Yeah i really don't see it being all too difficult to implement!
...or just simply remove standard and premium synthesis.
Along with (at least) the most stupid magic effects like healing lasers (imagine
a weapon that heals instead of doing damage - what kind of idiocy is that?)
PVP in Elite is in my opinion one the the best combat aspects in the game , however hosting tournaments can be a real pain in the .... with the trading away materials and the premo checks in the modulescreen .
What if we had a simple COVAS warning "warning overcharged munitions detected" if you get hit by a premium round , this would make tournaments allot more appealing for more cmdrs
Alternatively, they could simply make it so that premium synthesis is only as good as regular ammunition, with the regular synthesis offering a damage penalty compared to the proper ammo.
That would be even worse, lol.
How would that be worse exactly? It would remove the added advantage of premium ammunition in organised events as they would only be as good as regular ammo from stations, as well as ordinary users who don't want to burn through valuable materials would give mods like high-capacity a better lease on life rather than being rendered useless by synthesis.
It would also remove any kind of need for an indicator, as premium synthesis would just be normal while the regular synthesis would be weaker and nobody would care if someone is shooting makeshift ammo at them. No need for an indicator if the two options are "normal" and "worse".
premo's will not disapear , an indicator will be the next best thing
i think it was cnarf who posted the premo check we use on xbox in this thread , its very elaborate and takes a ton of time before pews and its just silly that it has to be done to basicly ensure u can't cheat the systemThe problem with premium ammo is not the damage buff itself, but the grind-to-win implementation.
Which your suggestion wouldn't change. In organized fights it would keep the the damage advantage for whoever is willing to sacrifice G4 raw materials, but since it would give you normal basic ammo, there would be literally no way to check and enforce a "no premium ammo" rule*.
And as an additional downside you'd have to burn through your rare materials in organic PvP just to be able to do a simple rearm.
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* Edit: actually it wouldn't be impossible ofc (you could still check the materials before and after the fights, it's just that there would be no premium indicator)
i think it was cnarf who posted the premo check we use on xbox in this thread , its very elaborate and takes a ton of time before pews and its just silly that it has to be done to basicly ensure u can't cheat the system