I bought a fleet carrier thinking that I wasn't sure I needed it, but I'd try it out and sell it again if I didn't want it. I've found that besides the obvious features like carrying ships and having outfitting, it's had some other effects on gameplay. Maybe others have noticed this and have more observations. I've noted that:-
Credits matter again. Although I'm rich, the thought of the upkeep and Tritium costs going out every week gives me an incentive to at least earn that amount in the same time.
Mining is different. Rather than seeking to fill the hold with one commodity, it's worth hoovering up everything that has significant value to throw in the carrier and maybe use for sale or missions later.
The Cobra III is great again. If my business at a station doesn't involve a large amount of cargo, why not turn up in the most iconic Elite ship?
Special purpose ships are now more attractive. Not every ship needs a fuel scoop (but this idea should be applied carefully!)
It's possible that Open is less dangerous for a trip from carrier to station than for a trip from star to station, (I'm not sure the difference is significant though).
Loop trading is now naturally Bubble-wide rather than needing stations close together.
Ram Tah's second mission was a lot easier as I had a place to stash Thargoid samples and other corrosive stuff. Now it's over, I might as well keep those in case there's a "Thargoid bits" CG.
I'm still not sure that all those points add up to sufficient benefits to keep the carrier, but I am impressed by the number of unexpected conveniences.
Credits matter again. Although I'm rich, the thought of the upkeep and Tritium costs going out every week gives me an incentive to at least earn that amount in the same time.
Mining is different. Rather than seeking to fill the hold with one commodity, it's worth hoovering up everything that has significant value to throw in the carrier and maybe use for sale or missions later.
The Cobra III is great again. If my business at a station doesn't involve a large amount of cargo, why not turn up in the most iconic Elite ship?
Special purpose ships are now more attractive. Not every ship needs a fuel scoop (but this idea should be applied carefully!)
It's possible that Open is less dangerous for a trip from carrier to station than for a trip from star to station, (I'm not sure the difference is significant though).
Loop trading is now naturally Bubble-wide rather than needing stations close together.
Ram Tah's second mission was a lot easier as I had a place to stash Thargoid samples and other corrosive stuff. Now it's over, I might as well keep those in case there's a "Thargoid bits" CG.
I'm still not sure that all those points add up to sufficient benefits to keep the carrier, but I am impressed by the number of unexpected conveniences.