Haz Rez bounties, am I doin something wrong?

Edge case scenario with parameters you will likely never or very rarely only be able to recreate.
Just because you don't know how to do it doesn't mean it can't be done - 60 to 70 mil per hour = 2.7 billion in just over a week of play (additional 400 mil from the KWS collected from nearby system):


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Just because you don't know how to do it doesn't mean it can't be done - 60 to 70 mil per hour = 2.7 billion in just over a week of play (additional 400 mil from the KWS collected from nearby system):


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The story goes always the same:
Claim some huge numbers and if you cant reproduce you just dont know how it's done.
I'd toss it to the guides to grind Anaconda in 24 hours but you'd nees Anaconda to do it.
 
OP, KWS is completely worth it and ignore those saying otherwise. Do not scan the ship with the KWS separately though. Put it in your main fire group and get it engineered for fast scan. You can then scan 95%+ of your targets while firing on them before they blow up and not waste any time.
 
A lot of rubbish above. Rank has no bearing on how mauch bounty money you get.

Who said it did? He said it'll impact your target's rank in some cases which definitely does impact the bounty reward.

It's not a major factor, no. Arguably has little impact on a hazres spawn rates, too. But the point made wasn't high rank increases bounty rewards.

The main thing to take from it is the op is new and that'll very likely be the reason they're seeing 3m/h. Even ALD5 and a kws would only make that about 7m/h... And that's a 10k pp merit outlay... I don't think that's the best place to start, do you?

A KWS is very worthwhile. I got 400 million from one in a week for a cost of 122k.
I've edited my original post to better qualify my stance on the kws, particularly in this specific case.

The cost of the module isn't relevant. The cost of time using it is. Again, I'd not suggest this as the primary concern for the op because the impact is quite small compared to just practicing, building a better ship and so on.

If the kws is fully engineered then this changes a lot, yes. I've never gotten around to unlocking Tiana so I'd add that as a caveat to what I said.

Otherwise, the scan, even if initiated instantly after a kill and during a kill, slows you down a lot of the time. More so if you can engage targets without bothering with the initial scan and you've got an SLF.

So if you engineer it and scan through the kill on a primary fire group then I'd agree it's likely worth the extra 17% or so you get (that's based on your figures).

I just don't see it as necessary. It's not the main reason the op gets 3m an hour and not 30m. Just telling someone they need to use a kws isn't going to necessarily increase their credits per hour. Opting to not bother with it won't stop them getting over 30m an hour.

I get 30m raw bounties in 1.5 hours without ALD bonuses or a kws when stacking at a cnb. Sure, I could add a fraction on top but I can't be bothered because it's just not necessary and is the smallest fractional increase.

To get 30 mil per hour, you need a KWS and level 2 powerplay with ALD or ZH.

With level 5 PP and a KWS, I was making a consistent 60 mil per hour using a battleship.
And this is the crux of it. Level 2 ALD is a short weekly diversion (or, as I prefer, an hour undermining once every 3 or 4 weeks). Easy enough, well worth the extra value you get. This is valuable information if someone wants to max out earnings.

ALD 5 doesn't necessarily result in 60m/hour though. You've got to factor in the time cost of maintaining 5k points every week. I'd suggest that's definitely not worth it unless you've got a ton of time on your hands (even then, it's arguably better to just spend that time just doing bounty hunting, unless you're already into PP and do it weekly anyway). And it's important that's made clear (I'm sure it is in the linked video). Ultimately, 5pp ALD for the 100% is situationally beneficial under strictly specific circumstances.

I can make 1.2bn in two hours without PP or a kws at all. But it's an extreme edge case that's got far too many hoops for most players to bother with. I'd say ALD 2 is probably more useful for the average player but even then, I'd never recommend this for someone who is at 3m/h base; they just need to practice and have fun. It's just useful for them to know.

I appreciate that you're just telling the op how players get 30m/h and you're bang on. But you opened up by rubbishing what others say and I think that's unnecessary.

