Really no Tritium in Colonia?

along with the mining nerf, they drop the value of mined materials and raised Tritium
One of the complaints prior to the rebalancing was that you couldn't get people to mine Tritium for your carrier by offering a good price for it, because they could mine other things quicker and more profitably instead.

With the changes, a carrier can now offer a price for Tritium which is higher than the NPC markets offer for any laser-minable commodity. Gemstones like Musgravite or Rhodplumsite are still worth more per-tonne but can't be mined as quickly.

So a wealthy carrier owner wanting Tritium in Colonia or deep space [1] could offer a price of 500k/tonne and probably get some takers as nothing that easy to mine pays that much. Under the previous pricing, they could only offer 400k/tonne and Painite was just as quick per-tonne to mine and consistently sold to the NPCs for more than that.

(Whether this has actually allowed any carrier owners to put that sort of offer up, I don't know - but at least it's theoretically possible now)

[1] As Vincent points out, 150k/tonne at Colonia will be a high enough price to get interest from Tritium tankers, so this would probably be more a service for places where the tankers can't economically reach on the other side of Sag A*

they drop the value of mined materials
Painite, LTDs and Void Opals had a price reduction ... every other minable commodity from Musgravite to Rutile (including Tritium) had an increase in value, often a significant one.

Back when Tritium could be found for around 4,000 ton, a stash of 50,000 tons would be sold out in just a couple of hours. Didn't that show Fdev commanders wanted reasonable priced Tritium to use their Carrier
Frontier will have access to the full data, of course, but I suspect what it actually showed FDev was that commanders wanted a trade good with a guaranteed 40k+/tonne profit on a short-hop trade route, and most of that cheap Tritium was just being taken over to an Industrial starport next door rather than going into carrier fuel tanks. (They seem to have kept that idea, but moved it to Gold and Silver)

40k/tonne is still considerably cheaper than ship transfer for moving a fleet around (breakeven at a fleet value of 300m credits) so it's hardly expensive ... unless you're trying to fill an entire carrier for a jaunt to Beagle and back.

only after beta people actually found state effects leading to low cost tritium on very few station during very specific states. those can still be found.
Are you sure about that? They appear to have changed the state tables at the same time as the average prices, so it's certainly not the same states as before, if it is still possible.
 
they didn't. price of tritium was very stabile. always 40-50k.

only after beta people actually found state effects leading to low cost tritium on very few station during very specific states. those can still be found. most commanders don't share via third party apps anymore if they find a source, because fdev fixed the bug of replenishing supply every market tick during a state.

Well, no, those states no longer drop the price. Cheap tritium no longer exists.

Unless it's been put back in. But if so, I'd expect to see drained stations selling 1 or 2 tons at 4k, which is what happened before. Nothing like that showing up anywhere.
 
BTW, when looking to buy tritium in the Bubble, it's worth mentioning that Inara's "Best Exports" tab usually shows few Large-pad stations selling more than tiny amounts (and often no Large-pad stations at all, selling any tritium at any price).

It is there, however. But you'll have to look at "Exports" rather than "Best Exports". The issue is that while a lot of outposts have prices from 45k upwards, large-pad station prices usually start at 50K, and this is too expensive to show up as a "Best Export" on Inara. Filtering out carriers and outposts from Best Exports doesn't drag those more expensive stations onto the page.
 
Well, no, those states no longer drop the price. Cheap tritium no longer exists.

Unless it's been put back in. But if so, I'd expect to see drained stations selling 1 or 2 tons at 4k, which is what happened before. Nothing like that showing up anywhere.
ah, interesting.

i never really looked into it, as i look at tritium as running cost and have always bought tritium at ~45k/t from Lpad stations.

the point i was trying to make was, that fdev didn't raise the tritium prices x10.

they patched out a bug making tritium available during rare states in basically limitless supply.
tritium prices are what they have been in FC beta, and ever after if not during rare occuring states.
 
Thanks to those who have replied to this - some good points made although I seem to have triggered a bit of a discussion on the nature of supply and demand which wasn't really my intention - I fully understand why players supplying Tritium so far out charge such prices and was not criticising this at all. Hell, if I do end up filling up a FC in the bubble and bringing it out to Colonia I'll be charging the same kind of price!

I work in software development (not games) and there are very often situations where "working as expected" is a world away from a good user experience. I firmly believe this is one of those cases. Why offer FCs for sale in a region where the fuel they need is not readily available? Yes, mining, buying from other FCs and fetching it from the bubble are viable workarounds but really Frontier, you couldn't make an exception and have one decent Tritium outlet in Colonia?! Yes, you can spend your 5+ billion credits on an endgame goal but don't expect to put any fuel in it easily?? Hmm...
 
It's still really not helpful that Carrier owners can't put a limit on SELL orders, as we can with BUY orders.

Those bringing tritium from the Bubble need to be able to sell SOME of it, leaving enough to get back!

At present, either they have to keep docking restrictions in place and deliver it themselves to other Carriers, or they need to arrange a backup source of tritium to get home.

Come ON, Frontier! This is needed!
 
It's still really not helpful that Carrier owners can't put a limit on SELL orders, as we can with BUY orders.

Those bringing tritium from the Bubble need to be able to sell SOME of it, leaving enough to get back!

At present, either they have to keep docking restrictions in place and deliver it themselves to other Carriers, or they need to arrange a backup source of tritium to get home.

Come ON, Frontier! This is needed!

A workable solution is to enable FC owners to set the Depot larger and automatically shrinks the storage size. For example, current 1000 Depot / 25000 storage can be set to 4000 Depot / 22000 storage.

This also solves having to refill the Depot manually.
 
Why offer FCs for sale in a region where the fuel they need is not readily available?
It's readily available if what you want to do is operate a fleet carrier around Colonia - everything's all close together, so I expect it'll be years before I use up the 500 free Tritium my carrier came with, and a bit of mission reward, or buying 10t from the stations when you pass through, easily keeps it topped up.

What there isn't enough to do (without mining) is fuel it up for an extended deep space trip ... but it's still more convenient for buying a local-use one than heading to the bubble and bringing one from there.
 
I presume you mean by mining?
No. There seems to be a functional private market for Tritium. Two days ago, a fc sold it for 60K/ton. Three days ago, I sold 7K to a FC that paid me 210K/ton. On the other hand, there are some statiional fc named "Tritium for XXXK", that have thousands of tons of tritium on board and sell about 140-150K. So if you need Tritium: you can get it without mining.
 
...and the players hate it :)

I think different people want different things ;)

The 'player run economy' is a nice bit of bonus emergent gameplay but it does seem unintended rather than deliberate on FDev's part. Expecting Carriers to be reliant on mining for long distant travel & exploration doesn't seem unreasonable except that initially Tritium was more easily bought & complaints that rebalancing & bugs have made Tritium more difficult and/or time consuming to find compared to that initial release model seem fair enough to me considering how little the game focuses around fuel for normal travel.

I can't stand mining & have no interest in the profit margin but travelling with a carrier & having to consider fuel is a rather more interesting gameplay loop to me than shuffling credits between players. Interesting enough to make me consider going mining because I need to, rather than purely for the Credits.
 
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