that you could well scan and even map and entire system, and still not see the thing that was there because it hasn't spawned properly, or because things in low orbit don't show up on the FSS (or even every time in space necessarily). I visited the Zurara for instance, scanned the system, mapped the planet I knew it was around but it didn't show up until I logged out and in again.

People could have easily passed things by and would never know even if they were determinedly looking for it. Until that's fixed everything else is moot in my opinion.

Though I agree with your gripe and would also add that if more than one instance of a thing has been found in a region, then it should give you the option to find the one closest to you. Not just the first one discovered which might be 15 Kylies away.

I suspect this is the issue FDEV had with the Rumours function of the codex. Does everyone's codex update once the rumours have been solved, or do they not update everyone's codex let people just keep hunting only to find when they get there that X player beat them to the rumour ages ago?
I'd originally thought that they were going to use the rumour section to point people to a story related thing. Maybe they had, but then they stopped working on narrative to focus on Odyssey.
 
I wish that the Fdev's were not so tight lipped about such things. All that is needed is for them to say something like...
"4 types of molluscs have been found, but there are still 5 more types out there to find."
or...
"Yes, Raxxla does exist, but we will give no clues as to it's location."

That would be enough to encourage players to go hunting for them.
 
I wish that the Fdev's were not so tight lipped about such things. All that is needed is for them to say something like...
"4 types of molluscs have been found, but there are still 5 more types out there to find."
or...
"Yes, Raxxla does exist, but we will give no clues as to it's location."

That would be enough to encourage players to go hunting for them.
Disagreed on the first one. It represents preternatural knowledge which it would be impossible for anyone to have in-universe. It also negates aspects of genuine discovery.

On the second one, well that’s pretty much what they’ve said all along already anyway, so err... request granted I guess. 🤷‍♂️
 
Disagreed on the first one. It represents preternatural knowledge which it would be impossible for anyone to have in-universe. It also negates aspects of genuine discovery.

On the second one, well that’s pretty much what they’ve said all along already anyway, so err... request granted I guess. 🤷‍♂️

Same here, I've always been against players being granted knowledge that a space society couldn't possibly have acquired in the normal working of the game, you call it preternatural but I have always refered to it as OOG knowledge, or Out Of Game knowledge, it's how I view the permit locked sectors and why I have always been against displaying them in the galaxy map like the powers and things. If there's something out there and none of the players know about it, then they shouldn't know about it until a mechanism is provided that gives a logical path to that knowledge, so some player accidently stumbling across it or a story line from FDEV.

I've always felt it a pity that the original Guardian site and Jacques Station was stumbled across due to OOG factors, I am sure FDEV had an engaging story line all ready to go that was short circuited by those incidents!

If they just gave a subtle hint.... Say system name and planetary body number... The questions would stop, I'm sure :unsure:

I almost missed the sarcasm there, well played!
 
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