PS I reiterate I don't think you need the Kws to make 30m an hour. It's preference if you're up for engineering the scan rate and don't mind the extra time to scan for some weaker targets that you'd otherwise obliterate in 1-2 seconds. The bonus is small enough that this is optional. I'd suggest this is the last thing the op bothers with from where they are right now.
 
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HazRez farming is very random in how many credits you get because of spawns and other random factors. Sometimes I find myself searching endlessly for a bad guy to shoot at.

If you're killing things quickly enough....well just load some commodity like gold in the racks and hit the HazRez. You'll find your credits per hour going WAY up then as the pirates come to YOU ;)
 
OP :

Bounty Hunting, like many things in ED, is a cumulative thing : IF you have a high DPS ship, IF you have good skills, IF you have lots of rep in system ( that has missions from multiple factions to kill a single faction ), IF you're in tight with the bubblegum Princess, IF you've outfitted a KWS ( fast scan or otherwise ), and IF you get a good HazRES...

But all this assumes you've done the Engineering dance, you've practiced your skills, built rep, found good massacre missions, done some PP, learned how to outfit, and FINALLY had a little bit of luck.

So, CAN you make good money ? YES.. if you put in the time. Dropping into a system with no rep, without massacre missions, no KWS, in a non-engineered n00b-a-conda and expecting that ? No way.

I reliably get 20-30 million an hour if all the variables align ( except PP.. I don't do that ) and I decide to min-max my play session. Is more possible ? For sure. See my post from a month or so ago :
 
Your ship and skills aside, you can have "bad" npc instance. Few days ago I dropped in HazRes. Biggest ship I had was Python, mostly dbx, couriers, cobras, vipers. Dropped in and out few times, tried logging out and back in. That HazRes was just not "HazRes", cca 80% small ships. And they don't give you 100k bounty or more. So I think I made around 7-8m in some 45-60 min(g5'd ship)
This is exactly right. A fat zone is filled with condas and fdls. You can leave and re-enter the instance to get rng working for you. I hate to say this but kill stealing from cops in a high res has yielded better rates for me even though there are typically more winged opponents in the haz res typically.
 
Unfortunately the amount of and quality of bounty in a hazard res relys on the almighty RN Jesus, sometimes there are loads of big tasty bounties and sometimes your scraping the bottom of the barrel for 50k or so.
Usually the higher the npc combat rank the higher the bounty but not always.
I tend to drop in, scout about if I see small low rank npcs I low wake out wait couple mins and drop back in again and see if bigger ships have spawned.
How ever the best bounties and highest rated NPCs are usually found in compromised nav beacons. Usually a higher chance of finding elite NPCs and a bigger bounty but more chance of visiting the rebuy screen.
I hope thats of some help
 
Who cares about the CR? The reward is the exploding spaceships ;)

Too right.

There are so many better ways to make credits. Just ironic to me the way the game progresses. Once you have everything fully engineered, sure, this becomes viable. But of course once you have everything fully engineered, you are probably way past the point of needing to do HazRez for money anyway...
 
OP :

Bounty Hunting, like many things in ED, is a cumulative thing : IF you have a high DPS ship, IF you have good skills, IF you have lots of rep in system ( that has missions from multiple factions to kill a single faction ), IF you're in tight with the bubblegum Princess, IF you've outfitted a KWS ( fast scan or otherwise ), and IF you get a good HazRES...

But all this assumes you've done the Engineering dance, you've practiced your skills, built rep, found good massacre missions, done some PP, learned how to outfit, and FINALLY had a little bit of luck.

So, CAN you make good money ? YES.. if you put in the time. Dropping into a system with no rep, without massacre missions, no KWS, in a non-engineered n00b-a-conda and expecting that ? No way.

I reliably get 20-30 million an hour if all the variables align ( except PP.. I don't do that ) and I decide to min-max my play session. Is more possible ? For sure. See my post from a month or so ago :

Probably the most helpful answer.
 
