A universal limpet controller would be lovely, so why not make the module like this:
Grade of module equates to its effective functional range and the amount of limpets it can have at once (A being the best, E being the worst). There is no distinction between conrollers (i.e. hatch breaker, collector etc), they all do everything.
All limpets are synthed, and made 'on the fly' from the controller. They do not take up cargo space.
The size of the module is how much limpet synthesizing it can do (akin to the ammo from AFMUs). This is logical since you need space to store the base components. Refills are like the AFMU and its base material can be synthed (so no more 'I forgot' nonsense). You can also synth longer lasting drones which are hardier.
All limpets are universal and context sensitive. So, if you fire one at a rock it will prospect it, if you fire another at a hatch it will hack it. Its you fire one at something floating its collected, and so on. If its fired and nothing is selected it collects randomly, as now.
Grade of module equates to its effective functional range and the amount of limpets it can have at once (A being the best, E being the worst). There is no distinction between conrollers (i.e. hatch breaker, collector etc), they all do everything.
All limpets are synthed, and made 'on the fly' from the controller. They do not take up cargo space.
The size of the module is how much limpet synthesizing it can do (akin to the ammo from AFMUs). This is logical since you need space to store the base components. Refills are like the AFMU and its base material can be synthed (so no more 'I forgot' nonsense). You can also synth longer lasting drones which are hardier.
All limpets are universal and context sensitive. So, if you fire one at a rock it will prospect it, if you fire another at a hatch it will hack it. Its you fire one at something floating its collected, and so on. If its fired and nothing is selected it collects randomly, as now.