A lot of rubbish above. Rank has no bearing on how mauch bounty money you get.
Who said it did? He said it'll impact your target's rank in some cases which definitely does impact the bounty reward.
It's not a major factor, no. Arguably has little impact on a hazres spawn rates, too. But the point made wasn't high rank increases bounty rewards.
The main thing to take from it is the op is new and that'll very likely be the reason they're seeing 3m/h. Even ALD5 and a kws would only make that about 7m/h... And that's a 10k pp merit outlay... I don't think that's the best place to start, do you?
A KWS is very worthwhile. I got 400 million from one in a week for a cost of 122k.
I've edited my original post to better qualify my stance on the kws, particularly in this specific case.
The cost of the module isn't relevant. The cost of time using it is. Again, I'd not suggest this as the primary concern for the op because the impact is quite small compared to just practicing, building a better ship and so on.
If the kws is fully engineered then this changes a lot, yes. I've never gotten around to unlocking Tiana so I'd add that as a caveat to what I said.
Otherwise, the scan, even if initiated instantly after a kill and during a kill, slows you down a lot of the time. More so if you can engage targets without bothering with the initial scan and you've got an SLF.
So if you engineer it and scan through the kill on a primary fire group then I'd agree it's likely worth the extra 17% or so you get (that's based on your figures).
I just don't see it as necessary. It's not the main reason the op gets 3m an hour and not 30m. Just telling someone they need to use a kws isn't going to necessarily increase their credits per hour. Opting to not bother with it won't stop them getting over 30m an hour.
I get 30m raw bounties in 1.5 hours without ALD bonuses or a kws when stacking at a cnb. Sure, I could add a fraction on top but I can't be bothered because it's just not necessary and is the smallest fractional increase.
To get 30 mil per hour, you need a KWS and level 2 powerplay with ALD or ZH.
With level 5 PP and a KWS, I was making a consistent 60 mil per hour using a battleship.
And this is the crux of it. Level 2 ALD is a short weekly diversion (or, as I prefer, an hour undermining once every 3 or 4 weeks). Easy enough, well worth the extra value you get. This is valuable information if someone wants to max out earnings.
ALD 5 doesn't necessarily result in 60m/hour though. You've got to factor in the time cost of maintaining 5k points every week. I'd suggest that's definitely not worth it unless you've got a ton of time on your hands (even then, it's arguably better to just spend that time just doing bounty hunting, unless you're already into PP and do it weekly anyway). And it's important that's made clear (I'm sure it is in the linked video). Ultimately, 5pp ALD for the 100% is situationally beneficial under strictly specific circumstances.
I can make 1.2bn in two hours without PP or a kws at all. But it's an extreme edge case that's got far too many hoops for most players to bother with. I'd say ALD 2 is probably more useful for the average player but even then, I'd never recommend this for someone who is at 3m/h base; they just need to practice and have fun. It's just useful for them to know.
I appreciate that you're just telling the op how players get 30m/h and you're bang on. But you opened up by rubbishing what others say and I think that's unnecessary.
PS I reiterate I don't think you need the Kws to make 30m an hour. It's preference if you're up for engineering the scan rate and don't mind the extra time to scan for some weaker targets that you'd otherwise obliterate in 1-2 seconds. The bonus is small enough that this is optional. I'd suggest this is the last thing the op bothers with from where they are right now.