Step 1 is to find a system which has multiple factions that all give pirate massacre missions against a single pirate faction. Edtools' bounty hunting page will help you find a candidate system.

Then get yourself to allied with those factions, the higher your standing with the factions the bigger and better paying missions they'll give you.

Take missions from multiple factions at once against the same target and they all stack (multiple missions from the same faction won't, so it depends how long you want to be out there killing). Now go into a RES site or Compromised Nav Beacon in the system all your targets are in, and start blowin' stuff up. Once all your missions are exhausted, go and hand them in. The bounties you'll have earned are icing on the cake. (If you're using a KWS you'll have stacks of extra bounties from all over the place, so you'll need a nearby Interstellar Factors for them).

Choose your RES according to how confident you feel.

If you want to be extra cheeky carry a gold bar in your hold to make sure you find plenty of friends to play with.
My combat rank is novice. I took a bunch of pirate massacre missions in another system and when I went to the mission signal sources, I was only able to kill 1 pirate at a time because the rest jump out when I start shooting. So to kill 30 pirates for 3 mil would take me a long while traveling to another mss every single time for one kill.
 
My combat rank is novice. I took a bunch of pirate massacre missions in another system and when I went to the mission signal sources, I was only able to kill 1 pirate at a time because the rest jump out when I start shooting. So to kill 30 pirates for 3 mil would take me a long while traveling to another mss every single time for one kill.
You need to arrange it so they spawn at one location. Compromised nav beacon, I think. Chasing them in SC doesn't cut it and you'll never get it done in due time.
 
My combat rank is novice. I took a bunch of pirate massacre missions in another system and when I went to the mission signal sources, I was only able to kill 1 pirate at a time because the rest jump out when I start shooting. So to kill 30 pirates for 3 mil would take me a long while traveling to another mss every single time for one kill.

Don't go to the mission signal source. Go to a Low/Med/High RES in the same system and just wait for the law to show up and start doing some police brutality, join in on whoever they're picking on and you'll get bounty and mission credit. Not all the things you'll be killing count towards your mission, but you'll still get bounties.
 
Too right.

There are so many better ways to make credits. Just ironic to me the way the game progresses. Once you have everything fully engineered, sure, this becomes viable. But of course once you have everything fully engineered, you are probably way past the point of needing to do HazRez for money anyway...
This is reasonably accurate, I go play in a Haz Res primarily for the mats dropped (so don't make massive sums as my 6 collectors are busy after each kill) rather than credits, that and the fun of honing my FA-Off flying around asteroids... or into asteroids, depending on the day :ROFLMAO:
 
Don't go to the mission signal source. Go to a Low/Med/High RES in the same system and just wait for the law to show up and start doing some police brutality, join in on whoever they're picking on and you'll get bounty and mission credit. Not all the things you'll be killing count towards your mission, but you'll still get bounties.
Caveat: you need to first select a mission system that offers the mission in a target system with any of these (even better, one with a cnb).

The problem with this topic and this thread (or not actually a problem, depending how you look at it) is there are a lot of moving parts with bounty hunting. There are lots of ways to do it, lots of ship builds to do it with and so on. I love that about it.

I think the op should ignore the "earn x/hour" approach and just focus on getting their ship and skills up to scratch. And I'd suggest they do that by doing what you suggest (go to those locations and just kill stuff, even better with the odd solo massacre pirate missions from a system that offers them there).

If they can get about 10m to 20m an hour from raw bounties, they're probably ready to start working on other stuff to really rake in the credits.

I really do think quite often new players come here asking for help and they end up getting told all the multiple advanced methods in one go when all they really need is just to go practice and not worry too much. It's overwhelming. At 3m/hour, I'd say the op just needs to go hunt more in the types of locations suggested.

I just think some of us forget that it's fun to just work your way up through the ranks and get better through practice.
 
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